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PyShootGame v0.1
新增功能: 1.生成敌机小飞机 2.碰撞检测,使碰撞的子弹和敌机消失 3.渲染小飞机的击毁动画效果
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-66
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2 files changed

+183
-66
lines changed

gameRole.py

Lines changed: 83 additions & 45 deletions
Original file line numberDiff line numberDiff line change
@@ -1,45 +1,83 @@
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# -*- coding: utf-8 -*-
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"""
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Created on Wed Sep 11 16:36:03 2013
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@author: Leo
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"""
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import pygame
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SCREEN_WIDTH = 480
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SCREEN_HEIGHT = 800
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class Player(pygame.sprite.Sprite):
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def __init__(self, planeImg, clip_rect, init_pos):
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pygame.sprite.Sprite.__init__(self)
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self.image = []
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for i in range(len(clip_rect)):
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self.image.append(planeImg.subsurface(clip_rect[i]).convert_alpha())
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self.rect = clip_rect[0]
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self.rect.topleft = init_pos
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self.speed = 1
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def moveUp(self):
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if self.rect.top <= 0:
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self.rect.top = 0
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else:
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self.rect.top -= self.speed
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def moveDown(self):
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if self.rect.top > SCREEN_HEIGHT - self.rect.height:
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self.rect.top = SCREEN_HEIGHT - self.rect.height
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else:
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self.rect.top += self.speed
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def moveLeft(self):
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if self.rect.left < 0:
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self.rect.left = 0
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else:
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self.rect.left -= self.speed
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def moveRight(self):
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if self.rect.left > SCREEN_WIDTH - self.rect.width:
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self.rect.left = SCREEN_WIDTH - self.rect.width
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else:
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self.rect.left += self.speed
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# -*- coding: utf-8 -*-
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"""
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Created on Wed Sep 11 16:36:03 2013
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5+
@author: Leo
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"""
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8+
import pygame
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SCREEN_WIDTH = 480
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SCREEN_HEIGHT = 800
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TYPE_SMALL = 1
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TYPE_MIDDLE = 2
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TYPE_BIG = 3
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# 子弹类
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class Bullet(pygame.sprite.Sprite):
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def __init__(self, bullet_img, init_pos):
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pygame.sprite.Sprite.__init__(self)
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self.image = bullet_img
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self.rect = self.image.get_rect()
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self.rect.midbottom = init_pos
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self.speed = 10
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def move(self):
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self.rect.top -= self.speed
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# 玩家类
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class Player(pygame.sprite.Sprite):
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def __init__(self, plane_img, player_rect, init_pos):
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pygame.sprite.Sprite.__init__(self)
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self.image = [] # 用来存储玩家对象精灵图片的列表
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for i in range(len(player_rect)):
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self.image.append(plane_img.subsurface(player_rect[i]).convert_alpha())
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self.rect = player_rect[0] # 初始化图片所在的矩形
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self.rect.topleft = init_pos # 初始化矩形的左上角坐标
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self.speed = 8 # 初始化玩家速度,这里是一个确定的值
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self.bullets = pygame.sprite.Group() # 玩家飞机所发射的子弹的集合
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self.img_index = 0 # 玩家精灵图片索引
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self.is_hit = False # 玩家是否被击中
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def shoot(self, bullet_img):
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bullet = Bullet(bullet_img, self.rect.midtop)
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self.bullets.add(bullet)
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def moveUp(self):
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if self.rect.top <= 0:
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self.rect.top = 0
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else:
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self.rect.top -= self.speed
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def moveDown(self):
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if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
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self.rect.top = SCREEN_HEIGHT - self.rect.height
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else:
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self.rect.top += self.speed
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def moveLeft(self):
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if self.rect.left <= 0:
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self.rect.left = 0
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else:
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self.rect.left -= self.speed
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def moveRight(self):
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if self.rect.left >= SCREEN_WIDTH - self.rect.width:
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self.rect.left = SCREEN_WIDTH - self.rect.width
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else:
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self.rect.left += self.speed
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# 敌人类
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class Enemy(pygame.sprite.Sprite):
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def __init__(self, enemy_img, enemy_down_imgs, init_pos):
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pygame.sprite.Sprite.__init__(self)
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self.image = enemy_img
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self.rect = self.image.get_rect()
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self.rect.topleft = init_pos
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self.down_imgs = enemy_down_imgs
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self.speed = 2
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self.down_index = 0
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def move(self):
83+
self.rect.top += self.speed

mainGame.py

Lines changed: 100 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -9,6 +9,8 @@
99
from sys import exit
1010
from pygame.locals import *
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from gameRole import *
12+
import random
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# 初始化游戏
1416
pygame.init()
@@ -18,40 +20,117 @@
1820
# 载入背景图
1921
background = pygame.image.load('resources/image/background.png').convert()
2022

