@@ -40,11 +40,11 @@ namespace spine {
4040		Cocos2dTextureLoader textureLoader;
4141
4242		int  computeTotalCoordCount (Skeleton &skeleton, int  startSlotIndex, int  endSlotIndex);
43- 		cocos2d ::Rect computeBoundingRect (const  float  *coords, int  vertexCount);
43+ 		ax ::Rect computeBoundingRect (const  float  *coords, int  vertexCount);
4444		void  interleaveCoordinates (float  *dst, const  float  *src, int  vertexCount, int  dstStride);
4545		BlendFunc makeBlendFunc (BlendMode blendMode, bool  premultipliedAlpha);
4646		void  transformWorldVertices (float  *dstCoord, int  coordCount, Skeleton &skeleton, int  startSlotIndex, int  endSlotIndex);
47- 		bool  cullRectangle (Renderer *renderer, const  Mat4 &transform, const  cocos2d ::Rect &rect);
47+ 		bool  cullRectangle (Renderer *renderer, const  Mat4 &transform, const  ax ::Rect &rect);
4848		Color4B ColorToColor4B (const  Color &color);
4949		bool  slotIsOutRange (Slot &slot, int  startSlotIndex, int  endSlotIndex);
5050		bool  nothingToDraw (Slot &slot, int  startSlotIndex, int  endSlotIndex);
@@ -268,7 +268,7 @@ namespace spine {
268268		transformWorldVertices (worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
269269
270270#if  CC_USE_CULLING
271- 		const  cocos2d ::Rect bb = computeBoundingRect (worldCoords, coordCount / 2 );
271+ 		const  ax ::Rect bb = computeBoundingRect (worldCoords, coordCount / 2 );
272272
273273		if  (cullRectangle (renderer, transform, bb)) {
274274			VLA_FREE (worldCoords);
@@ -306,7 +306,7 @@ namespace spine {
306306				continue ;
307307			}
308308
309- 			cocos2d ::TrianglesCommand::Triangles triangles;
309+ 			ax ::TrianglesCommand::Triangles triangles;
310310			TwoColorTriangles trianglesTwoColor;
311311
312312			if  (slot->getAttachment ()->getRTTI ().isExactly (RegionAttachment::rtti)) {
@@ -321,7 +321,7 @@ namespace spine {
321321					triangles.verts  = batch->allocateVertices (attachmentVertices->_triangles ->vertCount );
322322					triangles.vertCount  = attachmentVertices->_triangles ->vertCount ;
323323					assert (triangles.vertCount  == 4 );
324- 					memcpy (triangles.verts , attachmentVertices->_triangles ->verts , sizeof (cocos2d ::V3F_C4B_T2F) * attachmentVertices->_triangles ->vertCount );
324+ 					memcpy (triangles.verts , attachmentVertices->_triangles ->verts , sizeof (ax ::V3F_C4B_T2F) * attachmentVertices->_triangles ->vertCount );
325325					dstStride = sizeof (V3F_C4B_T2F) / sizeof (float );
326326					dstTriangleVertices = reinterpret_cast <float  *>(triangles.verts );
327327				} else  {
@@ -353,7 +353,7 @@ namespace spine {
353353					triangles.indexCount  = attachmentVertices->_triangles ->indexCount ;
354354					triangles.verts  = batch->allocateVertices (attachmentVertices->_triangles ->vertCount );
355355					triangles.vertCount  = attachmentVertices->_triangles ->vertCount ;
356- 					memcpy (triangles.verts , attachmentVertices->_triangles ->verts , sizeof (cocos2d ::V3F_C4B_T2F) * attachmentVertices->_triangles ->vertCount );
356+ 					memcpy (triangles.verts , attachmentVertices->_triangles ->verts , sizeof (ax ::V3F_C4B_T2F) * attachmentVertices->_triangles ->vertCount );
357357					dstTriangleVertices = (float  *) triangles.verts ;
358358					dstStride = sizeof (V3F_C4B_T2F) / sizeof (float );
359359					dstVertexCount = triangles.vertCount ;
@@ -408,14 +408,14 @@ namespace spine {
408408				color.b  *= color.a ;
409409			}
410410
411- 			const  cocos2d ::Color4B color4B = ColorToColor4B (color);
412- 			const  cocos2d ::Color4B darkColor4B = ColorToColor4B (darkColor);
411+ 			const  ax ::Color4B color4B = ColorToColor4B (color);
412+ 			const  ax ::Color4B darkColor4B = ColorToColor4B (darkColor);
413413			const  BlendFunc blendFunc = makeBlendFunc (slot->getData ().getBlendMode (), attachmentVertices->_texture ->hasPremultipliedAlpha ());
414414			_blendFunc = blendFunc;
415415
416416			if  (hasSingleTint) {
417417				if  (_clipper->isClipping ()) {
418- 					_clipper->clipTriangles ((float  *) &triangles.verts [0 ].vertices , triangles.indices , triangles.indexCount , (float  *) &triangles.verts [0 ].texCoords , sizeof (cocos2d ::V3F_C4B_T2F) / 4 );
