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Add civ bonuses
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data/civbonuses.json

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"Aztecs": "Infantry and Monk civilization<br>\n<br>\n\u00b7 Villagers carry +5<br>\n\u00b7 Military units - including Siege Weapons, Warships but not Monks - are created 18% faster<br>\n\u00b7 Monks +5 hit points for each Monastery technology<br>\n\u00b7 Start with +50 gold<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Jaguar Warrior (anti-Infantry Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Atlatl (Skirmishers, Genitour +1 Attack, +1 Range);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Garland Wars (Infantry +4 Attack)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Relics generate +33% gold",
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"Berbers": "Cavalry and Naval civilization<br>\n<br>\n\u00b7 Villagers move +10% faster<br>\n\u00b7 Stable units cost -15/20% in Castle/Imperial Age<br>\n\u00b7 Ships move +10% faster<br>\n<br>\n<b>Unique Units:</b> Camel Archer (Cavalry Archer with bonus against other Cavalry Archers),<br>\nGenitour (mounted Skirmisher)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Kasbah (Team Castles work +25% faster);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Maghrabi Camels (Camel troops regenerate 1HP/4s)<br>\n<br>\n<b>Team Bonus:</b> Genitour available in Archery Range",
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"Britons": "Foot Archer civilization<br>\n<br>\n\u00b7 Town Centers cost -50% wood in Castle Age<br>\n\u00b7 Foot Archers (except Skirmishers) have +1/+2 range in Castle/Imperial Age<br>\n\u00b7 Shepherds work 25% faster<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Longbowman (long-range Archer)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Yeomen (Foot Archers and Skirmishers +1 range; Towers +2 Attack); <b>Imperial</b> <b>Age</b> <b>Tech:</b> Warwolf (Trebuchets get 0.5 blast radius, 100% accuracy)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Archery Ranges work 20% faster",
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"Burmese": "Monk and Elephant civilization<br>\n<br>\n\u00b7 Free Lumbercamp upgrades<br>\n\u00b7 Infantry +1 Attack per Age (starting in Feudal Age)<br>\n\u00b7 Monastery techs cost -50%<br>\n<br>\n<b>Unique Unit:</b> Arambai (Powerful, but inaccurate ranged cavalry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Howdah (Battle Elephants +1/+1 Armor)<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Manipur Cavalry (Cavalry and Arambai +6 Attack vs. Buildings, +3 of that blockable by building armor)<br>\n<br>\n<b>Team Bonus:</b> Relics visible on map",
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"Byzantines": "Defensive civilization<br>\n<br>\n\u00b7 Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age<br>\n\u00b7 Camels, Skirmishers, Spear-line cost -25%<br>\n\u00b7 Fire Ships attack 20% faster<br>\n\u00b7 Town Watch is free<br>\n\u00b7 Advance to Imperial Age costs -33%<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Cataphract (anti-Infantry Cavalry)<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Greek Fire (Fire Ships +1 range);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Logistica (Cataphracts cause 5 blast dmg (0.5 radius) and get +6 extra Attack vs. Infantry)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Monks +50% heal speed",
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"Celts": "Infantry civilization<br>\n<br>\n\u00b7 Infantry move 15% faster<br>\n\u00b7 Lumberjacks work 15% faster<br>\n\u00b7 Siege Weapons fire 25% faster<br>\n\u00b7 Can convert sheep even if enemy units are next to them.<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Woad Raider (fast-moving Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Stronghold (Castles, Towers fire 25% faster);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Furor Celtica (Siege Workshop units have +40% hit points)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Siege Workshops work 20% faster",
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"Chinese": "Archer civilization<br>\n<br>\n\u00b7 Start with +3 Villagers but -50 wood, -200 food<br>\n\u00b7 Technologies cost -10/15/20% in Feudal/Castle/Imperial Age<br>\n\u00b7 Town Centers support 10 population<br>\n\u00b7 Town Centers +5 Line of sight<br>\n\u00b7 Demolition Ships +50% hit points<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Chu Ko Nu (fast-firing Archer)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Great Wall (Walls and Towers +30% HP);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Rocketry (Chu Ko Nus +2P, Scorpions +4P Attack)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Farms +45 food",
