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<!DOCTYPE html>
<html lang = "ja">
<head>
<meta charset = "UTF-8">
<meta name = "viewport" content = "width=device-width, initial-scale=1">
<link rel = "icon" type = "image/x-icon" href = "image/toku.ico">
<title>徳クリッカー</title>
<!-- Google Fonts -->
<link href = "https://fonts.googleapis.com/css2?family=Noto+Sans+JP:wght@400;700&display=swap" rel = "stylesheet">
<style>
/* ====== ベース ====== */
* { box-sizing:border-box; }
body{
margin:0; padding:0;
font-family:'Noto Sans JP',system-ui,sans-serif;
text-align:center;
background:linear-gradient(135deg,#f4f0e6 0%,#d9cfc3 100%);
--card-bg:#fff;
--accent:#8c6f4e;
}
h1{margin:1.2rem 0 .8rem;font-size:2.5rem;color:#555;user-select:none}
/* ====== コンテナ ====== */
#game-container{max-width:820px;margin:auto;padding:0 1rem 4rem;animation:fadein .8s}
@keyframes fadein{from{opacity:0;transform:translateY(20px)}to{opacity:1;transform:none}}
/* ====== 説明カード ====== */
.card{
background:var(--card-bg);border-radius:12px;border:1px solid #e0d6c6;
box-shadow:0 4px 8px rgba(0,0,0,.06);padding:1rem;margin:1.2rem auto;
}
#instructions ul{margin:0;padding-left:1.2rem}
#instructions li{line-height:1.5em}
/* ====== スコア & クリック ====== */
#score-container{font-size:2rem;margin:1.2rem 0}
#score{font-weight:700;transition:color .4s}
.high-karma{color:#d4af37}
#clickButton{
width:min(42vw,190px);height:min(42vw,190px);
border-radius:50%;border:none;cursor:pointer;
background:radial-gradient(circle at 30% 30%,#fff8e6 0%,#c7a774 60%);
box-shadow:0 6px 14px rgba(0,0,0,.16);font-size:1.1rem;font-weight:700;color:#4b3e28;
transition:transform .12s cubic-bezier(.4,0,.2,1);
}
#clickButton:active{transform:scale(.9)}
#clickButton::after{/*光ハイライト*/
content:"";position:absolute;top:8%;left:18%;
width:64%;height:64%;border-radius:50%;
background:radial-gradient(circle,#ffffff80 0%,#ffffff00 60%);
pointer-events:none;transition:opacity .3s;
}
#clickButton:active::after{opacity:0}
/* ====== アップグレード ====== */
#upgrades-container h2{margin:.6rem 0}
.upgrade,.udouka-upgrade,.gacha-btn{
display:block;margin:.45rem auto;padding:.75rem 1rem;
width:90%;max-width:340px;border:none;border-radius:6px;
font-size:1rem;font-weight:600;cursor:pointer;
background:var(--accent);color:#fff;transition:filter .2s,transform .1s;
}
.upgrade:hover,.udouka-upgrade:hover,.gacha-btn:hover{filter:brightness(.9)}
.upgrade:active,.udouka-upgrade:active,.gacha-btn:active{transform:scale(.96)}
.gacha-btn{background:#e67e22}
.gacha-btn:hover{filter:brightness(.92)}
/* ====== トグル & スライダー ====== */
#bgmToggle{margin-top:1rem;padding:.5rem 1.2rem;border:none;border-radius:6px;
background:#4a90e2;color:#fff;font-size:1rem;cursor:pointer;transition:filter .2s}
#bgmToggle:hover{filter:brightness(.9)}
#volWrap{margin-top:1rem;text-align:center}
#volWrap input{width:180px;accent-color:#4a90e2}
/* ====== セクションカード ====== */
#gacha-container,#reincarnation-container,#udouka-container{margin-top:1.5rem}
