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/*
* Copyright 2016 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
var Set = require('./collections/Set');
/**
* @class TileSearcher
* @classdesc
*
* A TileSearcher performs searches for visible tiles.
*/
function TileSearcher() {
// Stack of tiles to be explored.
this._stack = [];
// Set of already explored tiles.
this._visited = new Set();
// Tile vertices. Allocated by Tile#vertices on first use.
this._vertices = null;
}
/**
* Performs a search for visible tiles by starting at a given tile and
* recursively exploring neighbors until no more visible tiles are found.
*
* @param {View} view The view used to deem whether a tile is visible.
* @param {Tile} tile The starting tile.
* @param {Tile[]} result An array to append the visible tiles to, including the
* starting tile when visible. Existing array members are preserved.
* @return {number} The number of visible tiles found.
*/
TileSearcher.prototype.search = function(view, startingTile, result) {
var stack = this._stack;
var visited = this._visited;
var vertices = this._vertices;
var count = 0;
// Clear internal state.
this._clear();
stack.push(startingTile);
while (stack.length > 0) {
var tile = stack.pop();
if (visited.has(tile)) {
// Skip already visited tile.
continue;
}
if (!view.intersects(tile.vertices(vertices))) {
// Skip non-visible tile.
continue;
}
// Mark tile as visited.
visited.add(tile);
// Add neighbors to the stack of tiles to explore.
var neighbors = tile.neighbors();
for (var i = 0; i < neighbors.length; i++) {
stack.push(neighbors[i]);
}
// Add to result.
result.push(tile);
count++;
}
// Reuse the vertices array in future searches.
this._vertices = vertices;
// Clear internal state.
this._clear();
return count;
};
TileSearcher.prototype._clear = function() {
this._stack.length = 0;
this._visited.clear();
};
module.exports = TileSearcher;