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implementations.md

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@@ -55,10 +55,14 @@ by Chris Pressey of [Cat's Eye Technologies](https://catseye.tc)
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# [Blender](https://www.blender.org/)
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Blender is an open-source 3D animation program with several visual programming tools.
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<br>
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![](assets/blender-node-editor.png)
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The [node editor](https://docs.blender.org/manual/en/latest/editors/node_editor/introduction.html) allows you to create materials (shaders), texture maps, and compositing flows. They're also used for [rendering](https://docs.blender.org/manual/en/latest/render/cycles/nodes/introduction.html).
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![](assets/blender-logic-editor.png)
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The [logic editor](https://docs.blender.org/manual/en/latest/editors/logic_editor.html) is used to set up game logic for Blender's built-in game engine. The interface seems like a slightly different take on patching, with a 3-step `sensor > controller > actuator` layout.

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