#gachaResult{margin-top:.8rem;font-size:1.25rem;font-weight:700;min-height:1.4em}
/* ====== テーブル ====== */
.prestige{width:100%;border-collapse:collapse;font-size:.9rem}
.prestige th,.prestige td{padding:.25rem;border-bottom:1px solid #ddd;text-align:left}
.prestige th{width:50%}
button:disabled,
button.disabled{
filter:grayscale(1) brightness(.6);
cursor:not-allowed;
}
#reincarnateButton{
background:linear-gradient(135deg,#ff6d6d 0%,#c0392b 100%);
box-shadow:0 4px 8px rgba(0,0,0,.25);
color:#fff;font-weight:700;letter-spacing:.05em;
transition:transform .15s,filter .2s;
}
#reincarnateButton:hover{filter:brightness(1.1)}
#reincarnateButton:active{transform:scale(.96)}
@media(max-width: 480px){
h1{font-size:2rem}
#clickButton{font-size:.9rem}
}
@media (min-width: 780px) {
#upgradeButtons,
#udoukaButtons,
#gachaBtns{
display:grid;
grid-template-columns:repeat(auto-fit,minmax(260px,1fr));
gap:0.6rem;
place-items:center;
}
.upgrade,
.udouka-upgrade,
.gacha-btn{
width:100%;
}
/* === ポップアップ === */
.popup-overlay[hidden]{display:none !important;}
.popup-overlay{
position:fixed; inset:0; background:rgba(0,0,0,.45);
display:flex; justify-content:center; align-items:center;
backdrop-filter:blur(4px); z-index:1000;
animation:fadein .25s;
}
.popup-card{
background:#fff; border-radius:12px; padding:1.2rem 1.5rem;
max-width:320px; width:88%; text-align:center;
box-shadow:0 8px 24px rgba(0,0,0,.25); animation:popup .25s;
}
@keyframes popup{from{transform:scale(.8);opacity:0}to{transform:scale(1);opacity:1}}
.popup-card button{
margin:.4rem .25rem; padding:.5rem 1.2rem; border:none; border-radius:6px;
font-weight:600; cursor:pointer; transition:filter .15s;
}
.popup-card button.ok {background:#4a90e2;color:#fff}
.popup-card button.cancel {background:#ccc;color:#333}
.popup-card button:hover {filter:brightness(.9)}
}
</style>
</head>
<body>
<div id = "game-container">
<h1>徳クリッカー</h1>
<!-- 説明 -->
<div id = "instructions" class = "card">
<p>【ゲームの遊び方】</p>
<ul>
<li>「徳を積む」で徳を獲得。</li>
<li>徳を使ってアップグレードを購入し、生産効率を強化。</li>
<li>ガチャは複数のレベルがあり、賭け徳が多いほどリターンも大。</li>
<li>「悟りの境地」Lv10で転生が解放。転生すると永久ボーナスと<strong>優曇華ポイント</strong>!</li>
</ul>
</div>
<!-- スコア & クリック -->
<div id = "score-container"><span id = "score">0</span> 徳</div>
<button id = "clickButton">徳を積む</button>
<!-- 通常アップグレード -->
<div id = "upgrades-container" class = "card">
<h2>アップグレード</h2>
<p style = "margin:.2rem 0 1rem;font-size:.9rem">ボタンにホバーで効果詳細を表示</p>
<div id = "upgradeButtons"></div>
</div>
<!-- BGM トグル -->
<button id = "bgmToggle">BGM: On</button>
<!-- ガチャ -->
<div id = "gacha-container" class="card">
<h2>ガチャ</h2>
<p style = "font-size:.9rem;margin-top:0">任意のレベルを選んで賭け徳 & ボーナスを狙おう!</p>
<!-- JS が 5 段階ボタンをここへ注入 -->
<div id = "gachaResult"></div>
</div>
<!-- 転生 -->
<div id = "reincarnation-container" class="card">
<h2>転生</h2>
<p style = "font-size:.9rem">転生すると進行はリセットされますが、転生ボーナスと<strong>優曇華ポイント</strong>を獲得できます。</p>
<button id = "reincarnateButton">転生する</button>
<details id = "prestigeCard" style = "margin-top:.6rem">
<summary style = "cursor:pointer;font-weight:600">転生ボーナス</summary>
<table class = "prestige"><tbody id = "prestigeTable"></tbody></table>
</details>
</div>
<!-- 優曇華アップグレード -->
<div id = "udouka-container" class = "card">
<h2>優曇華アップグレード</h2>
<p style = "font-size:.9rem;margin:.2rem 0 1rem">転生で得たポイントを投資して恒久的パワーアップ!</p>
<p style ="margin:.4rem 0">現在の優曇華ポイント: <span id = "udoukaPointsDisplay">0</span></p>
<div id = "udoukaButtons"></div>
</div>
</div>
<!-- ========== 汎用ポップアップ ========== -->
<div id = "popupOverlay" class = "popup-overlay" hidden>
<div class = "popup-card">
<p id = "popupMessage"></p>
<div id = "popupButtons"></div>
</div>
</div>
<!-- Audio -->
<audio id = "bgm" src = "Audio/bgm.mp3" loop></audio>
<audio id = "clickSound" src = "Audio/click.mp3"></audio>
<audio id = "upgradeSound" src = "Audio/upgrade.mp3"></audio>
<audio id = "gachaSound" src = "Audio/gacha.mp3"></audio>
<audio id = "reincarnateSound" src = "Audio/reincarnate.mp3"></audio>
<script>
/* ---------- 基本ステート ---------- */
let score = 0, clickValue = 1, autoIncrement = 0;
let lastUpdate = Date.now(), costMultiplier = 1.0;
/* ---------- アップグレード定義(20種) ---------- */
const upgrades = { /* ←すべて level:0 付き */ };
Object.assign(upgrades,{
zen:{name:"座禅",inc:{auto:+0.5},baseCost:100,level:0,description:"毎秒+0.5徳"},
copyScripture:{name:"写経",inc:{click:+1},baseCost:150,level:0,description:"クリック+1徳"},
meditation:{name:"瞑想",inc:{auto:+3},baseCost:800,level:0,description:"毎秒+3徳"},
alms:{name:"お布施",mult:{cost:0.98},baseCost:12000,scale:10,level:0,description:"全コスト2%割引"},
enlightenment:{name:"悟りの境地",special:"prestigeGate",inc:{auto:+25},baseCost:15000,level:0,description:"毎秒+25徳"},
incense:{name:"香供養",inc:{auto:+6},baseCost:4000,level:0,description:"毎秒+6徳"},
lotus:{name:"蓮華供養",inc:{click:+3},baseCost:6500,level:0,description:"クリック+3徳"},
bell:{name:"梵鐘寄進",inc:{auto:+12},baseCost:9000,level:0,description:"毎秒+12徳"},
sutraChant:{name:"読経会",inc:{auto:+18},baseCost:12000,level:0,description:"毎秒+18徳"},
pilgrimage:{name:"巡礼",inc:{click:+6},baseCost:15000,level:0,description:"クリック+6徳"},
pagoda:{name:"五重塔建立",inc:{auto:+60},baseCost:50000,level:0,description:"毎秒+60徳"},
lantern:{name:"灯籠献灯",inc:{auto:+30},baseCost:30000,level:0,description:"毎秒+30徳"},
scriptureHall:{name:"経蔵寄進",inc:{auto:+45},baseCost:38000,level:0,description:"毎秒+45徳"},
mandala:{name:"曼荼羅奉納",inc:{click:+12},baseCost:42000,level:0,description:"クリック+12徳"},
sermon:{name:"法話布教",mult:{click:1.10},baseCost:47000,level:0,description:"クリック倍率+10%"},
sutraCopyMarathon:{name:"百万遍写経",inc:{auto:+120},baseCost:80000,level:0,description:"毎秒+120徳"},
templeRestoration:{name:"古寺修復",inc:{auto:+240},baseCost:150000,level:0,description:"毎秒+240徳"},
freeKitchen:{name:"施餓鬼供養",mult:{auto:1.15},baseCost:200000,level:0,description:"自動増加倍率+15%"},
relic:{name:"仏舎利寄進",mult:{total:1.05},baseCost:250000,level:0,description:"全体生産倍率+5%"},
