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Reduce Searing Ray power scaling
Searing Ray is a fun and distinctive early-game spell. However, with the current damage values, it remains surprisingly effective well into Lair branches, reducing the need to branch out into new spells. To increase variety, let's keep the min damage the same while reducing the max damage about 25%, from 3d7 to 2d8. (Fewer dice should also increase variance, which is nice.)
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crawl-ref/source/zap-data.h

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@@ -1369,7 +1369,7 @@ _mon_hex_zap(ZAP_SLEEP, BEAM_SLEEP),
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ZAP_SEARING_RAY,
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"searing ray",
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50,
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new dicedef_calculator<3, 3, 1, 12>,
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new calcdice_calculator<2, 9, 1, 7>,
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new tohit_calculator<11, 1, 8>,
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nullptr,
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nullptr,

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