|
| 1 | +import _ from 'lodash' |
| 2 | +import { isDocument } from './document' |
| 3 | + |
| 4 | +export const detectVisibility = ($el: any) => { |
| 5 | + const list = extractTransformInfoFromElements($el) |
| 6 | + |
| 7 | + if (existsInvisibleBackface(list)) { |
| 8 | + return elIsBackface(list) ? 'backface' : 'visible' |
| 9 | + } |
| 10 | + |
| 11 | + return elIsTransformedToZero(list) ? 'transformed' : 'visible' |
| 12 | +} |
| 13 | + |
| 14 | +type BackfaceVisibility = 'hidden' | 'visible' |
| 15 | +type TransformStyle = 'flat' | 'preserve-3d' |
| 16 | +type Matrix2D = [ |
| 17 | + number, number, number, |
| 18 | + number, number, number, |
| 19 | +] |
| 20 | +type Matrix3D = [ |
| 21 | + number, number, number, number, |
| 22 | + number, number, number, number, |
| 23 | + number, number, number, number, |
| 24 | + number, number, number, number, |
| 25 | +] |
| 26 | + |
| 27 | +type Vector3 = [number, number, number] |
| 28 | + |
| 29 | +interface TransformInfo { |
| 30 | + backfaceVisibility: BackfaceVisibility |
| 31 | + transformStyle: TransformStyle |
| 32 | + transform: string |
| 33 | +} |
| 34 | + |
| 35 | +const extractTransformInfoFromElements = ($el: any, list: TransformInfo[] = []): TransformInfo[] => { |
| 36 | + list.push(extractTransformInfo($el)) |
| 37 | + |
| 38 | + const $parent = $el.parent() |
| 39 | + |
| 40 | + if (!$parent.length || isDocument($parent)) { |
| 41 | + return list |
| 42 | + } |
| 43 | + |
| 44 | + return extractTransformInfoFromElements($parent, list) |
| 45 | +} |
| 46 | + |
| 47 | +const extractTransformInfo = ($el): TransformInfo => { |
| 48 | + const el = $el[0] |
| 49 | + const style = getComputedStyle(el) |
| 50 | + |
| 51 | + return { |
| 52 | + backfaceVisibility: style.getPropertyValue('backface-visibility') as BackfaceVisibility, |
| 53 | + transformStyle: style.getPropertyValue('transform-style') as TransformStyle, |
| 54 | + transform: style.getPropertyValue('transform'), |
| 55 | + } |
| 56 | +} |
| 57 | + |
| 58 | +const existsInvisibleBackface = (list: TransformInfo[]) => { |
| 59 | + return !!_.find(list, { backfaceVisibility: 'hidden' }) |
| 60 | +} |
| 61 | + |
| 62 | +const numberRegex = /-?[0-9]+(?:\.[0-9]+)?(?:[eE][+-]?[0-9]+)?/g |
| 63 | +const defaultNormal: Vector3 = [0, 0, 1] |
| 64 | +const viewVector: Vector3 = [0, 0, -1] |
| 65 | +const identityMatrix3D: Matrix3D = [ |
| 66 | + 1, 0, 0, 0, |
| 67 | + 0, 1, 0, 0, |
| 68 | + 0, 0, 1, 0, |
| 69 | + 0, 0, 0, 1, |
| 70 | +] |
| 71 | + |
| 72 | +// It became 1e-5 from 1e-10. Because 30deg + 30deg + 30deg is 6.0568e-7 and it caused a false negative. |
| 73 | +const TINY_NUMBER = 1e-5 |
| 74 | + |
| 75 | +const nextPreserve3d = (i: number, list: TransformInfo[]) => { |
| 76 | + return i + 1 < list.length && |
| 77 | + list[i + 1].transformStyle === 'preserve-3d' |
| 78 | +} |
| 79 | + |
| 80 | +const finalNormal = (startIndex: number, list: TransformInfo[]) => { |
| 81 | + let i = startIndex |
| 82 | + let normal = findNormal(parseMatrix3D(list[i].transform)) |
| 83 | + |
| 84 | + while (nextPreserve3d(i, list)) { |
| 85 | + i++ |
| 86 | + normal = findNormal(parseMatrix3D(list[i].transform), normal) |
| 87 | + } |
| 88 | + |
| 89 | + return normal |
| 90 | +} |
| 91 | + |
| 92 | +const elIsBackface = (list: TransformInfo[]) => { |
| 93 | + // When the direct parent of the target has style, preserve-3d |
| 94 | + if (list.length > 1 && list[1].transformStyle === 'preserve-3d') { |
| 95 | + // When the target is backface-invisible a2-1-1 ~ a2-1-4 |
| 96 | + if (list[0].backfaceVisibility === 'hidden') { |
| 97 | + let normal = finalNormal(0, list) |
| 98 | + |
| 99 | + if (checkBackface(normal)) { |
| 100 | + return true |
| 101 | + } |
| 102 | + } else { |
| 103 | + // When the direct parent of the target is backface-invisible |
| 104 | + if (list[1].backfaceVisibility === 'hidden') { |
| 105 | + // If it is not none, it is visible. Check a2-3-1 |
| 106 | + if (list[0].transform === 'none') { |
| 107 | + let normal = finalNormal(1, list) |
| 108 | + |
| 109 | + if (checkBackface(normal)) { |
| 110 | + return true |
| 111 | + } |
| 112 | + } |
| 113 | + } |
| 114 | + |
| 115 | + // Check 90deg a2-2-3, a2-2-4. |
| 116 | + let normal = finalNormal(0, list) |
| 117 | + |
| 118 | + return isElementOrthogonalWithView(normal) |
| 119 | + } |
| 120 | + } else { |
| 121 | + for (let i = 0; i < list.length; i++) { |
| 122 | + // Ignore preserve-3d when it is not a direct parent. |
| 123 | + // Why? -> https://github.com/cypress-io/cypress/pull/5916 |
| 124 | + if (i > 0 && list[i].transformStyle === 'preserve-3d') { |
| 125 | + continue |
| 126 | + } |
| 127 | + |
| 128 | + if (list[i].backfaceVisibility === 'hidden' && list[i].transform.startsWith('matrix3d')) { |
| 129 | + let normal = findNormal(parseMatrix3D(list[i].transform)) |
| 130 | + |
| 131 | + if (checkBackface(normal)) { |
| 132 | + return true |
| 133 | + } |
| 134 | + } |
| 135 | + } |
| 136 | + } |
| 137 | + |
| 138 | + return false |
| 139 | +} |
| 140 | + |
| 141 | +// This function uses a simplified version of backface culling. |
| 142 | +// https://en.wikipedia.org/wiki/Back-face_culling |
| 143 | +// |
| 144 | +// We defined view vector, (0, 0, -1), - eye to screen. |
| 145 | +// and default normal vector of an element, (0, 0, 1) |
| 146 | +// When dot product of them are >= 0, item is visible. |
| 147 | +const checkBackface = (normal: Vector3) => { |
| 148 | + // Simplified dot product. |
| 149 | + // viewVector[0] and viewVector[1] are always 0. So, they're ignored. |
| 150 | + let dot = viewVector[2] * normal[2] |
| 151 | + |
| 152 | + // Because of the floating point number rounding error, |
| 153 | + // cos(90deg) isn't 0. It's 6.12323e-17. |
| 154 | + // And it sometimes causes errors when dot product value is something like -6.12323e-17. |
| 155 | + // So, we're setting the dot product result to 0 when its absolute value is less than SMALL_NUMBER(10^-10). |
| 156 | + if (Math.abs(dot) < TINY_NUMBER) { |
| 157 | + dot = 0 |
| 158 | + } |
| 159 | + |
| 160 | + return dot >= 0 |
| 161 | +} |
| 162 | + |
| 163 | +const parseMatrix3D = (transform: string): Matrix3D => { |
| 164 | + if (transform === 'none') { |
| 165 | + return identityMatrix3D |
| 166 | + } |
| 167 | + |
| 168 | + if (transform.startsWith('matrix3d')) { |
| 169 | + const matrix: Matrix3D = transform.substring(8).match(numberRegex)!.map((n) => { |
| 170 | + return parseFloat(n) |
| 171 | + }) as Matrix3D |
| 172 | + |
| 173 | + return matrix |
| 174 | + } |
| 175 | + |
| 176 | + return toMatrix3d(transform.match(numberRegex)!.map((n) => parseFloat(n)) as Matrix2D) |
| 177 | +} |
| 178 | + |
| 179 | +const parseMatrix2D = (transform: string): Matrix2D => { |
| 180 | + return transform.match(numberRegex)!.map((n) => parseFloat(n)) as Matrix2D |
| 181 | +} |
| 182 | + |
| 183 | +const findNormal = (matrix: Matrix3D, normal: Vector3 = defaultNormal): Vector3 => { |
| 184 | + const m = matrix // alias for shorter formula |
| 185 | + const v = normal // alias for shorter formula |
| 186 | + const computedNormal: Vector3 = [ |
