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0.6.24 - 10/31/2019

The Halloween feat will now unlock inside a micro universe

0.6.23 - 10/28/2019

Exotic mass now counts towards Galactic Landfill and Supermassive
Fixed issues with queue timers and kindling kindred trait
Dark Energy now applies to windmills in antimatter universe

0.6.22 - 10/26/2019

Game optimizations
Bug fixes for queues
Fixed bug with war droids

0.6.21 - 10/24/2019

Freight Train upgrade now adds a trade route to freight yards instead of trade posts
Toxic troll achievement
Spatial reasoning rounding fix

0.6.20 - 10/21/2019

Fixed application of plasmids with antiplasmids
Updated description of bleeding effect
Added achievement for synthesizing an anti-plasmid
More readable achievement page

0.6.19 - 10/20/2019

Fixed power errors with hell dimension turrets
Crate/Container rounding is now applied after spatial reasoning
Added extra text to the asteroid belt description to call out the necessity of assigning space miners
Evil Ents can now burn flesh in the smelter

0.6.18 - 10/16/2019

Swarm Satellite redesign
Swarm Satellites cost and output decreased
Control Stations can now control 10/18 swarm satellites
Iron mining ship swarm plant discount now applies to all swarm plant costs
New upgrades to increase output of swarm satellites

0.6.17 - 10/14/2019

"Q" key now works with research queue
Added settings option to not enforce queue order
Decay challenge no longer shows the star level for Joyless
All universe types can now be seen on achievements
Genus completion is now marked on sentience
Challenges can now be toggled during evolution
Inspiration event now gives a temporary buff to all science production
Added Slave Market for slaver races to buy slaves as an alternative to catching them
Added Crate/Container storage amount to the build crate/container tooltip
Added a button to cancel all trade routes for each resource

0.6.16 - 10/13/2019

Employment is now color coded depending on staffing levels
GPS satellites now add additional trade routes
Added stats tracking on reset mechanics used
Added a message when completing the launch facility
Added icons to challenges and races in evolution stage to indicate level of challenge completion

0.6.15 - 10/11/2019

Added a settings option to disable the queue hot key
The queue hot key is now disabled by default because it breaks the game for some users

0.6.14 - 10/9/2019

Fixed several bugs with celestial races
Only one demonic invasion event is now required to reach a hellscape planet
New city categorization can now be switched off in the settings tab
Holding Q while clicking a building will now queue it instead of constructing it

0.6.13 - 10/7/2019

Fixed bioseed reset bug when seeding from a planet without a special property

0.6.12 - 10/6/2019

Added a hire merc option to fortress, mercs hired here go directly to the fortress
Default patrol size is now 10 instead of 4
Adjuted margins in city tab/space tabs to slightly reduce vertical scrolling
New Tower of Babel flair

0.6.11 - 10/5/2019

New planetary modifiers: Toxic, Mellow, Rage, Stormy, Ozone, Magnetic, and Trashed
City Categorization by NotOats
Chinese Translation

0.6.10 - 10/1/2019

Fixed issue with gene editing costing the wrong type of Plasmid
Fixed Bone label in Graphene plant
Fixed issue with Plywood not unlocking when removing Kindling Kindred trait

0.6.9 - 9/30/2019

Antimatter Universe
Bleeding Effect line of CRISPR upgrades, requires Anti-Plasmids to unlock
Balorg can now unlock queues
Fixed aria labels in mass ejector

0.6.8 - 9/24/2019

Queue reordering no longer swaps the dragged item with the one in the target spot
Added timers to research queue
Cost adjustments are now applied to queue timers increasing their accuracy

0.6.7 - 9/24/2019

Cath windmills now generate power instead of just looking pretty
Fixed Spanish strings file, language now loads again

0.6.6 - 9/23/2019

Added special tech tree to sacrifical altar to boost its effectiveness per sacrifice
Restored windmills to cath
Challenge Multiplier Dark Energy rounding calculation fixed
Added extra information to blackhole description when it reaches destabilization point
Added a warning to stabilize option that it will reset your exotic matter

0.6.5 - 9/21/2019

Fixed display issue with frenzy appearing to never drop below 1%
Updated the tooltip values on farms and farmers to include the hellscape penalty
Fixed Evil Ents so they start with Gather Stone option

0.6.4 - 9/19/2019

Fixed double windmill issue with evil universe races
Spanish language updates
Added warnings to challenge modes in micro universe that you will not receive credit