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"Ethiopians": "Archer civilization<br>\n<br>\n\u00b7 Archer-line fires +18% faster<br>\n\u00b7 Receive +100 gold, +100 food when advancing to the next Age<br>\n\u00b7 Pikeman upgrade free<br>\n<br>\n<b>Unique Unit:</b> Shotel Warrior (Strong, but vulnerable Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Royal Heirs (Shotel Warriors are created twice as fast);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Torsion Engines (Rams, Onagers blast radius +0.5)<br>\n<br>\n<b>Team Bonus:</b> Towers and Outposts +3 LoS",
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"Franks": "Cavalry civilization<br>\n<br>\n\u00b7 Foragers work 25% faster<br>\n\u00b7 Castles cost -25%<br>\n\u00b7 Cavalry +20% hit points<br>\n\u00b7 Farm upgrades free (require Mill)<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Throwing Axeman (ranged Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Chivalry (Stables work 40% faster);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Bearded Axe (Throwing Axemen +1 range)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Knights +2 line of sight",
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"Goths": "Infantry civilization<br>\n<br>\n\u00b7 Infantry cost -35% starting in Feudal Age<br>\n\u00b7 Infantry +1 Attack vs. Buildings<br>\n\u00b7 Villagers +5 Attack vs. wild boar; hunters carry +15 meat<br>\n\u00b7 +10 population in Imperial Age<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Huskarl (anti-Archer Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Anarchy (create Huskarls at Barracks);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Perfusion (Barracks work 2x faster)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Barracks work 20% faster",
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"Huns": "Cavalry civilization<br>\n<br>\n\u00b7 Do not need houses, but start with -100 wood<br>\n\u00b7 Cavalry Archers, Genitours cost -10/20% in Castle/Imperial Age<br>\n\u00b7 Trebuchets +35% accuracy (50% instead of 15%)<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Tarkan (medium Cavalry with bonus against Buildings)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Marauders (Create Tarkans at Stables);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Stables work 20% faster",
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"Incas": "Infantry civilization<br>\n<br>\n\u00b7 Start with a free llama<br>\n\u00b7 Villagers affected by Infantry Blacksmith upgrades<br>\n\u00b7 Houses support 10 population<br>\n\u00b7 Buildings cost -15% stone<br>\n<br>\n<b>Unique Units:</b> Kamayuk (anti-Cavalry Infantry), Slinger (anti-Infantry Archer)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Andean Sling (Skirmishers, Slingers and Genitours no minimum range);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Couriers (Kamayuks, Slingers, Eagles +1/+2 Armor)<br>\n<b>Team Bonus:</b> Farms built twice as fast",
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"Indians": "Camel and Gunpowder civilization<br>\n<br>\n\u00b7 Villagers cost -10/15/20/25% in Dark/Feudal/Castle/Imperial Age<br>\n\u00b7 Fishermen work 15% faster and carry +15<br>\n\u00b7 Camels +1/+1 Armor<br>\n<br>\n<b>Unique Units:</b> Elephant Archer (High HP, slow Cavalry Archer), Imperial Camel (Camel upgrade)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Sultans (All gold income +10% faster);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Shatagni (Hand Cannoneers +1 range)<br>\n<br>\n<b>Team Bonus:</b> Camels +6, Mamelukes/Camel Archers +5 Attack vs. Buildings",
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"Italians": "Archer and Naval civilization<br>\n<br>\n\u00b7 Advancing to the next Age costs -15%<br>\n\u00b7 Dock techs cost -50%<br>\n\u00b7 Fishing Ships cost -20%<br>\n\u00b7 Gunpowder units cost -20%<br>\n<br>\n<b>Unique Units:</b> Genoese Crossbowman (anti-Cavalry Archer), Condottiero (anti-Gunpowder Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Pavise (Foot Archers +1/+1 Armor);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Silk Road (Trade units cost -50%)<br>\n<br>\n<b>Team Bonus:</b> Condottiero available in Barracks in Imperial Age",
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"Japanese": "Infantry civilization<br>\n<br>\n\u00b7 Fishing Ships 2x hit points; +2 Pierce Armor; work rate +5/10/15/20% in Dark/Feudal/Castle/Imperial Age<br>\n\u00b7 Mill, Lumber/Mining Camps cost -50%<br>\n\u00b7 Infantry attack 33% faster starting in Feudal Age<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Samurai (Infantry with bonus against Unique Units)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Yasama (Towers fire 2 extra arrows);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Kataparuto (Trebuchets fire 33%/pack 4x faster)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Galleys +50% line of sight",
