/* * Lv2Effect.h - implementation of LV2 effect * * Copyright (c) 2018-2019 Johannes Lorenz * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef LV2_EFFECT_H #define LV2_EFFECT_H #include #include "Effect.h" #include "Lv2FxControls.h" class Lv2Effect : public Effect { Q_OBJECT public: /* initialization */ Lv2Effect(Model* parent, const Descriptor::SubPluginFeatures::Key* _key); ~Lv2Effect() override; //! Must be checked after ctor or reload bool isValid() const { return m_controls.isValid(); } bool processAudioBuffer( sampleFrame* buf, const fpp_t frames ) override; EffectControls* controls() override { return &m_controls; } Lv2FxControls* lv2Controls() { return &m_controls; } const Lv2FxControls* lv2Controls() const { return &m_controls; } private: Lv2FxControls m_controls; friend class Lv2FxControls; }; #endif // LMMS_HAVE_LV2