0.6.3 - 9/17/2019

Restored broken perks

0.6.2 - 9/17/2019

Bug Fixes

0.6.1 - 9/17/2019

Universe Update, explore ~~ 4 ~~ 3 new universe types:
Heavy Gravity Universe
Micro Universe
Evil Universe
New Decay Challenge
Antimatter universe is still forming, coming soon
Dark Energy effects added, unique per universe type
New Plasmid scaling formula
Blackhole mass added to Stellar Engine
Stuff I probably forgot about

0.5.18 - 9/11/2019

Spanish translation provided by RanaPeluda
Fixed Ent fanaticism
Modals are no longer unnecessarily wide
Smelter modal now shows the fuel production for each type

0.5.17 - 9/5/2019

Mantis Fraile trait replaced with new Cannibalize trait, eat your own citizens for buffs
The Fortress will now remember the number of troops assigned to it and attempt to keep it at that level

0.5.16 - 9/3/2019

Made some adjustments to Soul Gem drop odds
Added a message when you discover your first Soul Gem

0.5.15 - 9/1/2019

Portuguese translations updated by Rodrigodd

0.5.14 - 9/1/2019

Buildings will no longer be added to the queue if holding down a multiplier key
Fixed a problem with smelters that could cause their production to become stuck in a high state
Fixed initial display state of containers in storage management tab

0.5.13 - 8/30/2019

New layout for selecting challenge genes/modes during end of evolution stage
Fixed bug with low support elerium miners that caused them to miscalulate miner outputs
Added a threat level warning to fortress

0.5.12 - 8/30/2019

Pacifist Achievement is now unlocked by unifying without ever initiating an attack

0.5.11 - 8/28/2019

Fixed issue with nucleus DNA bonus not applying from correct cell stage evolutions
Building timers now count down without refreashing the popover
Long action titles will now wrap instead of overflowing the button
Fixed a bug that could cause the research queue to clear items from the building queue

0.5.10 - 8/28/2019

Fixed bug with some construction projects not refreshing the page after being built with the queue
Space exploration missions can no longer be queued more then once at a time
One off projects are now removed from the queue if completed manually
Queue timers now track crafted resources
Demonic attractor soul gem drop rate increase buffed from 5% to 8%
Updated some fortress related tooltips
Mousing over the star rating in the top left corner now lists which challenges are active
Time until ready added to unaffordable actions

0.5.9 - 8/27/2019

Active build queues wiped due do internal game breaking format change

0.5.8 - 8/27/2019

Construction timers added to build queue
Construction and research completed by queues are now logged to the messege list
Improved drag and drop support for queues

0.5.7 - 8/25/2019

Drag support for queue sorting
Fixed resource display bug that occured when buying a mass ejector
Minor traits now show the number of ranks from phage or genes spent

0.5.6 - 8/23/2019

Building queue now works in space
Added a seperate research queue
Fixed rock quarry awarding 4% stone bonus instead of the stated 2%
Fixed rendering bugs with the blackhole and mass ejector

0.5.5 - 8/22/2019

Bug Fixes for queueing system

0.5.4 - 8/22/2019

Building Queue system v1.0
Urban Planning, Zoning Permits, and Urbanization queue related techs
New CRISPR upgrades for enchanced queueing

0.5.3 - 8/20/2019

Stats and Achievements separated into separate sub tabs
Disrupter rifle upgrade for soldiers
Mass Ejector can no longer be unlocked before completing the Stellar Engine
Changed "Special" text color in night theme to be easier to read

0.5.2 - 8/20/2019

Fixed misnamed mantis trait key
Fixed Iron smelter paying out 10x intended amount

0.5.1 - 8/20/2019

Disappearing craftsman fix

0.5.0 - 8/19/2019

Interstellar space is now unlockable
Interdimensional travel is now unlockable
New mangement tab for Crates & Containers
Power generation breakdown
Improved resource breakdown layout
Leathery trait buffed
Chameleon trait now adds a combat rating bonus
Optimistic now also applies to the minimum morale rating
Smarter Smelter fuel switching
New CRISPR unlocks

0.4.42 - 8/16/2019

Fixed some screen reader issues with the crate modal launch button
Added a warning to the Genetic Dead End challenge if you are on a hellscape planet

0.4.41 - 8/15/2019

Joyless Challenge
??? - Nothing to see here, move along

0.4.40 - 8/9/2019

Changed No Cripser gene into the Weak Crisper gene

0.4.39 - 8/6/2019

Genetic Disaster Challenge

0.4.38 - 8/5/2019

Special action icon is now properly flagged as a button

0.4.37 - 7/31/2019

ARIA Improvements for Factory and A.R.P.A.

