Description
Description:
After signing in anonymously and querying Firestore, calling Application.Unload() prevents subsequent sign-ins.
Expected vs Actual:
Expected: sign in successfully after unload.
Actual: user stays nul
What i've tried:
Calling Dispose() on FirebaseApp or FirebaseAuth before Application.Unload() does not allow a successful re-sign-in.
Reproducing the issue
Sign In Anonymously → works.
Query Firestore Document → works.
Application.Unload().
ReOpen the app.
Try Sign In Anonymously again → user remains null (stuck in the Task & no error thrown)
Firebase Unity SDK Version
Tested on 13.9.0 and 12.10.1
Unity editor version
6000.0.59f2
Installation Method
.unitypackage
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
Firestore
Additional SDKs you are using
I am using the .tgz files.
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Open-source from this repo
Relevant Log Output
16:39:41.878 I [FIREBASE_DEBUG] Start() - Firebase will not sign in automatically.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
16:39:44.958 I [FIREBASE_DEBUG] Button: Sign In
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:OnGUI()
16:39:44.958 W [FIREBASE_DEBUG] Auth is null, initializing Firebase...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:39:44.959 I [FIREBASE_DEBUG] InitializeFirebase() called
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:InitializeFirebase()
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:39:45.020 I [FIREBASE_DEBUG] Firebase initialized. App name: __FIRAPP_DEFAULT
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:39:45.021 I [FIREBASE_DEBUG] Starting anonymous sign-in...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:39:45.272 I [FIREBASE_DEBUG] User signed in: IyjqQUO6yLdBHz5jmyzVE42C2TK2
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:<SignInAnonymously>b__8_0(Task`1)
Firebase.Extensions.<>c__DisplayClass4_1`1:<ContinueWithOnMainThread>b__1()
Firebase.<>c__DisplayClass5_0`1:<RunAsync>b__0()
Firebase.ExceptionAggregator:Wrap(Action)
Firebase.Dispatcher:PollJobs()
Firebase.Platform.FirebaseHandler:Update()
16:40:00.376 I [FIREBASE_DEBUG] Button: Query Firestore Document
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:OnGUI()
16:40:00.377 I [FIREBASE_DEBUG] Running Firestore test query document...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:QueryTestFirestore()
DebugSceneController:OnGUI()
16:40:00.714 I [FIREBASE_DEBUG] Firestore query success. Document exists: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
<>c:<QueryTestFirestore>b__9_0(Task`1)
Firebase.Extensions.<>c__DisplayClass4_1`1:<ContinueWithOnMainThread>b__1()
Firebase.<>c__DisplayClass5_0`1:<RunAsync>b__0()
Firebase.ExceptionAggregator:Wrap(Action)
Firebase.Dispatcher:PollJobs()
Firebase.Platform.FirebaseHandler:Update()
16:40:10.243 I [FIREBASE_DEBUG] Button: Application.Unload()
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:OnGUI()
16:40:14.746 I [FIREBASE_DEBUG] Start() - Firebase will not sign in automatically.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
16:40:20.196 I [FIREBASE_DEBUG] Button: Sign In
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:OnGUI()
16:40:20.196 W [FIREBASE_DEBUG] Auth is null, initializing Firebase...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:40:20.197 I [FIREBASE_DEBUG] InitializeFirebase() called
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:InitializeFirebase()
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:40:20.198 I [FIREBASE_DEBUG] Firebase initialized. App name: __FIRAPP_DEFAULT
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:40:20.199 I [FIREBASE_DEBUG] Starting anonymous sign-in...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:SignInAnonymously()
DebugSceneController:OnGUI()
16:40:38.624 I [FIREBASE_DEBUG] Button: Query Firestore Document
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:OnGUI()
16:40:38.624 W [FIREBASE_DEBUG] Cannot query Firestore: user not signed in
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
DebugSceneController:OnGUI()
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand Podfile.lock snippet
👀 Replace this line with the contents of your Podfile.lock!
Description
Description:
After signing in anonymously and querying Firestore, calling Application.Unload() prevents subsequent sign-ins.
Expected vs Actual:
Expected: sign in successfully after unload.
Actual: user stays nul
What i've tried:
Calling Dispose() on FirebaseApp or FirebaseAuth before Application.Unload() does not allow a successful re-sign-in.
Reproducing the issue
Sign In Anonymously → works.
Query Firestore Document → works.
Application.Unload().
ReOpen the app.
Try Sign In Anonymously again → user remains null (stuck in the Task & no error thrown)
Firebase Unity SDK Version
Tested on 13.9.0 and 12.10.1
Unity editor version
6000.0.59f2
Installation Method
.unitypackage
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
Firestore
Additional SDKs you are using
I am using the .tgz files.
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Open-source from this repo
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.locksnippet👀 Replace this line with the contents of your Podfile.lock!