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"Khmer": "Siege and Elephant civilization<br>\n<br>\n\u00b7 No buildings required to advance to the next Age or to unlock other buildings<br>\n\u00b7 Battle Elephants +15% faster<br>\n\u00b7 Houses can shelter 5 villagers<br>\n<br>\n<b>Unique Unit:</b> Ballista Elephant (cavalry siege)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Tusk Swords (Battle Elephants +3 Attack)<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b>Double Crossbow (Ballista Elephants and Scorpions shoot two projectiles)<br>\n<br>\n<b>Team Bonus:</b> Scorpions +1 range",
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"Koreans": "Tower and Naval civilization<br>\n<br>\n\u00b7 Villagers +3 line of sight<br>\n\u00b7 Stone miners work 20% faster<br>\n\u00b7 Walls, Towers, Castles built 33% faster<br>\n\u00b7 Tower upgrades free (Bombard Tower requires Chemistry)<br>\n\u00b7 Towers +1/+2 range in Castle/Imperial Age<br>\n<br>\n<b>Unique</b> <b>Units:</b> War Wagon (high HP, anti-Archer Cavalry Archer), Turtle Ship (heavily armored warship)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Panokseon (Turtle Ships move 15% faster);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Shinkichon (Onager-line +1 range)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Onager-line minimum range reduced to 1",
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"Magyars": "Cavalry civilization<br>\n<br>\n\u00b7 Villagers kill wolves with 1 strike<br>\n\u00b7 Forging, Iron Casting, Blast Furnace free<br>\n\u00b7 Scout Cavalry, Light Cavalry, Hussar cost -15%<br>\n<br>\n<b>Unique Unit:</b> Magyar Huszar (Light Cavalry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Mercenaries (Magyar Huszars cost no gold);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Recurve Bow (Cavalry Archer-line +1 range, +1 Attack)<br>\n<br>\n<b>Team Bonus:</b> Foot Archers +2 LoS",
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"Malay": "Naval civilization<br>\n<br>\n\u00b7 Advancing to Ages +80% faster<br>\n\u00b7 Fish Traps cost -33%<br>\n\u00b7 Fish Traps provide unlimited food<br>\n\u00b7 Battle Elephants cost -30%<br>\n<br>\n<b>Unique Unit:</b> Karambit Warrior (cheap infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Thalassocracy (Upgrades your Docks to Harbors, which fire arrows)<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Forced Levy (Militia-line costs no gold)<br>\n<br>\n<b>Team Bonus:</b> Docks +100% LoS",
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"Malians": "Infantry civilization<br>\n<br>\n\u00b7 Buildings cost -15% wood (except Farms)<br>\n\u00b7 Barracks units +1 Pierce Armor per Age (starting from Feudal Age)<br>\n\u00b7 Gold Mining free<br>\n<br>\n<b>Unique Unit:</b> Gbeto (ranged Infantry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Tigui (Town Centers fire 5 extra arrows, even empty);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Farimba (Cavalry, Camels +5 Attack)<br>\n<br>\n<b>Team Bonus:</b> University researches +80% faster",
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"Mayans": "Archer civilization<br>\n<br>\n\u00b7 Start with +1 villager, but -50 food<br>\n\u00b7 Resources last 15% longer, but farmers work ~8% slower<br>\n\u00b7 Archers cost -10/20/30% in Feudal/Castle/Imperial Age<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Plumed Archer (fast-moving Archer)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Obsidian Arrows (Archer-line +6 Attack vs. Buildings, +6 vs. Stone Defense);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> El Dorado (Eagle Warriors have +40 hit points)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Walls cost -50%",
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"Mongols": "Cavalry Archer civilization<br>\n<br>\n\u00b7 Cavalry Archers, Mangudai, Genitour fire 25% faster<br>\n\u00b7 Light Cavalry, Hussar +30% hit points<br>\n\u00b7 Hunters work 50% faster<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Mangudai (fast-firing Cavalry Archer)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Nomads (Destroyed houses don't lose population room);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Drill (Siege Workshop units move 50% faster)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Scout-Line +2 line of sight",
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"Persians": "Cavalry civilization<br>\n<br>\n\u00b7 Start with +50 wood, food<br>\n\u00b7 Town Center, Dock 2x hit points;<br>\nwork rate +10/15/20% in Feudal/Castle/Imperial Age<br>\n<br>\n<b>Unique</b> <b>Unit:</b> War Elephant (slow, heavy Cavalry)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Boiling Oil (Castles +9 Attack vs. Rams, Only affects the first arrow);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Mahouts (War Elephants move 30% faster)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Knights +2 Attack vs. Archers",