0.4.36 - 7/27/2019

Slow and Hyper traits can now combine
Added new achievements: Creator & Explorer
Added perks for Mass Extinction, Creator, and Explorer

0.4.35 - 7/25/2019

Centaur can now pick Fanaticism
Challenge multiplier is now applied to phage gain

0.4.34 - 7/23/2019

Fixed SR descriptions of buildings that lack affordability
Fixed resource highlighting of buildings that have zero costs

0.4.33 - 7/23/2019

Fixes for Ent Fanaticism not releasing some resources
Aria improvements for the smelter modal
Improved screen reader resource affordability description of buildings/research
Resource highlighting on structures

0.4.32 - 7/21/2019

Balorg slaver trait added
Ziggurat bonus now applies to the oil extractor
Geology Oil rich/poor no longer applies to oil extractor
Added resource alternate row coloring
Added an affordability hint for screen readers
Fixed some bugs with awarding a random minor trait from fanatiscm
Dimensional Compression now charges the correct cost

0.4.31 - 7/20/2019

Extreme Dazzle casino upgrade
Metallurgist minor trait, buffs alloy
Gambler minor trait, buffs casinos
A.R.P.A. projects now use resource approximations for large numbers
Cement Factory renamed to Cement Plant to reduce confusion with the regular Factory
Key multipliers now work inside the factory modal
Imps and Balorg now have access to advanced crafting tech
Imps and Balorg now have access to windmills
Balorg can now set their taxes below 10% and above 30%

0.4.30 - 7/19/2019

Portuguese translation by Rodrigodd
DNA Sequencer upgrade
Gene Assembly cost increase to 200k
Synthesis now applies a bonus to auto crafted genes
Ambidextrous buffed
Ambidextrous now has a greater effect on auto crafting

0.4.29 - 7/18/2019

Genetic modification system, customize your race with minor traits
Shotgun Sequencing upgrade for genome research
Randomly gained minor traits will no longer stack unless they have all been unlocked
Genes are now gained from random mutations
Synthesis line of CRISPR upgrades
Satellite and Observatory cost reductions
Fibroblast minor trait
Iridium is now unlocked by constructing an irdium mine instead of the moon base
Helium-3 is now unlocked by constructing a helium-3 mine instead of the moon base
Genome sequencing now defaults to on when first unlocked

0.4.28 - 7/16/2019

Added missing hellscape achievement
Fixed spatial reasoning and phage interaction
Fixed warmonger unlocking requirement

0.4.27 - 7/13/2019

Added special action description buttons for screen readers

0.4.26 - 7/12/2019

Unlocked CRISPR upgrades are now listed as perks
Control/Shift/Alt click now works with power on and off buttons

0.4.25 - 7/11/2019

Quantum Manufacturing upgrade
Quantum Swarm cost lowered from 465k to 450k

0.4.24 - 7/10/2019

Thermomechanics upgrade for alloy production
Ziggurats unlockable via ancients upgrade
Cement factory has a more clear label in breakdown lists

0.4.23 - 7/7/2019

Resources at the millions breakpoint and above are now shown with 2 significant decimal points
Reduced the creep cost of Observatory
Reduced the base knowledge cost of Observatory
Reduced the Brick cost of Boot Camps
Evil has been unleashed

0.4.22 - 7/6/2019

Fixed issue with having exactly 251 Plasmids that would break your resources
Fixed issue with planet generation that caused it to always use the same seed

0.4.21 - 7/6/2019

Fixed unlocking of mass extinction achievement
Fixed potential fuel consumption bug with power plants

0.4.20 - 7/4/2019

Phage can now be earned from space resets, phage extends the plasmid diminishing return breakpoint
Dimensional Warping cripsr upgrade, applies phages to spatial reasoning
Added special windmill tech for carnivore path to equalize power grid
Space Stations now give 5 Elerium storage instead of 4

0.4.19 - 7/2/2019

Fixed bugs with the hell planet and gas planet survey mission
Fixed bug that prevented the planet description tooltip from triggering
Aluminium now properly requires you to build a metal refinery