nirvana:{name:"涅槃覚悟",special:"gold",inc:{auto:+600},baseCost:2_000_000_000,level:0,description:"桁違いの自動増加"}
});
/* ---------- Prestige ---------- */
let prestige = {clickBonus:0,autoBonus:0,costReduction:0,extraClick:0,gachaBonus:0,totalProduction:0};
/* ---------- 優曇華 (10種) ---------- */
const udoukaUp = { /* level:0 & description 含む */ };
Object.assign(udoukaUp,{
light:{name:"迅速の光",type:"click%",per:0.10,base:5,level:0,desc:"クリック倍率+10%/Lv"},
fountain:{name:"永続の泉",type:"auto%",per:0.10,base:5,level:0,desc:"自動倍率+10%/Lv"},
revelation:{name:"天啓の声",type:"gacha%",per:0.02,base:5,level:0,desc:"ガチャ倍率+2%/Lv"},
tranquility:{name:"静寂の心",type:"cost%",per:0.005,base:5,level:0,desc:"コスト割引0.5%/Lv"},
compassion:{name:"慈悲の抱擁",type:"click+",per:1,base:5,level:0,desc:"クリック+1徳/Lv"},
harmony:{name:"究極の調和",type:"total%",per:0.005,base:5,level:0,desc:"全倍率+0.5%/Lv"},
wisdom:{name:"叡智の光輪",type:"offline%",per:0.05,base:10,level:0,desc:"オフライン倍率+5%/Lv"},
mercy:{name:"無量の慈悲",type:"gacha+",per:20,base:10,level:0,desc:"ガチャ固定+20徳/Lv"},
vow:{name:"菩薩の誓願",type:"prestige%",per:0.05,base:15,level:0,desc:"転生倍率+5%/Lv"},
voidness:{name:"空観の悟り",type:"all%",per:0.01,base:20,level:0,desc:"全倍率+1%/Lv"}
});
let udoukaPts = 0;
/* ---------- ガチャ (5段階) ---------- */
const gachaTiers = [
{key:"g1",label:"小ガチャ", cost:100, factor:1},
{key:"g2",label:"並ガチャ", cost:500, factor:5},
{key:"g3",label:"大ガチャ", cost:2500, factor:25},
{key:"g4",label:"極ガチャ", cost:12500, factor:125},
{key:"g5",label:"悟りガチャ",cost:50000, factor:250}
];
/* ---------- 音量設定 ---------- */
const settingsKey="karmaSettings";
let settings={bgmVol:0.5,seVol:0.8,bgmOn:true};
try{ settings=Object.assign(settings,JSON.parse(localStorage.getItem(settingsKey)||"{}")); }catch{}
const $ = s=>document.querySelector(s), $$ = s=>document.querySelectorAll(s);
/* ---------- 効果適用ユーティリティ ---------- */
function applyUpgrade(k){
const u=upgrades[k];
if(u.inc){ clickValue+=u.inc.click||0; autoIncrement+=u.inc.auto||0; }
if(u.mult){
if(u.mult.click) prestige.clickBonus+=(u.mult.click-1);
if(u.mult.auto) prestige.autoBonus +=(u.mult.auto-1);
if(u.mult.cost) costMultiplier*=u.mult.cost;
if(u.mult.total) prestige.totalProduction+=(u.mult.total-1);
}
if(u.special==="gold") $("#score").classList.add("high-karma");
}
/* ---------- ポップアップユーティリティ ---------- */
function popup(msg,{confirm=false}={}){ // returns Promise<boolean>
const overlay = $("#popupOverlay");
const msgBox = $("#popupMessage");
const btnBox = $("#popupButtons");
msgBox.textContent = msg;
btnBox.innerHTML = ""; // 既存ボタンをクリア
return new Promise(resolve=>{
/* OK ボタン */
const ok = document.createElement("button");
ok.className = "ok";
ok.textContent = "OK";
btnBox.appendChild(ok);
/* キャンセルが必要なら */
let cancel=null;
if(confirm){
cancel = document.createElement("button");
cancel.className = "cancel";
cancel.textContent = "キャンセル";
btnBox.appendChild(cancel);
}
/* 閉じる共通処理 */
const close = val=>{
overlay.setAttribute("hidden",""); // hidden 属性を付与
resolve(val);
};
ok.addEventListener("click",()=>close(true));
