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Issue prateekiiest#124. Not change the contents of the code, but I have put in th… (prateekiiest#127)
* Issue prateekiiest#124. Not change the contents of the code, but I have put in the pep8 style. * added extra space to please pep8 bot.
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Code-Sleep-Python/Snake/snakegame.py

Lines changed: 80 additions & 74 deletions
Original file line numberDiff line numberDiff line change
@@ -2,79 +2,85 @@
22
import random
33
import sys
44
from pygame.locals import *
5-
def collide(x1,x2,y1,y2,wh):
6-
w1=20;
7-
w2=wh;
8-
h2=wh;
9-
h1=20;
10-
if x1+w1>x2 and x1<x2+w2 and y1+h1>y2 and y1<y2+h2:
11-
return True
12-
else:
13-
return False
5+
6+
7+
def collide(x1, x2, y1, y2, wh):
8+
w1 = 20
9+
w2 = wh
10+
h2 = wh
11+
h1 = 20
12+
if x1+w1 > x2 and x1 < x2+w2 and y1+h1 > y2 and y1 < y2+h2:
13+
return True
14+
else:
15+
return False
16+
17+
1418
def die(screen, score):
15-
f=pygame.font.SysFont('Monospace',30);
16-
t=f.render('YOUR SCORE IS : '+str(score),True,(0,0,0));
17-
screen.blit(t,(10,270));
18-
pygame.display.update();
19-
pygame.time.wait(2000);
20-
sys.exit(0)
21-
xs=[290,290,290,290,290];
22-
ys=[290,270,250,230,210];
23-
dirs=0;
24-
score=0;
25-
applepos=(random.randint(0,590),random.randint(0,590));
26-
pygame.init();
27-
s=pygame.display.set_mode((600,600));
28-
pygame.display.set_caption('SNAKE');
29-
appleimage=pygame.Surface((10,10));
30-
appleimage.fill((0,255,0));
31-
img=pygame.Surface((20,20));
32-
img.fill((255,0,0));
33-
f=pygame.font.SysFont('Monospace',20);
34-
clock=pygame.time.Clock()
19+
f = pygame.font.SysFont('Monospace', 30)
20+
t = f.render('YOUR SCORE IS : '+str(score), True, (0, 0, 0))
21+
screen.blit(t, (10, 270))
22+
pygame.display.update()
23+
pygame.time.wait(2000)
24+
sys.exit(0)
25+
26+
27+
xs = [290, 290, 290, 290, 290]
28+
ys = [290, 270, 250, 230, 210]
29+
dirs = 0
30+
score = 0
31+
applepos = (random.randint(0, 590), random.randint(0, 590))
32+
pygame.init()
33+
s = pygame.display.set_mode((600, 600))
34+
pygame.display.set_caption('SNAKE')
35+
appleimage = pygame.Surface((10, 10))
36+
appleimage.fill((0, 255, 0))
37+
img = pygame.Surface((20, 20))
38+
img.fill((255, 0, 0))
39+
f = pygame.font.SysFont('Monospace', 20)
40+
clock = pygame.time.Clock()
3541
while True:
36-
clock.tick(10)
37-
for e in pygame.event.get():
38-
if e.type==QUIT:
39-
sys.exit(0)
40-
elif e.type==KEYDOWN:
41-
if e.key==K_UP and dirs!=0:
42-
dirs=2
43-
elif e.key==K_DOWN and dirs!=2:
44-
dirs=0
45-
elif e.key==K_LEFT and dirs!=1:
46-
dirs=3
47-
elif e.key==K_RIGHT and dirs!=3:
48-
dirs=1
49-
i=len(xs)-1
50-
while i>=2:
51-
if collide(xs[0],xs[i],ys[0],ys[i],20):
52-
die(s,score)
53-
i-=1
54-
if collide(xs[0],applepos[0],ys[0],applepos[1],10):
55-
score+=1;
56-
xs.append(700);
57-
ys.append(700);
58-
applepos=(random.randint(0,590),random.randint(0,590))
59-
if xs[0] < 0 or xs[0] > 580 or ys[0] < 0 or ys[0] > 580:
60-
die(s,score)
61-
i=len(xs)-1
62-
while i >= 1:
63-
xs[i]=xs[i-1];
64-
ys[i]=ys[i-1];
65-
i-=1
66-
if dirs==0:
67-
ys[0]+=20
68-
elif dirs==1:
69-
xs[0]+=20
70-
elif dirs==2:
71-
ys[0]-=20
72-
elif dirs==3:
73-
xs[0]-=20
74-
s.fill((255,255,255))
75-
for i in range(0,len(xs)):
76-
s.blit(img,(xs[i],ys[i]))
77-
s.blit(appleimage,applepos);
78-
t=f.render(str(score),True,(0,0,0));
79-
s.blit(t,(10,10));
80-
pygame.display.update()
42+
clock.tick(10)
43+
for e in pygame.event.get():
44+
if e.type == QUIT:
45+
sys.exit(0)
46+
elif e.type == KEYDOWN:
47+
if e.key == K_UP and dirs != 0:
48+
dirs = 2
49+
elif e.key == K_DOWN and dirs != 2:
50+
dirs = 0
51+
elif e.key == K_LEFT and dirs != 1:
52+
dirs = 3
53+
elif e.key == K_RIGHT and dirs != 3:
54+
dirs = 1
55+
i = len(xs)-1
56+
while i >= 2:
57+
if collide(xs[0], xs[i], ys[0], ys[i], 20):
58+
die(s, score)
59+
i -= 1
60+
if collide(xs[0], applepos[0], ys[0], applepos[1], 10):
61+
score += 1
62+
xs.append(700)
63+
ys.append(700)
64+
applepos = (random.randint(0, 590), random.randint(0, 590))
65+
if xs[0] < 0 or xs[0] > 580 or ys[0] < 0 or ys[0] > 580:
66+
die(s, score)
67+
i = len(xs)-1
68+
while i >= 1:
69+
xs[i] = xs[i-1]
70+
ys[i] = ys[i-1]
71+
i -= 1
72+
if dirs == 0:
73+
ys[0] += 20
74+
elif dirs == 1:
75+
xs[0] += 20
76+
elif dirs == 2:
77+
ys[0] -= 20
78+
elif dirs == 3:
79+
xs[0] -= 20
80+
s.fill((255, 255, 255))
81+
for i in range(0, len(xs)):
82+
s.blit(img, (xs[i], ys[i]))
83+
s.blit(appleimage, applepos)
84+
t = f.render(str(score), True, (0, 0, 0))
85+
s.blit(t, (10, 10))
86+
pygame.display.update()

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