0.4.18 - 7/1/2019

Planets choice now has more depth to it, each planet can be poor or rich in various resource types
A mineral poor planet suffers anywhere from 1 to 10% penalty for that resource
A mineral rich planet gains anywhere from 1 to 20% bonus for that resource
The fire event no longer triggers for aquatic races
The first interstellar probe now contributes to the number of potential target worlds
All interstellar space probe costs are now cheaper

0.4.17 - 6/29/2019

Added indication of current challenge level to top bar
Added H tags for accessibility

0.4.16 - 6/28/2019

New Hospital, heals wounded soldiers faster
New Boot Camp, train new soldiers quicker
Lowered research cost of Mass Driver from 170k to 160k
Lowered Iridium cost of Mass Drivers
Updated Mass Extinction unlock requirement

0.4.15 - 6/28/2019

Global bonuses are now multiplicative instead of additive
Decreased base Elerium cost of Exotic Lab by 4
Creative trait decreases cost creep instead of providing a flat discount
ARPA 100% button replaced with remaining percentage value
New experimental military advice

0.4.14 - 6/27/2019

Statues now cost Aluminium instead of Wrought Iron
Nav Beacon now costs Aluminium instead of Iron
Helium-3 Mine now costs Aluminium instead of Copper
Elerium Mining Ship now costs Titanium instead of Iridium
Iron Mining Ship now costs Aluminium instead of Titanium
Dimension Compression upgrade now works correctly
Aluminium can now be looted from battle

0.4.13 - 6/26/2019

Aluminium resource added to the game, research Bayer Process to unlock Metal Refinery which in turn unlocks Aluminum
New Metal Refinery structure for producing Aluminium
Alloy is now made out of Aluminium and Copper
Sheet Metal is now made out of Aluminium
Oil Powerplant and Propellant Depot now cost Aluminium instead of Steel
Some minor accessibility improvements

0.4.12 - 6/24/2019

Blackhole achievement now gives a permanent perk for completing it, the perk strength depends on the achievemnt level
Fixed issue with event timer being frozen after changing planets
Fixed the unlocking of upgraded versions of some achievements
Cost descriptions now show approximations above 10,000

0.4.11 - 6/24/2019

Re-evaluated starvation breakpoint
Added Infested Terran achievement
Titanium price is now reset after unlocking Hunter Process
Resources now have a 25% chance of their market price changing per day, up from 10%

0.4.10 - 6/23/2019

Fixed stats tracking on demonic invasions so it actually tracks new invasions

0.4.9 - 6/23/2019

Fabrication facilities now increase craftsman cap
Added stats tracking on demonic invasions
Detail Oriented buffed to 50% from 33%
Rigorous buffed to 100% from 66%
Crafting bonus now shown for each resource
Temple Faith bonus now applies to crafting in no plasmid challenge mode
Mastery bonus now applies to crafting

0.4.8 - 6/22/2019

Fixed a bug that removed MAD when achieving unification
Fixed missing options in evolution stage with picking avians after space reset

0.4.7 - 6/21/2019

Activating challenge genes now provide a bonus to the number of plasmids earned

0.4.6 - 6/21/2019

Reduced Nano Tube and Neutronium costs of bioseeder ship
Reduced Mythril cost of Space Probes

0.4.5 - 6/19/2019

Mastery Bonus now unlockable in crispr
Fixed bug with elerium mining that could cause negative mining when you lacked asteroid miners
Fixed low power warning not clearing when you have no buildings active
Fixed Sporgar label of Cottages in Steel & Mythril Beams research
Gene Mutation research will no longer turn off when you run out of knowledge, instead it will pause
Human creative trait buffed from 2% to 5%
Troll regenerative trait buffed to heal 4 wounded per day instead of 2
Ogre tough trait buffed to 25% from 10%
Gecko optimistic trait buffed to 10% from 2%
Arraak resourceful trait buffed from 5% to 10%
Dracnid hoarder trait buffed from 10% to 20%
Shroomi toxic trait buffed from 10% to 25%
Wolven pack mentality trait now applies to apartments
Reduced Nano Tube cost of Mining Drones

0.4.4 - 6/18/2019

Matter compression now applies to Wharfs
Xenophobia now applies to Wharfs
Plasmids earned by mutation now apply to no plasmid challenge run
Reduced Nano Tube cost of Mining Drones

