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godot-cpp library filename fix in case if macos_arch parameter is used
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@@ -387,6 +387,8 @@ if env['platform'] == 'ios':
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arch_suffix = env['ios_arch']
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if env['platform'] == 'javascript':
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arch_suffix = 'wasm'
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if env['macos_arch'] != 'universal':
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arch_suffix = env['macos_arch']
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cpp_bindings_libname = 'libgodot-cpp.{}.{}.{}'.format(
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env['platform'],

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