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mmmlg.py
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277 lines (251 loc) · 11 KB
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"""
13th iteration:
Something with drums or something.
"""
import random as r
octaveSign=''
title="Blank"
# Take a tempo between 10 and 12.
tempo=r.randint(12,14)
# Determine the song length depending on the tempo
# It should be about 50 at 12
songLength=int(4*tempo) #in bars, and as a multiple of 4.
song= {"voice1":[],"voice2":[],"voice3":[],"voice4":[],"leadOctaves":[],"bassOctaves":[],"progressCycle":[]}
whipeFlag=r.randint(0,1) # either start with only drums, or only without drums, for 16 or so lengths
#v1 is drums/noise
drums=["o4g","o6g","r","o4g","o6g"]
#the rest is just notes
#notes=["a","a+","b","c","c+","d","d+","e","f","f+","g","g+"]
notes=["c","d","e","f","g","a","b"]
#notes=["c","d","f","g","a"]
# Define chords independent from scale.
chords=[[0,2,4],[1,3,5],[2,4,6],[0,3,5],[1,4,6],[0,2,5],[1,3,6]]
# --------------------------------------------------------Drums--------------------------------------------------------
def drumGen():
# With L8, it stands to reason there should be 16 total hits for two bars.
# Time to implement the three part system again.
result="o2gr"
# go for the 2-4-2
credit=8
while credit>0:
# Guess a next note's length
nextLength=r.choice([4,8,16])
# If it doesn't fit, guess another
while credit-16/nextLength<0:
# 4 (quarter) isn't going to fit at this point
nextLength=r.choice([8,16])
result+=r.choice(drums)+str(nextLength)
credit-=16/nextLength
result+="o2gr "
song["voice1"].append(result) # Add the result to the dict.
return result
# --------------------------------------------------------Lead--------------------------------------------------------
# This is a 2D table containing the odds for a markov chain (values need to be cumulative).
markovChain=[[30,60,90,100], # Half note
[30,55,90,100], # Quarter note
[30,70,90,100], # Eighth note
[30,60,70,100]] # Sixteenth note
# In order, these are half (2), quarter (4), eighths and sixteenths.
# If the aim is to reduce the odds of sixteenths, increase the third number.
import math
def markov(noteLength,i):
noteLength=int(math.log(noteLength,2)-1) # Determine the selector through simple base 2 maths.
while True:
c=r.randint(0,100) # Roll that die!
if c<markovChain[noteLength][0] and i<1: # Check those odds!
return 2 # Output that note length!
elif c<markovChain[noteLength][1] and i<2:
return 4
elif c<markovChain[noteLength][2] and i<3:
return 8
elif c<markovChain[noteLength][3]:
return 16
# Time to separate the algorithm for precision strikes.
def algorithm(note):
# If the previous note isn't a rest
if note != "r":
# Maybe make it a rest?
if r.randint(1, 7) == 1:
return "r"
else:
# Or don't, at which point do the magic algorithm.
return int(r.gauss(0,2.5))+notes.index(note)
else:
# The last note was a rest, so just grab a random note.
return r.randint(0,4)#int((r.gauss(0,1.5))+notes.index(song["voice2"][-2][-1]))
leadOctave=4
note=r.choice(notes)
result=''
octave=''
noteLength=r.choice([2,4,8,16])
for x in range(songLength):
#for y in range(8): #
y=16
while y>0:
i=0
noteLength=markov(noteLength,i)
#while y+int(16/noteLength)>8:
while y-int(16/noteLength)<0:
i+=1
noteLength=markov(noteLength,i) # no half notes, they clearly don't fit.
#y+=int(16/noteLength)
y-=int(16/noteLength)
# Add the result from the loop, which is admittedly a bit of an unusual place.
result+=(octaveSign+note+str(noteLength)) if int(noteLength)!=16 else (octaveSign+note)
octave+=str(leadOctave)
# Empty the sign, otherwise it might just go crazy.
octaveSign=''
dnote=algorithm(note) #returns either a rest or an index
if dnote != "r":
if dnote>5 and leadOctave<5: # Going up an octave.
while dnote>=7:
leadOctave+=1
octaveSign+=">"
dnote-=7
elif dnote<0 and leadOctave>3: # Going down an octave.
while dnote<0:
leadOctave-=1
octaveSign+="<"
dnote+=7
else: # It's running out of the octave bounds.
dnote=(dnote+7)%7
note=notes[dnote] # dnote is sanitized now.
else:
note=dnote # what is, how you say, type mismatch?
# Now for the note length, which can be done by looping again.
song["leadOctaves"].append(octave)
# Write down the result into the dictionary.
song["voice2"].append(result+' ')
# Empty the result for recycling.
result=""
octave=""
# --------------------------------------------------------Rhythm------------------------------------------------------
def progress():
# Generate a progression cycle.
result=[0]
for x in range(3):
# Keep it simple, 4 chords, call this routine again to make another.
result.append(r.randint(0,len(notes)-1))
return result
def arpeggiate(inList):
# Fill the song list with all the notes in a cycle over all 4 bars in 4 lists.
# inputList looks like [0,x,y,z]
for x in inList:
# This number x is the index for
chord=chords[x]
# which consists of three numbers, which themselves are the index for
a=[notes[chord[0]],notes[chord[1]],notes[chord[2]]]
# which can then be used to make a bar. For now, just a simple arpeggio of 16ths.
b=''
for y in range(4):
# Yea we're doing it this way now
b+=a[0]+a[1]+a[2]+a[1]+' '
# Great, bar is made, put it in the song directly.
song["voice3"].append(b)
return
bassOctave=4
for x in range(songLength):
progressCycle=progress()
# Place 4 bars.
for y in range(tempo):
# The song length is tempo*4, so tempo is song length/4
arpeggiate(progressCycle)
# place the current cycle in the dictionary.
song["progressCycle"].append(progressCycle[x%4])
if x%tempo==0 and x>0:
# Change the progress cycle 4 times.
progressCycle=progress()
#song["voice3"].append(result) # Add the result to the dict.