if(cancel) cancel.addEventListener("click",()=>close(false));
/* 表示 */
overlay.removeAttribute("hidden");
ok.focus(); // キーボード操作も可
});
}
/* ---------- 計算系 ---------- */
const totalMult=()=>1+prestige.totalProduction+udoukaUp.harmony.level*udoukaUp.harmony.per;
const clickMult=()=>1+prestige.clickBonus+udoukaUp.light.level*udoukaUp.light.per;
const autoMult =()=>1+prestige.autoBonus +udoukaUp.fountain.level*udoukaUp.fountain.per;
const clickFlat=()=>prestige.extraClick+udoukaUp.compassion.level*udoukaUp.compassion.per;
function effClick(){ return (clickValue*clickMult()+clickFlat())*totalMult(); }
function effAuto (){ return (autoIncrement*autoMult())*totalMult(); }
function upgradeCost(key){
const u = upgrades[key];
const step = u.scale || 1.15;
let base = u.baseCost * Math.pow(step, u.level) * (key==="nirvana" ? 1 : costMultiplier);
if(key==="enlightenment" && u.level>=10){
const extra = u.level-9;
base *= Math.pow(4, extra);
}
if(key==="nirvana") return Math.floor(base);
const disc = Math.max(
0.5,
1 - (prestige.costReduction + udoukaUp.tranquility.level * udoukaUp.tranquility.per)
);
return Math.floor(base * disc);
}
const udCost=k=>Math.floor(udoukaUp[k].base*Math.pow(1.5,udoukaUp[k].level));
/* ---------- セーブ系 ---------- */
function saveState(){
localStorage.setItem("karmaGameState",JSON.stringify({
score,clickValue,autoIncrement,costMultiplier,lastOnline:Date.now(),
upgrades:Object.fromEntries(Object.entries(upgrades).map(([k,v])=>[k,{lvl:v.level}]))
}));
}
function loadState(){
const raw=localStorage.getItem("karmaGameState"); if(!raw) return;
try{
const st=JSON.parse(raw);
score=st.score||0; clickValue=st.clickValue||1; autoIncrement=st.autoIncrement||0; costMultiplier=st.costMultiplier||1;
for(const k in upgrades){ upgrades[k].level = st.upgrades?.[k]?.lvl||0; for(let i=0;i<upgrades[k].level;i++)applyUpgrade(k);}
if(st.lastOnline){
const off=(Date.now()-st.lastOnline)/1000, gain=effAuto()*off;
score+=gain; popup(`おかえり!${format(off)}放置で${Math.floor(gain)}徳`);
}
}catch(e){console.error(e);}
}
setInterval(saveState,1000);
function savePrestige(){localStorage.setItem("karmaPrestige",JSON.stringify(prestige));}
function loadPrestige(){try{Object.assign(prestige,JSON.parse(localStorage.getItem("karmaPrestige")||"{}"));}catch{}}
function saveUdouka(){
localStorage.setItem("karmaUdouka",JSON.stringify({
pts:udoukaPts,up:Object.fromEntries(Object.entries(udoukaUp).map(([k,v])=>[k,{lvl:v.level}]))
}));
}
function loadUdouka(){
try{
const st=JSON.parse(localStorage.getItem("karmaUdouka")||"null"); if(!st)return;
udoukaPts=st.pts||0;
for(const k in udoukaUp) udoukaUp[k].level=st.up?.[k]?.lvl||0;
}catch{}
}
/* ---------- UIビルド ---------- */
function buildGachaButtons(){
const cont=$("#gacha-container");
const btnArea=document.createElement("div"); btnArea.id="gachaBtns"; cont.appendChild(btnArea);
gachaTiers.forEach(t=>{
const b=document.createElement("button");
b.className="gacha-btn"; b.dataset.tier=t.key;
