forked from snesrev/zelda3
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsprite_sheets.py
More file actions
640 lines (565 loc) · 22.5 KB
/
Copy pathsprite_sheets.py
File metadata and controls
640 lines (565 loc) · 22.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
from PIL import Image
import sprite_sheet_info
import util
from util import get_bytes, get_words, get_byte, cache
import array
import tables
import sys
override_armor_palette = None
#override_armor_palette = [0x7fff, 0x237e, 0x11b7, 0x369e, 0x14a5, 0x1ff, 0x1078, 0x599d, 0x3647, 0x3b68, 0xa4a, 0x12ef, 0x2a5c, 0x1571, 0x7a18,
# 0x7fff, 0x237e, 0x11b7, 0x369e, 0x14a5, 0x1ff, 0x1078, 0x599d, 0x6980, 0x7691, 0x26b8, 0x437f, 0x2a5c, 0x1199, 0x7a18,
# 0x7fff, 0x237e, 0x11b7, 0x369e, 0x14a5, 0x1ff, 0x1078, 0x599d, 0x1057, 0x457e, 0x6df3, 0xfeb9, 0x2a5c, 0x2227, 0x7a18,
# 0x7fff, 0x237e, 0x11b7, 0x369e, 0x14a5, 0x1ff, 0x1078, 0x3d97, 0x3647, 0x3b68, 0xa4a, 0x12ef, 0x567e, 0x1571, 0x7a18,
# 0, 0x0EFA, 0x7DD1, 0, 0x7F1A, 0x7F1A,0, 0x716E, 0x7DD1, 0x40A7, 0x7DD1, 0x40A7, 0x48E9, 0x50CF, 0x7FFF]
def save_as_png(dimensions, data, fname, palette = None):
img = Image.new('L' if palette == None else 'P', dimensions)
img.putdata(data)
if palette != None:
img.putpalette(palette)
img.save(fname)
def save_as_24bpp_png(dimensions, data, fname):
img = Image.new("RGB", dimensions)
img.putdata(data)
img.save(fname)
@cache
def decode_2bit_tileset(tileset, height = 32, base = 0):
data = util.decomp(tables.kCompSpritePtrs[tileset], get_byte, False)
assert len(data) == 0x400 * height // 32
dst = bytearray(128*height)
def decode_2bit(offs, toffs, base):
for y in range(8):
d0, d1 = data[offs + y * 2], data[offs + y * 2 + 1]
for x in range(8):
t = ((d0 >> x) & 1) * 1 + ((d1 >> x) & 1) * 2
dst[toffs + y * 128 + (7 - x)] = t + base
for i in range(16*height//8):
x = i % 16
y = i // 16
decode_2bit(i * 16, x * 8 + y * 8 * 128, base[i] if isinstance(base, tuple) else base)
return dst
def is_high_3bit_tileset(tileset):
