@@ -197,18 +197,18 @@ Shield
197197Your character's primary attributes are Strength, Intelligence and Dexterity:
198198
199199Strength
200- Abbreviated to "Str". Increases your effectiveness with melee and ranged
201- weapons. Affects your ability to use heavy armours and shields effectively.
200+ Abbreviated to "Str". Increases your damage with melee and ranged weapons.
201+ Affects your ability to use heavy armours and shields effectively.
202202
203203Intelligence
204204 Abbreviated to "Int". Affects how well you can cast spells as well as how much
205205 nutrition spellcasting takes.
206206
207207Dexterity
208- Abbreviated to "Dex". Somewhat increases your effectiveness with melee and
209- ranged weapons. Significantly affects your ability to dodge attacks aimed
210- at you, your general effectiveness with shields, your stealth, and your
211- effectiveness when stabbing unaware enemies.
208+ Abbreviated to "Dex". Increases your accuracy with melee and ranged weapons.
209+ Significantly affects your ability to dodge attacks aimed at you, your general
210+ effectiveness with shields, your stealth, and your effectiveness when stabbing
211+ unaware enemies.
212212
213213Attributes grow permanently from gaining levels, and may increase or decrease
214214temporarily from mutations or while using certain artefacts or abilities.
@@ -269,7 +269,8 @@ Stealth
269269There are many ailments or enchantments that can temporarily befall you. These
270270are noted in the stats area below the experience line. Many of them are
271271self-explanatory, like Pois or Hungry. Many others, however, can be subtle, and
272- a full list with explanations is given in Appendix `5. List of Enchantments `_.
272+ their effects can be examined by pressing '?/T' and searching for the name of
273+ status effect.
273274
274275Monsters within your field of vision are listed on a special panel, the monster
275276list. Single monsters also get indicators of their health status in the form of
@@ -278,8 +279,8 @@ mode you can directly target single monsters by use of the monster list. Use
278279'Ctrl-L' to toggle this.
279280
280281Sometimes characters will be able to use special abilities, e.g. the Naga's
281- ability to spit poison or the magical power to turn invisible granted by a ring.
282- These are accessed through the 'a' command.
282+ ability to spit poison or the magical power to fly granted by a ring. These are
283+ accessed through the 'a' command.
283284
284285****************************************
285286D. Exploring the dungeon
@@ -586,8 +587,6 @@ The details screen shows:
586587 * Magical abilities are innate magical effects. They are affected
587588 by antimagic.
588589
589- * Demonic and angelic abilities are similar to magical abilities.
590-
591590 * Divine abilities call upon the monster's god for a magical effect.
592591 They are prevented by silence, but not affected by antimagic.
593592
@@ -1465,7 +1464,7 @@ Kobolds
14651464 the sort of people you would want to spend much time with, unless you happened
14661465 to be a Kobold yourself.
14671466
1468- They tend to more agile and weaker than Halflings, and are slightly more
1467+ They tend to be more agile and weaker than Halflings, and are slightly more
14691468 talented at using most types of magic, particularly necromancy. They are
14701469 competent in combat, especially with short blades, maces or crossbows, and are
14711470 also very adept at using magical devices. They often live as scavengers,
@@ -2989,10 +2988,3 @@ Spirit
29892988
29902989Inacc
29912990 inaccuracy (affects all attacks that can miss)
2992-
2993- Debugging inscriptions
2994- ========================================
2995-
2996- If you've entered wizard mode, then you can change the zapping range of a wand
2997- by inscribing it with 'range:number' (e.g., 'range:50'). This only works for
2998- wands zapped by the player.
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