|
| 1 | +from tkinter import * |
| 2 | +import random |
| 3 | + |
| 4 | +# Initialize Variables |
| 5 | +grid = [[0 for i in range(3)] for j in range(3)] |
| 6 | +numClicks = 0 |
| 7 | +isDone = False |
| 8 | +isXTurn = True |
| 9 | + |
| 10 | +# Function to restart the Game |
| 11 | +def resetGame(): |
| 12 | + global numClicks |
| 13 | + global isDone |
| 14 | + global isXTurn |
| 15 | + for rw in range(0,3): |
| 16 | + for col in range(0,3): |
| 17 | + grid[rw][col].config(text=" ") |
| 18 | + labelStatus.config(text="X's turn") |
| 19 | + numClicks = 0 |
| 20 | + isDone = False |
| 21 | + isXTurn = True |
| 22 | + |
| 23 | +# Function to mark the Box appropriately |
| 24 | +def markSpace(rw, col): |
| 25 | + global numClicks |
| 26 | + global isDone |
| 27 | + global isXTurn |
| 28 | + if isDone == True: |
| 29 | + return |
| 30 | + space = grid[rw][col].cget('text') |
| 31 | + if space == " ": |
| 32 | + if isXTurn == True: |
| 33 | + grid[rw][col].config(text="X", fg="red") |
| 34 | + labelStatus.config(text="X's Turn") |
| 35 | + else: |
| 36 | + grid[rw][col].config(text="O", fg="blue") |
| 37 | + labelStatus.config(text="O's Turn") |
| 38 | + else: |
| 39 | + labelStatus.config(text='Invalid Move') |
| 40 | + return |
| 41 | + isXTurn = not isXTurn |
| 42 | + numClicks += 1 |
| 43 | + gameOver(rw, col) |
| 44 | + |
| 45 | +# Function to check if Game is Over |
| 46 | +def gameOver(rw, col) : |
| 47 | + global numClicks |
| 48 | + global isDone |
| 49 | + global isXTurn |
| 50 | + winner = ' ' |
| 51 | + |
| 52 | + if(grid[0][0].cget('text') == grid[1][1].cget('text') and grid[1][1].cget('text') == grid[2][2].cget('text')) : |
| 53 | + winner = grid[0][0].cget('text') |
| 54 | + elif(grid[2][0].cget('text') == grid[1][1].cget('text') and grid[1][1].cget('text') == grid[0][2].cget('text')) : |
| 55 | + winner = grid[2][1].cget('text') |
| 56 | + |
| 57 | + else : |
| 58 | + for r in range(0, 3) : |
| 59 | + if(grid[r][0].cget('text') != ' ' and grid[r][0].cget('text') == grid[r][1].cget('text') and grid[r][1].cget('text') == grid[r][2].cget('text')): |
| 60 | + winner = grid[r][0].cget('text') |
| 61 | + elif(grid[0][r].cget('text') != ' ' and grid[0][r].cget('text') == grid[1][r].cget('text') and grid[1][r].cget('text') == grid[2][r].cget('text')): |
| 62 | + winner = grid[0][r].cget('text') |
| 63 | + |
| 64 | + isDone = True |
| 65 | + if(winner == ' ' and numClicks >= 9) : |
| 66 | + labelStatus.config(text = 'Tie Game') |
| 67 | + elif(winner != ' ') : |
| 68 | + labelStatus.config(text = winner + ' Wins!') |
| 69 | + else : |
| 70 | + labelStatus.config(text = 'X\'s Turn' if isXTurn else 'O\'s Turn') |
| 71 | + isDone = False |
| 72 | + |
| 73 | + |
| 74 | +# Setup the main GUI |
| 75 | +root = Tk() |
| 76 | +root.title("Tic-Tac-Toe") |
| 77 | +root.geometry("355x420") |
| 78 | +topFrame = Frame(root, width=320, height=40) |
| 79 | +topFrame.place(x=12, y=12) |
| 80 | +labelStatus = Label(topFrame, text="X's Turn", bg="yellow", fg="blue", font=("serif"), width=30) |
| 81 | +labelStatus.pack(side="top") |
| 82 | +mainFrame = Frame(root, width=315, height=300, bg="black") |
| 83 | +mainFrame.place(x=10, y=42) |
| 84 | + |
| 85 | +for rw in range(0,3): |
| 86 | + for col in range(0,3): |
| 87 | + grid[rw][col] = Button(mainFrame, text=" ", relief="solid", command=lambda rw=rw, col=col: markSpace(rw,col)) |
| 88 | + grid[rw][col].config(font="monospace 36 bold", fg="red", height=1, width=2) |
| 89 | + grid[rw][col].place(x=rw*105+10, y=col*105+10) |
| 90 | + |
| 91 | +btnRestart = Button(root, text="Restart", command = resetGame, width=30) |
| 92 | +btnRestart.place(x=45, y=380) |
| 93 | +root.mainloop() |
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