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app.js
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157 lines (144 loc) Β· 5.36 KB
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document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid')
const flagsLeft = document.querySelector('#flags-left')
const result = document.querySelector('#result')
let width = 10
let bombAmount = 10
let squares = []
let isGameOver = false
function createBoard() {
flagsLeft.innerHTML = bombAmount
const bombsArray = Array(bombAmount).fill('bomb')
const emptyArray = Array(width*width - bombAmount).fill('valid')
const gameArray = emptyArray.concat(bombsArray)
const shuffledArray = gameArray.sort(() => Math.random() -0.5)
for(let i = 0; i < width*width; i++) {
const square = document.createElement('div')
square.setAttribute('id', i)
square.classList.add(shuffledArray[i])
grid.appendChild(square)
squares.push(square)
square.addEventListener('click', function(e) {
click(square)
})
square.oncontextmenu = function(e) {
e.preventDefault()
}
}
for (let i = 0; i < squares.length; i++) {
let total = 0
const isLeftEdge = (i % width === 0)
const isRightEdge = (i % width === width -1)
if (squares[i].classList.contains('valid')) {
if (i > 0 && !isLeftEdge && squares[i -1].classList.contains('bomb'))
total ++
if (i > 9 && !isRightEdge && squares[i +1 -width].classList.contains('bomb'))
total ++
if (i > 10 && squares[i -width].classList.contains('bomb'))
total ++
if (i > 11 && !isLeftEdge && squares[i -1 -width].classList.contains('bomb'))
total ++
if (i < 98 && !isRightEdge && squares[i +1].classList.contains('bomb'))
total ++
if (i < 90 && !isLeftEdge && squares[i -1 +width].classList.contains('bomb'))
total ++
if (i < 88 && !isRightEdge && squares[i +1 +width].classList.contains('bomb'))
total ++
if (i < 89 && squares[i +width].classList.contains('bomb'))
total ++
squares[i].setAttribute('data', total)
}
}
}
createBoard()
function click(square) {
let currentId = square.id
if (isGameOver) return
if (square.classList.contains('checked') || square.classList.contains('flag')) return
if (square.classList.contains('bomb')) {
gameOver(square)
} else {
let total = square.getAttribute('data')
if (total !=0) {
square.classList.add('checked')
if (total == 1) square.classList.add('one')
if (total == 2) square.classList.add('two')
if (total == 3) square.classList.add('three')
if (total == 4) square.classList.add('four')
square.innerHTML = total
return
}
checkSquare(square, currentId)
}
square.classList.add('checked')
}
function checkSquare(square, currentId) {
const isLeftEdge = (currentId % width === 0)
const isRightEdge = (currentId % width === width -1)
setTimeout(() => {
if (currentId > 0 && !isLeftEdge) {
const newId = squares[parseInt(currentId) -1].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId > 9 && !isRightEdge) {
const newId = squares[parseInt(currentId) +1 -width].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId > 10) {
const newId = squares[parseInt(currentId -width)].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId > 11 && !isLeftEdge) {
const newId = squares[parseInt(currentId) -1 -width].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 98 && !isRightEdge) {
const newId = squares[parseInt(currentId) +1].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 90 && !isLeftEdge) {
const newId = squares[parseInt(currentId) -1 +width].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 88 && !isRightEdge) {
const newId = squares[parseInt(currentId) +1 +width].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 89) {
const newId = squares[parseInt(currentId) +width].id
const newSquare = document.getElementById(newId)
click(newSquare)
}
}, 10)
}
function gameOver(square) {
result.innerHTML = 'BOOM! Game Over!'
isGameOver = true
squares.forEach(square => {
if (square.classList.contains('bomb')) {
square.innerHTML = 'π£'
square.classList.remove('bomb')
square.classList.add('checked')
}
})
}
function checkForWin() {
let matches = 0
for (let i = 0; i < squares.length; i++) {
if (squares[i].classList.contains('flag') && squares[i].classList.contains('bomb')) {
matches ++
}
if (matches === bombAmount) {
result.innerHTML = 'YOU WIN!'
isGameOver = true
}
}
}
})