0.4.3 - 6/17/2019

Challenge mode achievement tracking
Vocational Training for craftsman
Spelling and grammer fixes
Fixed incorrect reject unity reward text

0.4.2 - 6/16/2019

Added some clarification to breakdown of stress

0.4.1 - 6/16/2019

Fixed a bug with factories converted from some pre 0.4.0 save files

0.4.0 - 6/16/2019

Space reset option, control the destiny of your next race
Challenge Modes
New Stuff to discover
New Achievements to unlock
Added missing Cyclops racial trait
World Domination, maybe
Added soft reset option

0.3.12 - 6/11/2019

Fixed bug with riot event that caused it to trigger on high morale instead of low morale

0.3.11 - 6/10/2019

The Gas Moon and the Dwarf planets are now accessible
New technologies based on new discoveries made in deep space
Wharfs can now be unlocked after discovering oil
There is now an alternative method of unlocking steel
Night Theme updated, popovers are no longer bright
Trade route tooltips now include money being imported or exported
New crisper upgrades for crafting
Warmonger achievement requirement lowered from 10% to 8%

0.3.10 - 6/9/2019

Added code to fix peculiar failed space launch game state

0.3.9 - 6/8/2019

New offical Evolve Discord

0.3.8 - 6/7/2019

Fixed a problem with negative craftsman counts that could result from craftsman dying

0.3.7 - 6/6/2019

Warmongering is now tracked and high casualties may impact morale
Deplating the mercenary pool will temporarily increase their cost
Three new achievements related to war

0.3.6 - 6/5/2019

Fixed issue with production breakdowns not showing when income was only produced by trade.
Fixed issue that prevented affordability check from refreshing on space missions.

0.3.5 - 6/5/2019

Mythril Craftman now unlock correctly
Fixed a bug that could pause the game if you ran out of Titanium

0.3.4 - 6/4/2019

The Asteroid Belt is now open for business
Robotics Upgrades
Automation renamed to Machinery.
Assembly Line upgrade for factory.

0.3.3 - 6/3/2019

New Orbit Structure: Navigation Beacon.
New Red Planet Structures: Space Control Tower and Space Factory.
Reduced number of monuments required to unlock tourism from 4 to 2.
Cement plant workers now round their contribution to 2 decimal places.
Red planet mining now correctly attributes to the red planet in breakdowns

0.3.2 - 6/3/2019

Fixed bug that would let you launch the space missions without the proper resources, this would corrupt your game file and break the game.
Added code to detect games corrupted by the previous bug and fix them
Fixed Fanaticism bug that wouldn't release lumberjacks when you have ent gods

0.3.1 - 6/3/2019

Added building check redundancy to auto correct game states that shouldn't occur anyway

0.3.0 - 6/2/2019

Space V1 Update
This opens the first steps into space exploration, more to come... this is not the end
Rebalanced storage caps to help the game feel more idle friendly

0.2.70 - 6/2/2019

Fixed bug when picking Fanaticism with cath gods that wouldn't release your farmers
Fixed bug when upgrading weapon technology that wouldn't immediately show the increase in army rating

0.2.69 - 5/26/2019

Fixed bug which could let you get free barn or warehouse upgrade by essentially skipping over the tech
Added aria button roles to many button like elements that were not technically buttons

0.2.68 - 5/26/2019

Fixed bug with Rock Quarry that prevented the 2% bonus from working unless you had electricity unlocked

0.2.67 - 5/24/2019

Revamp of farmer, lumberjack, and quarry worker jobs. These govern the most basic materials produced and can now assign as many workers as you like to these positions.
Farms now directly produce food instead of determining farmer cap.
Lumber Yards now increase lumber production instead of governing lumberjack cap
Rock Quarry now increase stone production instead of governing quarry worker cap
Sawmill powered on bonus reduced from 5% to 4%
Rock Quarry powered on bonus reduced from 5% to 4%
Stock Exchanges no longer cost Knowledge
Fixed a display bug that could cause farmers to falsely show they produced more food then they actual did

0.2.66 - 5/22/2019

Added alternate row coloring to the market to help distinguish rows

0.2.65 - 5/21/2019

Sporgar race redesigned into a parasitic race that spreads through infecting victims

0.2.64 - 5/20/2019

Currency is now required before unlocking Basic Storage
Primitive Axes are no longer gated behind Basic Storage
Foundry now requires Metal Working to unlock and no longer requires Cement
Research tab now defaults back to new when resetting
Fixed issue with not being able to buy something if you had consumption on a resource and the cost was the same as your max capacity
Fixed issue with max affordability check not refreshing on evolution stage
Experimental Red-Green color blind theme

0.2.63 - 5/20/2019

Fixed an issue that accidently set the default tax rate to 2% instead of 20% for new games

0.2.62 - 5/19/2019

Tax system revamped. Taxes can now be adjusted more granularly and effect morale instead of production.
Cement is now a requirement for theology since cement is needed for temples.

