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## version twö
* added gamejs.tiledmap.MapView and tiledmap.LayerView to draw the map
* added gamejs.animation.* with SpriteSheet and Animation constructor
* improved gamejs.pixelcollision API
* special gamejs.event callbacks for different types of events: onMouseMotion, onKeyDown, onFullscreen(),...
* feature: all callback functions can be called multiple times to add multiple callbacks
* added threaded noise example; uses webworkers to produce new map
* jshinted all files
* removed: gamejs.sprite and SpriteGroup module
* add "debug" loglevel (even lower than "info")
* docs: overhaul all jsdoc with better text and more relevant examples
* rename:
* gamejs.log/debug/info/error/fatal -> gamejs.logging.*
* gamejs.tmx -> gamejs.tiledmap
* gamejs.worker.Worker -> gamejs.thread.Worker
* gamejs.Surface -> gamejs.graphics.Surface
* gamejs.transform.* -> instance methods on gamejs.graphics.Surface
* gamejs.draw.* -> static functions in gamejs.graphics
* gamejs.utils.vectors -> gamejs.math.vectors
* gamejs.utils.prng -> gamejs.math.random
* gamejs.utils.matrix -> gamejs.math.matrix