23+
filename = 'resources/image/shoot.png'
24+
plane_img = pygame.image.load(filename)
25+
2126
# 设置玩家相关参数
2227
player_rect = []
2328
player_rect.append(pygame.Rect(0, 99, 102, 126))
2429
player_rect.append(pygame.Rect(165, 360, 102, 126))
2530
player_pos = [200, 600]
26-
filename = 'resources/image/shoot.png'
31+
player = Player(plane_img, player_rect, player_pos)
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# 定义子弹对象使用的surface相关参数
34+
bullet_rect = pygame.Rect(1004, 987, 9, 21)
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bullet_img = plane_img.subsurface(bullet_rect)
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# 定义敌机对象使用的surface相关参数
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enemy1_rect = pygame.Rect(534, 612, 57, 43)
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enemy1_img = plane_img.subsurface(enemy1_rect)
40+
enemy1_down_imgs = []
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enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267, 347, 57, 43)))
42+
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(873, 697, 57, 43)))
43+
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267, 296, 57, 43)))
44+
enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(930, 697, 57, 43)))
2745

28-
planeImg = pygame.image.load(filename)
29-
player = Player(planeImg, player_rect, player_pos)
46+
enemies1 = pygame.sprite.Group()
3047

31-
player_img_index = 0
48+
# 存储被击毁的飞机,用来渲染击毁精灵动画
49+
enemies_down = pygame.sprite.Group()
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shoot_frequency = 0
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enemy_frequency = 0
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54+
clock = pygame.time.Clock()
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3356
while 1:
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# 控制游戏最大帧率为60
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clock.tick(60)
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# 控制发射子弹频率,并发射子弹
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if shoot_frequency % 15 == 0:
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# 添加声音
63+
player.shoot(bullet_img)
64+
shoot_frequency += 1
65+
if shoot_frequency >= 15:
66+
shoot_frequency = 0
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68+
# 生成敌机
69+
if enemy_frequency % 50 == 0:
70+
enemy1_pos = [random.randint(0, SCREEN_WIDTH - enemy1_rect.width), 0]
71+
enemy1 = Enemy(enemy1_img, enemy1_down_imgs, enemy1_pos)
72+
enemies1.add(enemy1)
73+
enemy_frequency += 1
74+
if enemy_frequency >= 100:
75+
enemy_frequency = 0
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78+
# 移动子弹,若超出窗口范围则删除
79+
for bullet in player.bullets:
80+
bullet.move()
81+
if bullet.rect.bottom < 0:
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player.bullets.remove(bullet)
83+
84+
# 移动敌机,若超出窗口范围则删除
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for enemy in enemies1:
86+
enemy.move()
87+
if enemy.rect.top < 0:
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enemies1.remove(enemy)
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# 将被击中的敌机对象添加到击毁敌机Group中,用来渲染击毁动画
91+
enemies1_down = pygame.sprite.groupcollide(enemies1, player.bullets, 1, 1)
92+
for enemy_down in enemies1_down:
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enemies_down.add(enemy_down)
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# 绘制背景
3496
screen.fill(0)
35-
screen.blit(background, (0,0))
36-
screen.blit(player.image[player_img_index], player.rect)
37-
if player_img_index == 0:
38-
player_img_index = 1
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else:
40-
player_img_index = 0
41-
pygame.display.flip()
97+
screen.blit(background, (0, 0))
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# 绘制玩家飞机
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screen.blit(player.image[player.img_index], player.rect)
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# 更换图片索引使飞机有动画效果
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player.img_index = shoot_frequency / 8
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# 绘制击毁动画
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for enemy_down in enemies_down:
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if enemy_down.down_index > 7:
108+
enemies_down.remove(enemy_down)
109+
break
110+
screen.blit(enemy_down.down_imgs[enemy_down.down_index / 2], enemy_down.rect)
111+
enemy_down.down_index += 1
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113+
# 绘制子弹和敌机
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player.bullets.draw(screen)
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enemies1.draw(screen)
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# 更新屏幕
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pygame.display.update()
119+
42120
for event in pygame.event.get():
43121
if event.type == pygame.QUIT:
44122
pygame.quit()
45123
exit()
46124

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125+
# 监听键盘事件
48126
key_pressed = pygame.key.get_pressed()
49-
if key_pressed[K_w]:
50-
player.moveUp()
51-
if key_pressed[K_s]:
52-
player.moveDown()
53-
if key_pressed[K_a]:
54-
player.moveLeft()
55-
if key_pressed[K_d]:
56-
player.moveRight()
57-
127+
# 若玩家被击中,则无效
128+
if not player.is_hit:
129+
if key_pressed[K_w] or key_pressed[K_UP]:
130+
player.moveUp()
131+
if key_pressed[K_s] or key_pressed[K_DOWN]:
132+
player.moveDown()
133+
if key_pressed[K_a] or key_pressed[K_LEFT]:
134+
player.moveLeft()
135+
if key_pressed[K_d] or key_pressed[K_RIGHT]:
136+
player.moveRight()

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