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#include <algorithm>
#include <functional>
#include <memory>
#include <tuple>
#include <vips/vips8>
#include "common.h"
#include "operations.h"
using vips::VImage;
using vips::VError;
namespace sharp {
/*
Alpha composite src over dst with given gravity.
Assumes alpha channels are already premultiplied and will be unpremultiplied after.
*/
VImage Composite(VImage src, VImage dst, const int gravity) {
if(IsInputValidForComposition(src, dst)) {
// Enlarge overlay src, if required
if (src.width() < dst.width() || src.height() < dst.height()) {
// Calculate the (left, top) coordinates of the output image within the input image, applying the given gravity.
int left;
int top;
std::tie(left, top) = CalculateCrop(dst.width(), dst.height(), src.width(), src.height(), gravity);
// Embed onto transparent background
std::vector<double> background { 0.0, 0.0, 0.0, 0.0 };
src = src.embed(left, top, dst.width(), dst.height(), VImage::option()
->set("extend", VIPS_EXTEND_BACKGROUND)
->set("background", background)
);
}
return CompositeImage(src, dst);
}
// If the input was not valid for composition the return the input image itself
return dst;
}
VImage Composite(VImage src, VImage dst, const int x, const int y) {
if(IsInputValidForComposition(src, dst)) {
// Enlarge overlay src, if required
if (src.width() < dst.width() || src.height() < dst.height()) {
// Calculate the (left, top) coordinates of the output image within the input image, applying the given gravity.
int left;
int top;
std::tie(left, top) = CalculateCrop(dst.width(), dst.height(), src.width(), src.height(), x, y);
// Embed onto transparent background
std::vector<double> background { 0.0, 0.0, 0.0, 0.0 };
src = src.embed(left, top, dst.width(), dst.height(), VImage::option()
->set("extend", VIPS_EXTEND_BACKGROUND)
->set("background", background)
);
}
return CompositeImage(src, dst);
}
// If the input was not valid for composition the return the input image itself
return dst;
}
bool IsInputValidForComposition(VImage src, VImage dst) {
using sharp::CalculateCrop;
using sharp::HasAlpha;
if (!HasAlpha(src)) {
throw VError("Overlay image must have an alpha channel");
}
if (!HasAlpha(dst)) {
throw VError("Image to be overlaid must have an alpha channel");
}
if (src.width() > dst.width() || src.height() > dst.height()) {
throw VError("Overlay image must have same dimensions or smaller");
}
return true;
}
VImage CompositeImage(VImage src, VImage dst) {
// Split src into non-alpha and alpha channels
VImage srcWithoutAlpha = src.extract_band(0, VImage::option()->set("n", src.bands() - 1));
VImage srcAlpha = src[src.bands() - 1] * (1.0 / 255.0);
// Split dst into non-alpha and alpha channels
VImage dstWithoutAlpha = dst.extract_band(0, VImage::option()->set("n", dst.bands() - 1));
VImage dstAlpha = dst[dst.bands() - 1] * (1.0 / 255.0);
//
// Compute normalized output alpha channel:
//
// References:
// - http://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
// - https://github.com/jcupitt/ruby-vips/issues/28#issuecomment-9014826
//
// out_a = src_a + dst_a * (1 - src_a)
// ^^^^^^^^^^^
// t0
VImage t0 = srcAlpha.linear(-1.0, 1.0);
VImage outAlphaNormalized = srcAlpha + dstAlpha * t0;
//
// Compute output RGB channels:
//
// Wikipedia:
// out_rgb = (src_rgb * src_a + dst_rgb * dst_a * (1 - src_a)) / out_a
// ^^^^^^^^^^^
// t0
//
// Omit division by `out_a` since `Compose` is supposed to output a
// premultiplied RGBA image as reversal of premultiplication is handled
// externally.
//
VImage outRGBPremultiplied = srcWithoutAlpha + dstWithoutAlpha * t0;
// Combine RGB and alpha channel into output image:
return outRGBPremultiplied.bandjoin(outAlphaNormalized * 255.0);
}
/*
Cutout src over dst with given gravity.