song["bassOctaves"].append(octave)
octaveSign=''
# --------------------------------------------------------Bass--------------------------------------------------------
for y in range(songLength):
# Initialize the procedure.
credit=8
result=''
# Start each bar (as it were) with a random note taken from the rhythm track.
note=notes[song["progressCycle"][y]]
# Make it either half or half dotted.
if r.choice([True,False]):
note+='.'
credit-=4
# Add this note for a start
result+=note
while credit>0:
# Guess a next note's length
nextLength=r.choice([4,8])
# If it doesn't fit, guess another
while credit-16/nextLength<0:
# 4 (quarter) isn't going to fit at this point
nextLength=8
# Add the next note. The next note is up to two notes away, but not itself.
flag=True
while flag:
try:
result+=notes[notes.index(result[0])+r.choice([-1,-2,1,2])]+str(nextLength)
credit-=16/nextLength
flag=False
except IndexError:
# This is pretty crude, all said. It'll eventually reach a note it can use but it's terrible coding.
# Either that or it's genius because there's no need to check the input for every conceivable problem.
pass
# Add the result to the song.
song["voice4"].append(result+' ')
# ---------------------------------------------------------Output----------------------------------------------
output=";[ "+title+" ];\n\n"
output+="CH1Verse_1.s = \"t"+str(tempo)+" \\12 w5 v50 l8 " # Set up basic variables for the drum track.
riff=[drumGen(),drumGen()] # Make a drum riff that's two bars long.
for x in range(songLength):
output+=riff[x%2] # And then add it to the output
if x%tempo==0 and x>0: # Generate a new riff after every so many bars.
riff=[drumGen(),drumGen()]
for y in range(3):
output+=song["voice1"][0]
output+="\"\n\nCH2Verse_1.s = \"t"+str(tempo)+" w3 v50 o4 l16 \\7,9,5 " # Set up basic variables for the lead track.
w=3
for x in range(songLength):
output+=song["voice2"][x] # This should be fine as long as x remains an index.
if x%tempo==0 and x>0: # Add the first three bars again after every so many bars.
w=1 if (w+1)%5==0 else (w+1)%5 # Also change the instrument (again).
output+="o4w"+str(w) # Set the octave to match the start of the song.
for y in range(3):
output+=song["voice2"][y]
output+="o"+song["leadOctaves"][x][0] if x >= songLength / 2 else "o"+str(int(song["leadOctaves"][x][0])+1)# set the octave back.
output+="\"\n\nCH3Verse_1.s = \"t"+str(tempo)+" w2 v42 o5 l16 \\9,0,8,5 " # Set up basic variables for the rhythm track.
w=3
for x in range(songLength):
output+=song["voice3"][x] # This should be fine as long as x remains an index.
if x%tempo==0 and x>0: # Add the first three bars again after every so many bars.
w=1 if (w+1)%5==0 else (w+1)%5 # Instruments go from 1 to 4.
# Technically there's a 0, but that's reserved for the bass and it's the tri wave.
output+="o4w"+str(w) # Set the octave to match the start of the song.
for y in range(3):
output+=song["voice3"][y]
output+="o"+song["leadOctaves"][x][0] if x >= songLength / 2 else "o"+str(int(song["leadOctaves"][x][0])+1) # set the octave back.
output+="\n\nCH4Verse_1.s = \"t"+str(tempo)+" w0 v63 o3 l2 \\7,9,2 " # Set up basic variables for the bass track.
for x in range(songLength):
# Add the track to the song.
output+=song["voice4"][x]
# Add the first three bars again after every so many bars.
if x %tempo == 0 and x>0:
for y in range(3):
output+=song["voice4"][y]
if x==songLength/2:
output+='>'
output+="c1\""
# This next part is for multiple verses.
#output+="\n\nChannel_1.s = CH1Verse_1\nChannel_2.s = CH2Verse_1\nChannel_3.s = CH3Verse_1\nChannel_4.s = CH4Verse_1"
file=open(title+".txt","w")
file.write(output)
file.close()
'''print(song["leadOctaves"])
print(song["bassOctaves"])'''
"""
Macrotune MML sample
;[ The riddle ];
CH1Verse_1.s = "t12 w5 o1 \4 v40 l8r4"
CH1Verse_2.s = "o1gg>>g<<ggg>>gr"
CH2Verse_1.s = "t12 w4 o4 \4 v40 l8ef+g4gagf+edd4ef+f+4ef+g4a4gf+ede4edd4b>dc<bage4d4e2r4"
Channel_1.s = CH1Verse_1 + CH1Verse_2 + CH1Verse_2 + CH1Verse_2 + CH1Verse_2 + CH1Verse_2 + CH1Verse_2
Channel_2.s = CH2Verse_1
"""