# Generated Cmake Pico project file cmake_minimum_required(VERSION 3.13) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 17) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(PICO_CXX_ENABLE_EXCEPTIONS 1) # Initialise pico_sdk from installed location # (note this can come from environment, CMake cache etc) # == DO NOT EDIT THE FOLLOWING LINES for the Raspberry Pi Pico VS Code Extension to work == if(WIN32) set(USERHOME $ENV{USERPROFILE}) else() set(USERHOME $ENV{HOME}) endif() set(sdkVersion 2.2.0) set(toolchainVersion 14_2_Rel1) set(picotoolVersion 2.2.0-a4) set(picoVscode ${USERHOME}/.pico-sdk/cmake/pico-vscode.cmake) if (EXISTS ${picoVscode}) include(${picoVscode}) endif() # ==================================================================================== set(PICO_BOARD pico_w CACHE STRING "Board type") # Pull in Raspberry Pi Pico SDK (must be before project) include(pico_sdk_import.cmake) project(retro_pico_switch C CXX ASM) pico_sdk_init() add_compile_definitions(SWITCH_BLUETOOTH) add_subdirectory(src/otherController) add_subdirectory(src/switchController) add_executable(${PROJECT_NAME} src/main.cpp) target_include_directories(${PROJECT_NAME} PUBLIC ${PROJECT_SOURCE_DIR}/include) target_link_libraries(${PROJECT_NAME} pico_stdlib switchBluetooth switchUsb n64 gamecube) pico_enable_stdio_usb(${PROJECT_NAME} 0) pico_enable_stdio_uart(${PROJECT_NAME} 1) pico_add_extra_outputs(${PROJECT_NAME})