diff --git a/src/mono/Directory.Build.props b/src/mono/Directory.Build.props
index 64cbb38bceab80..0ab0f8ac2a557c 100644
--- a/src/mono/Directory.Build.props
+++ b/src/mono/Directory.Build.props
@@ -17,7 +17,7 @@
10.0
2.0
5.1
- 10.13
+ 10.14
11.0
diff --git a/src/native/libs/build-native.sh b/src/native/libs/build-native.sh
index d40399da0e12d7..04e5ab7d62cd9b 100755
--- a/src/native/libs/build-native.sh
+++ b/src/native/libs/build-native.sh
@@ -70,14 +70,7 @@ else
fi
fi
-if [[ "$__TargetOS" == OSX ]]; then
- # set default OSX deployment target
- if [[ "$__BuildArch" == x64 ]]; then
- __CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
- else
- __CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 $__CMakeArgs"
- fi
-elif [[ "$__TargetOS" == Android && -z "$ROOTFS_DIR" ]]; then
+if [[ "$__TargetOS" == Android && -z "$ROOTFS_DIR" ]]; then
# Android SDK defaults to c++_static; we only need C support
__CMakeArgs="-DANDROID_STL=none $__CMakeArgs"
elif [[ "$__TargetOS" == iOSSimulator ]]; then