# is 0x5c, 0x5e, 0x5f included or not?
return tileset in (0x52, 0x53, 0x5a, 0x5b, 0x5c, 0x5e, 0x5f)
def get_unpacked_snes_tileset(tileset):
if tileset < 12:
return get_bytes(tables.kCompSpritePtrs[tileset], 0x600)
else:
return util.decomp(tables.kCompSpritePtrs[tileset], get_byte, False)
@cache
def decode_3bit_tileset(tileset):
data = get_unpacked_snes_tileset(tileset)
assert len(data) == 0x600
base = 8 if is_high_3bit_tileset(tileset) else 0
height = 32
dst = bytearray(128*height)
def decode_3bit(offs, toffs):
for y in range(8):
d0, d1, d2 = data[offs + y * 2], data[offs + y * 2 + 1], data[offs + y + 16]
for x in range(8):
t = ((d0 >> x) & 1) * 1 + ((d1 >> x) & 1) * 2 + ((d2 >> x) & 1) * 4
dst[toffs + y * 128 + (7 - x)] = base + t
for i in range(16*height//8):
x, y = i % 16, i // 16
decode_3bit(i * 24, x * 8 + y * 8 * 128)
return dst
def decode_4bit_tileset_link():
height = 448
data = get_bytes(0x108000, 0x800 * height // 32) # only link sprites for now
dst = bytearray(128*height)
def decode_4bit(offs, toffs):
for y in range(8):
d0, d1, d2, d3 = data[offs + y * 2 + 0], data[offs + y * 2 + 1], data[offs + y * 2 + 16], data[offs + y * 2 + 17]
for x in range(8):
t = ((d0 >> x) & 1) * 1 + ((d1 >> x) & 1) * 2 + ((d2 >> x) & 1) * 4 + ((d3 >> x) & 1) * 8
dst[toffs + y * 128 + (7 - x)] = t
for i in range(16*height//8):
x, y = i % 16, i // 16
decode_4bit(i * 32, x * 8 + y * 8 * 128)
return dst
def convert_snes_palette(v):
rr=bytearray()
for x in v:
r, g, b = x & 0x1f, x >> 5 & 0x1f, x >> 10 & 0x1f
rr.extend((r << 3 | r >> 2, g << 3 | g >> 2, b << 3 | b >> 2))
return rr
def convert_int24_palette_to_bytes(v):
rr=bytearray()
for x in v:
rr.extend((x & 0xff, x >> 8 & 0xff, x >> 16 & 0xff))
return rr
def convert_snes_palette_to_int(v):
rr=[]
for x in v:
r, g, b = x & 0x1f, x >> 5 & 0x1f, x >> 10 & 0x1f
rr.append((r << 3 | r >> 2) | (g << 3 | g >> 2) << 8 | (b << 3 | b >> 2) << 16)
return rr
def decode_link_sprites():
kLinkPalette = [0, 0x7fff, 0x237e, 0x11b7, 0x369e, 0x14a5, 0x1ff, 0x1078, 0x599d, 0x3647, 0x3b68, 0xa4a, 0x12ef, 0x2a5c, 0x1571, 0x7a18]
save_as_png((128, 448), decode_4bit_tileset_link(), 'linksprite.png', convert_snes_palette(kLinkPalette))
def get_hud_snes_palette():
hud_palette = get_words(0x9BD660, 64)
palette = [(31 << 10 | 31) for i in range(256)]
for i in range(16):
for j in range(1, 4):
palette[i * 16 + j] = hud_palette[i * 4 + j]
return palette
def decode_hud_icons():
class PaletteUsage:
def __init__(self):
self.data = open('palette_usage.bin', 'rb').read()
def get(self, icon):
usage = self.data[icon]
for j in range(8):
if usage & (1 << j):
return j
return 0
pu = PaletteUsage()
dst = bytearray()
for slot, image_set in enumerate([106, 107, 105]):
tbase = tuple([pu.get(slot * 128 + i) * 16 for i in range(128)])
dst += decode_2bit_tileset(image_set, height = 64, base = tbase)
save_as_png((128, 64 * 3), dst, 'hud_icons.png', convert_snes_palette(get_hud_snes_palette()[:128]))
def get_pt_remapper():
b = util.ROM.get_bytes(0x8EFC09, 121 * 3)
d = {}
for i in range(121):
ch = (i & 0xf) | (i << 1) & 0xe0