| 187 | + m[0] * v[0] + m[4] * v[1] + m[8] * v[2], |
| 188 | + m[1] * v[0] + m[5] * v[1] + m[9] * v[2], |
| 189 | + m[2] * v[0] + m[6] * v[1] + m[10] * v[2], |
| 190 | + ] |
| 191 | + |
| 192 | + return toUnitVector(computedNormal) |
| 193 | +} |
| 194 | + |
| 195 | +const toMatrix3d = (m2d: Matrix2D): Matrix3D => { |
| 196 | + return [ |
| 197 | + m2d[0], m2d[1], 0, 0, |
| 198 | + m2d[2], m2d[3], 0, 0, |
| 199 | + 0, 0, 1, 0, |
| 200 | + m2d[4], m2d[5], 0, 1, |
| 201 | + ] |
| 202 | +} |
| 203 | + |
| 204 | +const toUnitVector = (v: Vector3): Vector3 => { |
| 205 | + const length = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]) |
| 206 | + |
| 207 | + return [v[0] / length, v[1] / length, v[2] / length] |
| 208 | +} |
| 209 | + |
| 210 | +// This function checks 2 things that can happen: scale and rotate to 0 in width or height. |
| 211 | +const elIsTransformedToZero = (list: TransformInfo[]) => { |
| 212 | + if (list[1].transformStyle === 'preserve-3d') { |
| 213 | + const normal = finalNormal(0, list) |
| 214 | + |
| 215 | + return isElementOrthogonalWithView(normal) |
| 216 | + } |
| 217 | + |
| 218 | + return !!_.find(list, (info) => isTransformedToZero(info)) |
| 219 | +} |
| 220 | + |
| 221 | +const isTransformedToZero = ({ transform }: TransformInfo) => { |
| 222 | + if (transform === 'none') { |
| 223 | + return false |
| 224 | + } |
| 225 | + |
| 226 | + // To understand how this part works, |
| 227 | + // you need to understand tranformation matrix first. |
| 228 | + // Matrix is hard to explain with only text. So, check these articles. |
| 229 | + // |
| 230 | + // https://www.useragentman.com/blog/2011/01/07/css3-matrix-transform-for-the-mathematically-challenged/ |
| 231 | + // https://en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions |
| 232 | + // |
| 233 | + if (transform.startsWith('matrix3d')) { |
| 234 | + const matrix3d = parseMatrix3D(transform) |
| 235 | + |
| 236 | + if (is3DMatrixScaledTo0(matrix3d)) { |
| 237 | + return true |
| 238 | + } |
| 239 | + |
| 240 | + const normal = findNormal(matrix3d) |
| 241 | + |
| 242 | + return isElementOrthogonalWithView(normal) |
| 243 | + } |
| 244 | + |
| 245 | + const m = parseMatrix2D(transform) |
| 246 | + |
| 247 | + if (is2DMatrixScaledTo0(m)) { |
| 248 | + return true |
| 249 | + } |
| 250 | + |
| 251 | + return false |
| 252 | +} |
| 253 | + |
| 254 | +const is3DMatrixScaledTo0 = (m3d: Matrix3D) => { |
| 255 | + const xAxisScaledTo0 = m3d[0] === 0 && m3d[4] === 0 && m3d[8] === 0 |
| 256 | + const yAxisScaledTo0 = m3d[1] === 0 && m3d[5] === 0 && m3d[9] === 0 |
| 257 | + const zAxisScaledTo0 = m3d[2] === 0 && m3d[6] === 0 && m3d[10] === 0 |
| 258 | + |
| 259 | + if (xAxisScaledTo0 || yAxisScaledTo0 || zAxisScaledTo0) { |
| 260 | + return true |
| 261 | + } |
| 262 | + |
| 263 | + return false |
| 264 | +} |
| 265 | + |
| 266 | +const is2DMatrixScaledTo0 = (m: Matrix2D) => { |
| 267 | + const xAxisScaledTo0 = m[0] === 0 && m[2] === 0 |
| 268 | + const yAxisScaledTo0 = m[1] === 0 && m[3] === 0 |
| 269 | + |
| 270 | + if (xAxisScaledTo0 || yAxisScaledTo0) { |
| 271 | + return true |
| 272 | + } |
| 273 | + |
| 274 | + return false |
| 275 | +} |
| 276 | + |
| 277 | +const isElementOrthogonalWithView = (normal: Vector3) => { |
| 278 | + // Simplified dot product. |
| 279 | + // [0] and [1] are always 0 |
| 280 | + const dot = viewVector[2] * normal[2] |
| 281 | + |
| 282 | + return Math.abs(dot) < TINY_NUMBER |
| 283 | +} |
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