0.2.61 - 5/19/2019

Every genus type now has its own evolution path

0.2.60 - 5/18/2019

Rescaled crate/container volumes. There are now substantially less crates/containers but they do a lot more per crate/container.
Spatial Reasoning now correctly applies to crates & containers
Increased base value of several major storage facilities
Added storage timers
A.R.P.A. costs in popover now update their affordability check
Buildings and Research that can not be afforded due to low capacity are now marked in red text

0.2.59 - 5/17/2019

Added additional validation to ensure save strings belong to evolve before importing
Fixed army rating display when rating doens't calculate to a whole number
Fixed listing order of some resources
Smelter Iron bonus breakdown fixed
Added Selenophobia to breakdown lists

0.2.58 - 5/15/2019

Settings option to disable multiplier keys

0.2.57 - 5/15/2019

Added labor validation to coal miners
Key Multipliers now work with job and trade route assignment

0.2.56 - 5/15/2019

Added +- symbols to trade route to distinguish import vs export

0.2.55 - 5/14/2019

Manually crafting resources now gets all the same bonuses as auto crafting
Fixed Recombination crispr upgrade
Death limits added to each war campaign level
War assessment added for each war campaign level

0.2.54 - 5/13/2019

Uranium Breakdown Fixes

0.2.53 - 5/13/2019

Breakdown Accuracy Enchancements
Some Kindling Kindred costs reduced
Fixed bug related to Fanaticism and Ent gods with foundry workers assigned to make plywood
Plasmid bonus now applies to the sundial
Fixed some spelling errors

0.2.52 - 5/11/2019

Completed research can now be viewed on a seperate tab under research
Removed Plywood requirement from Stock Exchange for players with Kindling Kindred trait
Fixed a CSS issue in the A.R.P.A. projects tab

0.2.51 - 5/11/2019

University starts slightly cheaper
Added Spatial Superiority crispr upgrade
Added Spatial Supremacy crispr upgrade
Exporting a save string now automatically selects the text and copies it to the clipboard

0.2.50 - 5/10/2019

Added new capacity breakdowns for various resources

0.2.49 - 5/10/2019

Added changelog link to version listing
Added protection against loading a corrupt save string
Greedy trait is now less greedy
Spelling error fixes

0.2.48 - 5/8/2019

Resources that are at greater then 99% capacity now change color to indicate they are at cap.
Attacks from rival cities should no longer cause more wounded soldiers then you have.
Assigning craftsman when no citizens are free will no longer take the labor from another job.

0.2.47 - 5/8/2019

Gluttony trait lowered to 10% from 25%
High Metabolism trait lowered to 5% from 10%
Fixed Sheet Metal not being added to craftsman list when unlocked.

0.2.46 - 5/8/2019

The 5% library bonus was only applying to scientists which was not intended. This now applies to the sundial and professors as well.

0.2.45 - 5/8/2019

Fixed an issue that allowed you to get extra benefits from under-powered wardenclyffe towers and biolabs.

0.2.44 - 5/8/2019

Fixed Key Multipliers getting stuck down.

0.2.43 - 5/7/2019

Fixed bug that could cause player to get free extra crafted resources when using the +5 option.
Reordered buildings in Village tab to group them more logically.

0.2.42 - 5/7/2019

Fixed a bug that was causing soldiers to become immortal.
Fixed some bugs with morale that caused some weather patterns to apply a different value then was reported.
Added weather to Food breakdown.

0.2.41 - 5/7/2019

Added a 5% bonus to global knowledge production on libraries.

0.2.40 - 5/7/2019

The Hivemind trait no longer applies to farmers as this was especially punishing.

0.2.39 - 5/7/2019

Evolution 2.0: Redid the evolution stage of the game to make it feel less tedious and like it matters more to the next phase of the game.
Fixed a bug that has the intended effects of Pessimism and Optimism traits swapped.

0.2.38 - 5/6/2019

First public release