b.textContent=`${t.label} (${t.cost}徳)`;
btnArea.appendChild(b);
});
}
function buildVolumeSliders(){
const wrap=document.createElement("div"); wrap.id="volWrap"; wrap.innerHTML=`
<p><label>BGM: <input id="bgmVol" type="range" min="0" max="1" step="0.01"></label></p>
<p><label>SE : <input id="seVol" type="range" min="0" max="1" step="0.01"></label></p>`;
$("#game-container").appendChild(wrap);
}
/* ===== ボタンを動的生成 ===== */
function buildUpgradeButtons(){
const box = document.getElementById("upgradeButtons");
for(const key in upgrades){
const b = document.createElement("button");
b.className = "upgrade";
b.dataset.upgrade = key;
box.appendChild(b);
}
}
function buildUdoukaButtons(){
const box = document.getElementById("udoukaButtons");
for(const key in udoukaUp){
const b = document.createElement("button");
b.className = "udouka-upgrade";
b.dataset.upgrade = key;
box.appendChild(b);
}
}
/* ---------- UI更新 ---------- */
function updUpBtns(){
$$(".upgrade").forEach(b=>{
const k = b.dataset.upgrade;
b.textContent = `${upgrades[k].name}(Lv:${upgrades[k].level}) - ${upgradeCost(k)}徳`;
b.title = upgrades[k].description;
});
}
function updUdBtns(){
$("#udoukaPointsDisplay").textContent=udoukaPts;
$$(".udouka-upgrade").forEach(b=>{
const k = b.dataset.upgrade;
b.textContent = `${udoukaUp[k].name}(Lv:${udoukaUp[k].level}) - ${udCost(k)}pt`;
b.title = udoukaUp[k].desc;
});
}
function updPrestige(){
const rows=[
["クリック倍率",(1+prestige.clickBonus).toFixed(2)+"×"],
["自動増加倍率",(1+prestige.autoBonus).toFixed(2)+"×"],
["全体生産倍率",(1+prestige.totalProduction).toFixed(2)+"×"],
["アップグレード割引",(prestige.costReduction*100).toFixed(1)+"%↓"],
["クリック固定加算",prestige.extraClick+"徳"],
["ガチャ倍率",(1+prestige.gachaBonus).toFixed(2)+"×"]
];
$("#prestigeTable").innerHTML=rows.map(r=>`<tr><th>${r[0]}</th><td>${r[1]}</td></tr>`).join("");
}
function updScore(){ $("#score").textContent=Math.floor(score); }
const format=s=>{const h=Math.floor(s/3600),m=Math.floor((s%3600)/60);return(h?`${h}時間`:"")+(m?`${m}分`:"")+(h||m?"":"数秒");};
/* ---------- 初期化 ---------- */
window.addEventListener("load",()=>{
buildUpgradeButtons();
buildUdoukaButtons();
buildGachaButtons();
buildVolumeSliders();
/* イベント登録 */
["click","touchstart"].forEach(ev=>$("#clickButton").addEventListener(ev,()=>{
$("#clickSound").volume=settings.seVol; $("#clickSound").currentTime=0; $("#clickSound").play();
score+=effClick(); updScore(); }));
$$(".upgrade").forEach(b=>b.addEventListener("click",()=>{
const k=b.dataset.upgrade,c=upgradeCost(k);
if(score<c)return popup("徳が足りません"); score-=c; upgrades[k].level++; applyUpgrade(k);
updScore(); updUpBtns(); $("#upgradeSound").volume=settings.seVol; $("#upgradeSound").currentTime=0; $("#upgradeSound").play(); }));
$$(".udouka-upgrade").forEach(b=>b.addEventListener("click",()=>{
const k=b.dataset.upgrade,c=udCost(k);
if(udoukaPts<c)return popup("ポイント不足"); udoukaPts-=c; udoukaUp[k].level++; saveUdouka();