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"Portuguese": "Naval and Gunpowder civilization<br>\n<br>\n\u00b7 All units cost -15% gold<br>\n\u00b7 Ships +10% HP<br>\n\u00b7 Can build Feitoria in Imperial Age (costs 250G 250S, 20 population; produces 0.8 F+W/s, 0.45 G/s, 0.25 S/s)<br>\n<br>\n<b>Unique Units:</b><br>\nOrgan Gun (Gunpowder Siege),<br>\nCaravel (Scorpion-like ship)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Carrack (Ships +1/+1 Armor);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Arquebus (Ballistics for Gunpowder units)<br>\n<br>\n<b>Team Bonus:</b> Free Cartography from the Dark Age",
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"Saracens": "Camel and Naval civilization<br>\n<br>\n\u00b7 Market trade cost only 5%<br>\n\u00b7 Market costs -75 wood<br>\n\u00b7 Transport Ships 2x hit points,<br>\n+5 carry capacity<br>\n\u00b7 Galleys fire 25% faster<br>\n\u00b7 Cavalry Archers, Genitours +4 Attack vs. Buildings<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Mameluke (short-range anti-Cavalry camel)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Madrasah (Killed Monks return 33% of their cost);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Zealotry (Camels, Mamelukes +30 hit points)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Foot Archers +2 Attack vs. Buildings",
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"Slavs": "Infantry and Siege civilization<br>\n<br>\n\u00b7 Farmers work +15% faster<br>\n\u00b7 Tracking free<br>\n\u00b7 Siege Workshop units cost -15%<br>\n<br>\n<b>Unique Unit:</b> Boyar (Cavalry with heavy Melee Armor)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Orthodoxy (Monks +3/+3 Armor);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Druzhina (Infantry deal 5 damage in 0.5 radius per attack)<br>\n<br>\n<b>Team Bonus:</b> Military Buildings provide +5 population",
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"Spanish": "Gunpowder and Monk civilization<br>\n<br>\n\u00b7 Builders work 30% faster<br>\n\u00b7 Blacksmith upgrades don't cost gold<br>\n\u00b7 Bombard Cannons and Hand Cannoneers fire 18% faster<br>\n\u00b7 Cannon Galleons fire with ballistics, faster missiles<br>\n<b>Unique</b> <b>Units:</b> Conquistador (mounted hand cannoneer), Missionary (mounted monk)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Inquisition (Faster conversion: min/max conversion times -1s for units, -7s for Buildings);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Supremacy (Villagers +6 atk., +2/+2 Armor, +40 HP)<br>\n<b>Team</b> <b>Bonus:</b> Trade units generate +25% gold",
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"Teutons": "Infantry civilization<br>\n<br>\n\u00b7 Monks 2x healing range<br>\n\u00b7 Towers garrison +5, TCs +10 units, max. number of arrows +4 (TCs +5)<br>\n\u00b7 Murder Holes free<br>\n\u00b7 Farms cost -33%<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Teutonic Knight (Infantry with heavy Melee Armor)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Ironclad (Siege Weapons +4 Melee Armor);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Crenellations (+3 range Castles; garrisoned Infantry fire arrows like Villagers)<br>\n<b>Team</b> <b>Bonus:</b> Units resist conversion: min./max. conversion time +1s/+2s, conversion chance halved",
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"Turks": "Gunpowder civilization<br>\n<br>\n\u00b7 Gunpowder units +25% hit points<br>\n\u00b7 Researching Gunpowder technologies costs -50%; Chemistry free<br>\n\u00b7 Gold miners work 20% faster<br>\n\u00b7 Light Cavalry and Hussar upgrades free<br>\n<br>\n<b>Unique</b> <b>Unit:</b> Janissary (hand cannoneer)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Sipahi (Cavalry Archers, Genitours +20 HP);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Gunpowder units are created 25% faster",
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"Vietnamese": "Archer civilization<br>\n<br>\n\u00b7 Reveal enemy positions at game start<br>\n\u00b7 Archery Range units +10/15/20% HP in Feudal/Castle/Imperial Age<br>\n\u00b7 Conscription free<br>\n<br>\n<b>Unique Units:</b> Rattan Archer (Archer with high pierce armor)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Chatras (Battle Elephants +50 HP)<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Paper Money (Tributes 500 gold to each Ally)<br>\n<br>\n<b>Team Bonus:</b> Have access to Imperial Skirmisher upgrade",
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"Vikings": "Infantry and Naval civilization<br>\n<br>\n\u00b7 Warships cost -15/15/20% in Feudal/Castle/Imperial Age<br>\n\u00b7 Infantry +10/15/20% hit points in Feudal/Castle/Imperial Age<br>\n\u00b7 Wheelbarrow, Hand Cart free<br>\n<br>\n<b>Unique</b> <b>Units:</b> Berserk (regenerating Infantry); Longboat (warship)<br>\n<br>\n<b>Castle</b> <b>Age</b> <b>Tech:</b> Chieftains (Infantry +5 atk vs. Cavalry, +4 vs. Camels);<br>\n<b>Imperial</b> <b>Age</b> <b>Tech:</b> Berserkergang (Berserks regenerate 2x faster, 1HP/1.5s instead of 1HP/3s)<br>\n<br>\n<b>Team</b> <b>Bonus:</b> Docks cost -15%"
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