418+ 					_clipper->clipTriangles ((float  *) &triangles.verts [0 ].vertices , triangles.indices , triangles.indexCount , (float  *) &triangles.verts [0 ].texCoords , sizeof (ax ::V3F_C4B_T2F) / 4 );
419419					batch->deallocateVertices (triangles.vertCount );
420420
421421					if  (_clipper->getClippedTriangles ().size () == 0 ) {
@@ -431,9 +431,9 @@ namespace spine {
431431					memcpy (triangles.indices , _clipper->getClippedTriangles ().buffer (), sizeof (unsigned  short ) * _clipper->getClippedTriangles ().size ());
432432
433433#if  COCOS2D_VERSION < 0x00040000
434- 					cocos2d ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _glProgramState, blendFunc, triangles, transform, transformFlags);
434+ 					ax ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _glProgramState, blendFunc, triangles, transform, transformFlags);
435435#else 
436- 					cocos2d ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _programState, blendFunc, triangles, transform, transformFlags);
436+ 					ax ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _programState, blendFunc, triangles, transform, transformFlags);
437437#endif 
438438
439439					const  float  *verts = _clipper->getClippedVertices ().buffer ();
@@ -463,9 +463,9 @@ namespace spine {
463463				} else  {
464464					//  Not clipping.
465465#if  COCOS2D_VERSION < 0x00040000
466- 					cocos2d ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _glProgramState, blendFunc, triangles, transform, transformFlags);
466+ 					ax ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _glProgramState, blendFunc, triangles, transform, transformFlags);
467467#else 
468- 					cocos2d ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _programState, blendFunc, triangles, transform, transformFlags);
468+ 					ax ::TrianglesCommand *batchedTriangles = batch->addCommand (renderer, _globalZOrder, attachmentVertices->_texture , _programState, blendFunc, triangles, transform, transformFlags);
469469#endif 
470470
471471					if  (_effect) {
@@ -574,7 +574,7 @@ namespace spine {
574574			if  (!parent || parent->getChildrenCount () > 100  || getChildrenCount () != 0 ) {
575575				lastTwoColorTrianglesCommand->setForceFlush (true );
576576			} else  {
577- 				const  cocos2d ::Vector<Node *> &children = parent->getChildren ();
577+ 				const  ax ::Vector<Node *> &children = parent->getChildren ();
578578				Node *sibling = nullptr ;
579579				for  (ssize_t  i = 0 ; i < children.size (); i++) {
580580					if  (children.at (i) == this ) {
@@ -626,7 +626,7 @@ namespace spine {
626626#else 
627627			drawNode->setLineWidth (2 .0f );
628628#endif 
629- 			const  cocos2d ::Rect brect = getBoundingBox ();
629+ 			const  ax ::Rect brect = getBoundingBox ();
630630			const  Vec2 points[4 ] =
631631					{
632632							brect.origin ,
@@ -728,12 +728,12 @@ namespace spine {
728728#endif 
729729	}
730730
731- 	cocos2d ::Rect SkeletonRenderer::getBoundingBox () const  {
731+ 	ax ::Rect SkeletonRenderer::getBoundingBox () const  {
732732		const  int  coordCount = computeTotalCoordCount (*_skeleton, _startSlotIndex, _endSlotIndex);
733733		if  (coordCount == 0 ) return  {0 , 0 , 0 , 0 };
734734		VLA (float , worldCoords, coordCount);
735735		transformWorldVertices (worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
736- 		const  cocos2d ::Rect bb = computeBoundingRect (worldCoords, coordCount / 2 );
736+ 		const  ax ::Rect bb = computeBoundingRect (worldCoords, coordCount / 2 );
737737		VLA_FREE (worldCoords);
738738		return  bb;
739739	}
@@ -882,7 +882,7 @@ namespace spine {
882882	}
883883
884884	namespace  {
885- 		cocos2d ::Rect computeBoundingRect (const  float  *coords, int  vertexCount) {
885+ 		ax ::Rect computeBoundingRect (const  float  *coords, int  vertexCount) {
886886			assert (coords);
887887			assert (vertexCount > 0 );
888888
@@ -1033,7 +1033,7 @@ namespace spine {
10331033		}
10341034
10351035
1036- 		bool  cullRectangle (Renderer *renderer, const  Mat4 &transform, const  cocos2d ::Rect &rect) {
1036+ 		bool  cullRectangle (Renderer *renderer, const  Mat4 &transform, const  ax ::Rect &rect) {
10371037			if  (Camera::getVisitingCamera () == nullptr )
10381038				return  false ;
10391039
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