updUdBtns(); $("#upgradeSound").volume=settings.seVol; $("#upgradeSound").currentTime=0; $("#upgradeSound").play(); }));
/* ガチャ */
$("#gacha-container").addEventListener("click",e=>{
const btn=e.target.closest(".gacha-btn"); if(!btn)return;
const tier=gachaTiers.find(t=>t.key===btn.dataset.tier);
if(score<tier.cost) return popup("徳が足りません!");
score-=tier.cost;
const r=Math.random()*100; let base;
if(r<=5)base=300; else if(r<=20)base=150; else if(r<=50)base=50; else base=0;
let bonus=base*tier.factor;
const mult=1+prestige.gachaBonus+udoukaUp.revelation.level*udoukaUp.revelation.per;
const flat=udoukaUp.mercy.level*udoukaUp.mercy.per;
bonus=Math.floor(bonus*mult)+flat; score+=bonus;
$("#gachaResult").textContent=`[${tier.label}] → ${bonus?`ボーナス${bonus}徳!`:"残念!"}`;
$("#gachaSound").volume=settings.seVol; $("#gachaSound").currentTime=0; $("#gachaSound").play();
updScore(); });
/* 転生 */
$("#reincarnateButton").addEventListener("click",async ()=>{
if(upgrades.enlightenment.level<10){ await popup("『悟りの境地』Lv10で転生可能"); return; }
if(!(await popup("転生しますか?進行リセット&優曇華+10pt",{confirm:true}))) return;
prestige.clickBonus+=.10; prestige.autoBonus+=.05; prestige.costReduction+=.02;
prestige.extraClick+=1; prestige.gachaBonus+=.05; prestige.totalProduction+=.01;
savePrestige(); udoukaPts+=10; saveUdouka();
$("#reincarnateSound").volume=settings.seVol; $("#reincarnateSound").currentTime=0; $("#reincarnateSound").play();
score=0; clickValue=1; autoIncrement=0; costMultiplier=1.0;
for(const k in upgrades) upgrades[k].level=0; $("#score").classList.remove("high-karma");
localStorage.removeItem("karmaGameState");
updUpBtns(); updUdBtns(); updPrestige(); updScore(); popup("転生完了!");
});
/* ボリュームスライダー */
$("#bgmVol").value=settings.bgmVol; $("#seVol").value=settings.seVol;
const audios=[...$$("audio")];
audios.forEach(a=>a.volume=a.id==="bgm"?settings.bgmVol:settings.seVol);
$("#bgmVol").addEventListener("input",e=>{
settings.bgmVol=parseFloat(e.target.value); $("#bgm").volume=settings.bgmVol; localStorage.setItem(settingsKey,JSON.stringify(settings));});
$("#seVol").addEventListener("input",e=>{
settings.seVol=parseFloat(e.target.value); audios.forEach(a=>a.id!=="bgm"&&(a.volume=settings.seVol));
localStorage.setItem(settingsKey,JSON.stringify(settings));});
/* BGM ON/OFF ボタン */
$("#bgmToggle").addEventListener("click",function(){
const bgm=$("#bgm");
if(bgm.paused){bgm.play();
this.textContent="BGM: On";
settings.bgmOn = true;
}
else{bgm.pause();this.textContent="BGM: Off"; settings.bgmOn = false;}
localStorage.setItem(settingsKey,JSON.stringify(settings));});
const bgm = $("#bgm");
bgm.volume = settings.bgmVol;
if(settings.bgmOn){ bgm.play().catch(()=>{}); }
else { $("#bgmToggle").textContent = "BGM: Off"; }
/* オートループ */
setInterval(()=>{const now=Date.now(),dt=(now-lastUpdate)/1000;lastUpdate=now;score+=effAuto()*dt;updScore();},100);
/* ロード処理 */
loadPrestige(); loadUdouka(); loadState();
/* 元々存在するボタンの初期表示 */
updUpBtns(); updUdBtns(); updPrestige(); updScore();
});
</script>
</body>
</html>