*/
VImage Cutout(VImage mask, VImage dst, const int gravity) {
using sharp::CalculateCrop;
using sharp::HasAlpha;
using sharp::MaximumImageAlpha;
bool maskHasAlpha = HasAlpha(mask);
if (!maskHasAlpha && mask.bands() > 1) {
throw VError("Overlay image must have an alpha channel or one band");
}
if (!HasAlpha(dst)) {
throw VError("Image to be overlaid must have an alpha channel");
}
if (mask.width() > dst.width() || mask.height() > dst.height()) {
throw VError("Overlay image must have same dimensions or smaller");
}
// Enlarge overlay mask, if required
if (mask.width() < dst.width() || mask.height() < dst.height()) {
// Calculate the (left, top) coordinates of the output image within the input image, applying the given gravity.
int left;
int top;
std::tie(left, top) = CalculateCrop(dst.width(), dst.height(), mask.width(), mask.height(), gravity);
// Embed onto transparent background
std::vector<double> background { 0.0, 0.0, 0.0, 0.0 };
mask = mask.embed(left, top, dst.width(), dst.height(), VImage::option()
->set("extend", VIPS_EXTEND_BACKGROUND)
->set("background", background)
);
}
// we use the mask alpha if it has alpha
if(maskHasAlpha) {
mask = mask.extract_band(mask.bands() - 1, VImage::option()->set("n", 1));;
}
// Split dst into an optional alpha
VImage dstAlpha = dst.extract_band(dst.bands() - 1, VImage::option()->set("n", 1));
// we use the dst non-alpha
dst = dst.extract_band(0, VImage::option()->set("n", dst.bands() - 1));
// the range of the mask and the image need to match .. one could be
// 16-bit, one 8-bit
double const dstMax = MaximumImageAlpha(dst.interpretation());
double const maskMax = MaximumImageAlpha(mask.interpretation());
// combine the new mask and the existing alpha ... there are
// many ways of doing this, mult is the simplest
mask = dstMax * ((mask / maskMax) * (dstAlpha / dstMax));
// append the mask to the image data ... the mask might be float now,
// we must cast the format down to match the image data
return dst.bandjoin(mask.cast(dst.format()));
}
/*
* Stretch luminance to cover full dynamic range.
*/
VImage Normalise(VImage image) {
// Get original colourspace
VipsInterpretation typeBeforeNormalize = image.interpretation();
if (typeBeforeNormalize == VIPS_INTERPRETATION_RGB) {
typeBeforeNormalize = VIPS_INTERPRETATION_sRGB;
}
// Convert to LAB colourspace
VImage lab = image.colourspace(VIPS_INTERPRETATION_LAB);
// Extract luminance
VImage luminance = lab[0];
// Find luminance range
VImage stats = luminance.stats();
double min = stats(0, 0)[0];
double max = stats(1, 0)[0];
if (min != max) {
// Extract chroma
VImage chroma = lab.extract_band(1, VImage::option()->set("n", 2));
// Calculate multiplication factor and addition
double f = 100.0 / (max - min);
double a = -(min * f);
// Scale luminance, join to chroma, convert back to original colourspace
VImage normalized = luminance.linear(f, a).bandjoin(chroma).colourspace(typeBeforeNormalize);
// Attach original alpha channel, if any
if (HasAlpha(image)) {
// Extract original alpha channel
VImage alpha = image[image.bands() - 1];
// Join alpha channel to normalised image
return normalized.bandjoin(alpha);
} else {
return normalized;
}
}
return image;
}
/*
* Gamma encoding/decoding
*/
VImage Gamma(VImage image, double const exponent) {
if (HasAlpha(image)) {
// Separate alpha channel
VImage imageWithoutAlpha = image.extract_band(0,
VImage::option()->set("n", image.bands() - 1));
VImage alpha = image[image.bands() - 1];
return imageWithoutAlpha.gamma(VImage::option()->set("exponent", exponent)).bandjoin(alpha);
} else {
return image.gamma(VImage::option()->set("exponent", exponent));
}
}
/*
* Gaussian blur. Use sigma of -1.0 for fast blur.
*/
VImage Blur(VImage image, double const sigma) {
if (sigma == -1.0) {
// Fast, mild blur - averages neighbouring pixels
VImage blur = VImage::new_matrixv(3, 3,
1.0, 1.0, 1.0,
1.0, 1.0, 1.0,
1.0, 1.0, 1.0);
blur.set("scale", 9.0);
return image.conv(blur);
} else {
// Slower, accurate Gaussian blur
return image.gaussblur(sigma);
}
}
/*
* Convolution with a kernel.
