Stars
- All languages
- ActionScript
- ApacheConf
- Assembly
- AutoHotkey
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Crystal
- Emacs Lisp
- Go
- HLSL
- HTML
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Lua
- Markdown
- OpenSCAD
- PHP
- Pascal
- Perl
- PowerShell
- Python
- Ruby
- Rust
- SCSS
- ShaderLab
- Shell
- TeX
- TypeScript
- Vim Script
- Yacc
- Zig
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
SRS is a simple, high-efficiency, real-time media server supporting RTMP, WebRTC, HLS, HTTP-FLV, HTTP-TS, SRT, MPEG-DASH, and GB28181, with codec support for H.264, H.265, AV1, VP9, AAC, Opus, and …
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Free and Open Source Reverse Engineering Platform powered by rizin
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Highly customizable Wayland bar for Sway and Wlroots based compositors. ✌️ 🎉
BS::thread_pool: a fast, lightweight, modern, and easy-to-use C++17 / C++20 / C++23 thread pool library
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Portable, simple and extensible C++ logging library
3D game engine with lua scripting
Functional Programming Library for C++. Write concise and readable C++ code.
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory…
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
[not maintained] Lightweight JavaScript library operating system for the cloud
Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.
a header-only, constexpr alternative to gperf for C++14 users
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion




