Skip to content

feat(wip): starts wiring life-cycles #166

feat(wip): starts wiring life-cycles

feat(wip): starts wiring life-cycles #166

Workflow file for this run

name: Build GDExtension
on:
workflow_call:
push:
env:
LIBNAME: godot_gameplay_attributes
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
# Debug templates
- platform: linux
float-precision: single
arch: x86_64
target-type: template_debug
os: ubuntu-24.04
- platform: windows
float-precision: single
arch: x86_32
target-type: template_debug
os: windows-latest
- platform: windows
float-precision: single
arch: x86_64
target-type: template_debug
os: windows-latest
- platform: android
float-precision: single
arch: arm64
target-type: template_debug
os: ubuntu-24.04
- platform: android
float-precision: single
arch: arm32
target-type: template_debug
os: ubuntu-24.04
- platform: android
float-precision: single
arch: x86_64
target-type: template_debug
os: ubuntu-24.04
- platform: android
float-precision: single
arch: x86_32
target-type: template_debug
os: ubuntu-24.04
# - platform: web
# float-precision: single
# arch: wasm32
# target-type: template_debug
# os: ubuntu-24.04
# Release templates
- platform: linux
float-precision: single
arch: x86_64
target-type: template_release
os: ubuntu-24.04
# Double precision templates
# Double precision debug templates
- platform: linux
float-precision: double
arch: x86_64
target-type: template_debug
os: ubuntu-24.04
- platform: windows
float-precision: double
arch: x86_32
target-type: template_debug
os: windows-latest
- platform: windows
float-precision: double
arch: x86_64
target-type: template_debug
os: windows-latest
- platform: android
float-precision: double
arch: arm64
target-type: template_debug
os: ubuntu-24.04
- platform: android
float-precision: double
arch: arm32
target-type: template_debug
os: ubuntu-24.04
- platform: android
float-precision: double
arch: x86_64
target-type: template_debug
os: ubuntu-24.04
- platform: android
float-precision: double
arch: x86_32
target-type: template_debug
os: ubuntu-24.04
# - platform: web
# float-precision: double
# arch: wasm32
# target-type: template_debug
# os: ubuntu-24.04
# Double precision release templates
- platform: linux
float-precision: double
arch: x86_64
target-type: template_release
os: ubuntu-24.04
- platform: windows
float-precision: double
arch: x86_32
target-type: template_release
os: windows-latest
- platform: windows
float-precision: double
arch: x86_64
target-type: template_release
os: windows-latest
# - platform: macos
# float-precision: double
# arch: universal
# target-type: template_release
# os: macos-latest
- platform: android
float-precision: double
arch: arm64
target-type: template_release
os: ubuntu-24.04
- platform: android
float-precision: double
arch: arm32
target-type: template_release
os: ubuntu-24.04
# - platform: android
# float-precision: double
# arch: x86_64
# target-type: template_release
# os: ubuntu-24.04
# - platform: android
# float-precision: double
# arch: x86_32
# target-type: template_release
# os: ubuntu-24.04
# - platform: ios
# float-precision: double
# arch: arm64
# target-type: template_release
# os: macos-latest
# - platform: web
# float-precision: double
# arch: wasm32
# target-type: template_release
# os: ubuntu-24.04
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
fetch-depth: 0
# Build
- name: 🔗 GDExtension Debug Build
uses: ./.github/actions/build
with:
platform: ${{ matrix.platform }}
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.float-precision }}
build-target-type: ${{ matrix.target-type }}
- name: Windows - Delete compilation files
if: ${{ matrix.platform == 'windows' }}
shell: pwsh
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: godot_gameplay_attributes-${{ matrix.platform }}-${{ matrix.arch }}-${{ matrix.float-precision }}-${{ matrix.target-type }}
path: |
${{ github.workspace }}/bin/**
manifest:
name: Manifest
runs-on: ubuntu-24.04
needs: build
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
fetch-depth: 0
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: godot_gameplay_attributes.gdextension
path:
${{ github.workspace }}/godot_gameplay_attributes.gdextension
# Merges all the build artifacts together into a single artifact.
# If you comment out this step, all the builds will be uploaded individually.
merge:
runs-on: ubuntu-24.04
needs: manifest
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: godot_gameplay_attributes
pattern: godot_gameplay_attributes*
delete-merged: true