*/
VImage Convolve(VImage image, int const width, int const height,
double const scale, double const offset,
std::unique_ptr<double[]> const &kernel_v
) {
VImage kernel = VImage::new_from_memory(
kernel_v.get(),
width * height * sizeof(double),
width,
height,
1,
VIPS_FORMAT_DOUBLE);
kernel.set("scale", scale);
kernel.set("offset", offset);
return image.conv(kernel);
}
/*
* Sharpen flat and jagged areas. Use sigma of -1.0 for fast sharpen.
*/
VImage Sharpen(VImage image, double const sigma, double const flat, double const jagged) {
if (sigma == -1.0) {
// Fast, mild sharpen
VImage sharpen = VImage::new_matrixv(3, 3,
-1.0, -1.0, -1.0,
-1.0, 32.0, -1.0,
-1.0, -1.0, -1.0);
sharpen.set("scale", 24.0);
return image.conv(sharpen);
} else {
// Slow, accurate sharpen in LAB colour space, with control over flat vs jagged areas
VipsInterpretation colourspaceBeforeSharpen = image.interpretation();
if (colourspaceBeforeSharpen == VIPS_INTERPRETATION_RGB) {
colourspaceBeforeSharpen = VIPS_INTERPRETATION_sRGB;
}
return image.sharpen(
VImage::option()->set("sigma", sigma)->set("m1", flat)->set("m2", jagged)
).colourspace(colourspaceBeforeSharpen);
}
}
/*
Calculate the Shannon entropy
*/
double EntropyStrategy::operator()(VImage image) {
return image.hist_find().hist_entropy();
}
/*
Calculate the intensity of edges, skin tone and saturation
*/
double AttentionStrategy::operator()(VImage image) {
// Flatten RGBA onto a mid-grey background
if (image.bands() == 4 && HasAlpha(image)) {
double const midgrey = sharp::Is16Bit(image.interpretation()) ? 32768.0 : 128.0;
std::vector<double> background { midgrey, midgrey, midgrey };
image = image.flatten(VImage::option()->set("background", background));
}
// Convert to LAB colourspace
VImage lab = image.colourspace(VIPS_INTERPRETATION_LAB);
VImage l = lab[0];
VImage a = lab[1];
VImage b = lab[2];
// Edge detect luminosity with the Sobel operator
VImage sobel = vips::VImage::new_matrixv(3, 3,
-1.0, 0.0, 1.0,
-2.0, 0.0, 2.0,
-1.0, 0.0, 1.0);
VImage edges = l.conv(sobel).abs() + l.conv(sobel.rot90()).abs();
// Skin tone chroma thresholds trained with http://humanae.tumblr.com/
VImage skin = (a >= 3) & (a <= 22) & (b >= 4) & (b <= 31);
// Chroma >~50% saturation
VImage lch = lab.colourspace(VIPS_INTERPRETATION_LCH);
VImage c = lch[1];
VImage saturation = c > 60;
// Find maximum in combined saliency mask
VImage mask = edges + skin + saturation;
return mask.max();
}
/*
Calculate crop area based on image entropy
*/
std::tuple<int, int> Crop(
VImage image, int const outWidth, int const outHeight, std::function<double(VImage)> strategy
) {
int left = 0;
int top = 0;
int const inWidth = image.width();
int const inHeight = image.height();
if (inWidth > outWidth) {
// Reduce width by repeated removing slices from edge with lowest score
int width = inWidth;
double leftScore = 0.0;
double rightScore = 0.0;
// Max width of each slice
int const maxSliceWidth = static_cast<int>(ceil((inWidth - outWidth) / 8.0));
while (width > outWidth) {
// Width of current slice
int const slice = std::min(width - outWidth, maxSliceWidth);
if (leftScore == 0.0) {
// Update score of left slice
leftScore = strategy(image.extract_area(left, 0, slice, inHeight));
}
if (rightScore == 0.0) {
// Update score of right slice
rightScore = strategy(image.extract_area(width - slice - 1, 0, slice, inHeight));
}
// Keep slice with highest score
if (leftScore >= rightScore) {
// Discard right slice
rightScore = 0.0;
} else {
// Discard left slice
leftScore = 0.0;
left = left + slice;
}
width = width - slice;
}
}
if (inHeight > outHeight) {
// Reduce height by repeated removing slices from edge with lowest score
int height = inHeight;
double topScore = 0.0;
double bottomScore = 0.0;
// Max height of each slice