d[ch] = b[i*3+0]
d[ch|0x10] = b[i*3+1]
return d
kFontTypes = {
'us' : (0x8e8000, 256, 'font.png', (0x8ECADF, 99)),
'de' : (0xCC6E8, 256, 'font_de.png', (0x8CDECF, 112)),
'fr' : (0xCC6E8, 256, 'font_fr.png', (0x8CDEAF, 112)),
'fr-c' : (0xCD078, 256, 'font_fr_c.png', (0x8CE83F, 112)),
'en' : (0x8E8000, 256, 'font_en.png', (0x8ECAFF, 102)),
'es' : (0x8e8000, 256, 'font_es.png', (0x8ECADF, 99)),
'pl' : (0x8e8000, 256, 'font_pl.png', (0x8ECADF, 99)),
'pt' : (0x8e8000, 256, 'font_pt.png', (0x8ECADF, 121)),
'redux': (0x8e8000, 256, 'font_redux.png', (0x8ECADF, 99)),
'nl': (0x8e8000, 256, 'font_nl.png', (0x8ECADF, 99)),
'sv': (0x8e8000, 256, 'font_sv.png', (0x8ECADF, 99)),
}
def decode_font():
lang = util.ROM.language
def decomp_one_spr_2bit(data, offs, target, toffs, pitch, palette_base):
for y in range(8):
d0, d1 = data[offs + y * 2], data[offs + y * 2 + 1]
for x in range(8):
t = ((d0 >> x) & 1) * 1 + ((d1 >> x) & 1) * 2
target[toffs + y * pitch + (7 - x)] = t + palette_base
ft = kFontTypes[lang]
if lang == 'pt':
W = util.ROM.get_bytes(0x8EFC09, 121 * 3)
W = [W[i*3+2] for i in range(121)]
remapper = get_pt_remapper()
else:
W = get_bytes(*ft[3])
remapper = {}
w = 128 + 15
hi = ft[1] // 32
h = hi * 17
data = get_bytes(ft[0], ft[1] * 16)
dst = bytearray(w * h)
for i in range(ft[1]):
x, y = i % 16, i // 16
pal_base = 6 * 16
base_offs = x * 9 + (y * 8 + (y >> 1)) * w
decomp_one_spr_2bit(data, remapper.get(i, i) * 16, dst, base_offs + w, w, pal_base)
if (y & 1) == 0:
j = (y >> 1) * 16 + x
if j < len(W):
dst[base_offs + W[j] - 1] = 255
pal = convert_snes_palette(get_hud_snes_palette()[:128])
pal.extend([0] * 384)
pal[0], pal[1], pal[2] = 192, 192, 192
pal[255*3+0], pal[255*3+1], pal[255*3+2] = 128, 128, 128
save_as_png((w, h), dst, ft[2], pal)
if lang != 'pt':
assert (data, W) == encode_font_from_png(lang)
def encode_font_from_png(lang):
font_data = Image.open(kFontTypes[lang][2]).tobytes()
def encode_one_spr_2bit(data, offs, target, toffs, pitch):
for y in range(8):
d0, d1 = 0, 0
for x in range(8):
pixel = data[offs + y * pitch + 7 - x]
d0 |= (pixel & 1) << x
d1 |= ((pixel >> 1) & 1) << x
target[toffs + y * 2 + 0], target[toffs + y * 2 + 1] = d0, d1
w = 128 + 15
dst = bytearray(256 * 16)
def get_width(base_offs):
for i in range(8):
if font_data[base_offs + i] == 255:
break
return i + 1
W = bytearray()
for i in range(256):
x, y = i % 16, i // 16
base_offs = x * 9 + (y * 8 + (y >> 1)) * w
if (y & 1) == 0:
W.append(get_width(base_offs))
encode_one_spr_2bit(font_data, base_offs + w, dst, i * 16, w)
chars_per_lang = kFontTypes[lang][3][1]
return dst, W[:chars_per_lang]
# Returns the dungeon palette for the specified palette index
# 0 = lightworld, 1 = darkworld, 2 = dungeon
@cache
def get_palette_subidx(palset_idx, dungeon_or_ow, which_palette):
spmain = 1 if (dungeon_or_ow == 1) else 0
if dungeon_or_ow == 2:
main, sp0l, sp5l, sp6l = tables.kDungPalinfos[palset_idx]
sp0r = (main // 2) + 11
sp6r = 10
else:
sp5l, sp6l = tables.kOwSprPalInfo[palset_idx * 2 : palset_idx * 2 + 2]
sp0l = 3 if dungeon_or_ow == 1 else 1
