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This sample demonstrates how to implement DirectComposition alongside DirectX 12. DirectComposition allows you to efficiently composite your rendered scene onto other windows using hardware acceleration.
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For more information, see:
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-[MSDN page for DirectComposition](https://msdn.microsoft.com/en-us/library/windows/desktop/hh437371(v=vs.85).aspx)
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-[Tutorial and comparison of DirectComposition vs. GDI-based techniques](http://blog.pjblewis.com/?p=95)
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Acknowledgements & Disclaimer
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=============================
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This sample is based on Microsoft's [D3D12HelloTexture sample](https://github.com/Microsoft/DirectX-Graphics-Samples).
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This sample is not endorsed or recognized by Microsoft as an official Microsoft sample. This work is my own and is unaffiliated with Microsoft.
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