int const maxSliceHeight = static_cast<int>(ceil((inHeight - outHeight) / 8.0));
while (height > outHeight) {
// Height of current slice
int const slice = std::min(height - outHeight, maxSliceHeight);
if (topScore == 0.0) {
// Update score of top slice
topScore = strategy(image.extract_area(0, top, inWidth, slice));
}
if (bottomScore == 0.0) {
// Update score of bottom slice
bottomScore = strategy(image.extract_area(0, height - slice - 1, inWidth, slice));
}
// Keep slice with highest score
if (topScore >= bottomScore) {
// Discard bottom slice
bottomScore = 0.0;
} else {
// Discard top slice
topScore = 0.0;
top = top + slice;
}
height = height - slice;
}
}
return std::make_tuple(left, top);
}
/*
Insert a tile cache to prevent over-computation of any previous operations in the pipeline
*/
VImage TileCache(VImage image, double const factor) {
int tile_width;
int tile_height;
int scanline_count;
vips_get_tile_size(image.get_image(), &tile_width, &tile_height, &scanline_count);
double const need_lines = 1.2 * scanline_count / factor;
return image.tilecache(VImage::option()
->set("tile_width", image.width())
->set("tile_height", 10)
->set("max_tiles", static_cast<int>(round(1.0 + need_lines / 10.0)))
->set("access", VIPS_ACCESS_SEQUENTIAL)
->set("threaded", TRUE)
);
}
VImage Threshold(VImage image, double const threshold, bool const thresholdGrayscale) {
if(!thresholdGrayscale) {
return image >= threshold;
}
return image.colourspace(VIPS_INTERPRETATION_B_W) >= threshold;
}
/*
Perform boolean/bitwise operation on image color channels - results in one channel image
*/
VImage Bandbool(VImage image, VipsOperationBoolean const boolean) {
image = image.bandbool(boolean);
return image.copy(VImage::option()->set("interpretation", VIPS_INTERPRETATION_B_W));
}
/*
Perform bitwise boolean operation between images
*/
VImage Boolean(VImage image, VImage imageR, VipsOperationBoolean const boolean) {
return image.boolean(imageR, boolean);
}
VImage Trim(VImage image, int const tolerance) {
using sharp::MaximumImageAlpha;
// An equivalent of ImageMagick's -trim in C++ ... automatically remove
// "boring" image edges.
// We use .project to sum the rows and columns of a 0/255 mask image, the first
// non-zero row or column is the object edge. We make the mask image with an
// amount-different-from-background image plus a threshold.
// find the value of the pixel at (0, 0) ... we will search for all pixels
// significantly different from this
std::vector<double> background = image(0, 0);
double const max = MaximumImageAlpha(image.interpretation());
// we need to smooth the image, subtract the background from every pixel, take
// the absolute value of the difference, then threshold
VImage mask = (image.median(3) - background).abs() > (max * tolerance / 100);
// sum mask rows and columns, then search for the first non-zero sum in each
// direction
VImage rows;
VImage columns = mask.project(&rows);
VImage profileLeftV;
VImage profileLeftH = columns.profile(&profileLeftV);
VImage profileRightV;
VImage profileRightH = columns.fliphor().profile(&profileRightV);
VImage profileTopV;
VImage profileTopH = rows.profile(&profileTopV);
VImage profileBottomV;
VImage profileBottomH = rows.flipver().profile(&profileBottomV);
int left = static_cast<int>(floor(profileLeftV.min()));
int right = columns.width() - static_cast<int>(floor(profileRightV.min()));
int top = static_cast<int>(floor(profileTopH.min()));
int bottom = rows.height() - static_cast<int>(floor(profileBottomH.min()));
int width = right - left;
int height = bottom - top;
if(width <= 0 || height <= 0) {
throw VError("Unexpected error while trimming. Try to lower the tolerance");
}
// and now crop the original image
return image.extract_area(left, top, width, height);
}
} // namespace sharp