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Snake.js
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152 lines (129 loc) · 4 KB
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// Game Constant & Variables
let inputDir = {x: 0, y: 0};
const foodSound = new Audio('Food.wav');
const gameOverSound = new Audio('GameOver.wav');
const moveSound = new Audio('Move Sweap.wav');
const musicSound = new Audio('GameMusic.mp3');
let speed = 10;
let score = 0;
let lastPaintTime = 0;
let snakeArr = [
{x: 13, y: 15}
]
food =
{x: 6, y: 7}
// Game Functions
function main(ctime){
window.requestAnimationFrame(main);
// console.log(ctime);
if((ctime - lastPaintTime)/1000 < 1/speed){
return;
}
lastPaintTime = ctime;
gameEngine();
}
function isCollide(snake){
// If You bumb into yourself
for (let i = 1; i<snakeArr.length; i++){
if(snake[i].x === snake[0].x && snake[i].y === snake[0].y){
return true;
}
}
// if you collide to wall
if(snake[0].x >=25 || snake[0].x<=0 || snake[0].y >=25 || snake[0].y<=0){
return true;
}
}
function gameEngine(){
// Part 1 Updating Snake Array
if(isCollide(snakeArr)){
gameOverSound.play();
musicSound.pause();
inputDir = {x: 0, y: 0};
alert("Game Over Press Enter Key To Play Again");
snakeArr = [{x:13, y:15}];
musicSound.play();
score = 0;
}
// If Snake Eat Food increament the score and regenerate the food
if(snakeArr[0].y === food.y && snakeArr[0].x === food.x){
foodSound.play();
score++;
if(score>Hiscoreval){
Hiscoreval = score;
localStorage.setItem("Hiscore", JSON.stringify(Hiscoreval));
HiscoreBox.innerHTML = "High Score: " + Hiscoreval;
}
scoreBox.innerHTML = "Score: " + score;
snakeArr.unshift({x:snakeArr[0].x + inputDir.x, y:snakeArr[0].y + inputDir.y});
let a = 2;
let b = 16;
food = {x: + Math.round(a + (b-a)* Math.random()), y: + Math.round(a + (b-a)* Math.random())};
}
// Moving Snake
for(let i = snakeArr.length - 2; i>=0; i--){
snakeArr[i+1] = {...snakeArr[i]};
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
// Part 2 Render / Display Snake
board.innerHTML = "";
snakeArr.forEach((e, index)=>{
snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if(index === 0){
snakeElement.classList.add('head');
}else{
snakeElement.classList.add('snake');
}
board.appendChild(snakeElement);
})
// Render / Display food
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
}
// High Score
let Hiscore = localStorage.getItem("Hiscore");
if(Hiscore === null){
Hiscoreval = 0;
localStorage.setItem("Hiscore", JSON.stringify(Hiscoreval));
}else{
Hiscoreval = JSON.parse(Hiscore);
HiscoreBox.innerHTML = "High Score: " + Hiscore;
}
// Main Logic
musicSound.play();
window.requestAnimationFrame(main);
window.addEventListener('keydown', e=>{
inputDir = {x:0, y:1} //Start The Game
moveSound.play();
// Aroow Keys On Press
switch(e.key){
case "ArrowUp":
console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown":
console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowLeft":
console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
break;
case "ArrowRight":
console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
break;
default:
break;
}
});