sp0r = 9 if dungeon_or_ow == 1 else 7
sp6r = 8 if dungeon_or_ow == 1 else 6
pal_defs = (sp0l, sp0r,
spmain, None, spmain, None, spmain, None, None, None,
sp5l, None,
sp6l, sp6r,
None, None)
return pal_defs[which_palette]
@cache
def get_palette_subset(pal_idx, j):
if j == None: j = 0
pal = [0] * 7
if pal_idx == 0: # 0
kPalette_SpriteAux3 = get_words(0x9BD39E, 84)
return kPalette_SpriteAux3[j * 7 : j * 7 + 7]
if pal_idx == 1: # 0R
if j < 11:
kPalette_MiscSprite = get_words(0x9BD446, 77)
return kPalette_MiscSprite[j * 7 : j * 7 + 7]
else:
kPalette_DungBgMain = get_words(0x9BD734, 1800)
return kPalette_DungBgMain[(j - 11) * 90 : (j - 11) * 90 + 7]
if pal_idx in (2, 3, 4, 5, 6, 7, 8, 9):
o = j * 60 + ((pal_idx - 2) >> 1) * 15 + (pal_idx & 1) * 8
kPalette_MainSpr = get_words(0x9BD218, 120)
return kPalette_MainSpr[o : o + 7]
if pal_idx in (10, 12):
kPalette_SpriteAux1 = get_words(0x9BD4E0, 168)
return kPalette_SpriteAux1[j * 7 : j * 7 + 7]
assert pal_idx != 11
if pal_idx == 13:
kPalette_MiscSprite = get_words(0x9BD446, 77)
return kPalette_MiscSprite[j * 7 : j * 7 + 7]
elif pal_idx == 14:
kPalette_ArmorAndGloves = get_words(0x9BD308, 75)
return kPalette_ArmorAndGloves[1:8]
elif pal_idx == 15:
kPalette_ArmorAndGloves = get_words(0x9BD308, 75)
return kPalette_ArmorAndGloves[9:16]
@cache
def get_full_palette(pal_idx, pal_subidx):
rv = []
if pal_idx & 1:
rv.extend([0x00fe00] * 9)
else:
rv.extend([0x00fe00] * 1)
rv.extend(convert_snes_palette_to_int(get_palette_subset(pal_idx, pal_subidx)))
rv += [0xe000e0] * (256 - len(rv))
# change the transparent to teal #008080
for i in range(0, 128, 8):
rv[i] = 0x808000
rv[251] = 0xe0c0c0 # blueish text
rv[252] = 0xc0c0c0 # palette text
rv[253] = 0xf0f0f0 # unallocated
rv[254] = 0x404040 # lines
rv[255] = 0xe0e0e0 # bg
return rv
@cache
def get_font_3x5():
return Image.open('../other/3x5_font.png').tobytes()
def draw_letter3x5(dst, dst_pitch, dx, dy, ch, color):
font = get_font_3x5()
dst_offs = dy * dst_pitch + dx
src_offs = (ord(ch) & 31) * 4 + (ord(ch) // 32) * 6 * 128
for y in range(6):
for x in range(3):
if font[src_offs + y * 128 + x] == 0:
dst[dst_offs + y * dst_pitch + x] = color
def draw_string3x5(dst, dst_pitch, dx, dy, s, color):
for ch in s:
draw_letter3x5(dst, dst_pitch, dx, dy, ch, color)
dx += 4
def convert_to_24bpp(data, palette):
out = [0] * len(data)
for i in range(len(data)):
out[i] = palette[data[i]]
return out
def concat_byte_arrays(ar):
r = bytearray()
for a in ar:
r += a
return r
def fixup_sprite_set_entry(e, e_prev):
sprite_index = int(e.name[:2], 16) if e.name[0] != 'X' else 10000
if e.dungeon_or_ow != 3:
e.tileset = tables.kSpriteTilesets[e.tileset + (64 if e.dungeon_or_ow == 2 else 0)][e.ss_idx]
e.high_palette = is_high_3bit_tileset(e.tileset)
e.skip_header = False
if e.pal_base == None:
if sprite_index < len(tables.kSpriteInit_Flags3):
e.pal_base = (tables.kSpriteInit_Flags3[sprite_index] >> 1) & 7
else:
e.pal_base = 4 # just default to some palette
e.pal_idx = e.pal_base * 2 + e.high_palette
e.pal_subidx = get_palette_subidx(e.palset_idx, e.dungeon_or_ow, e.pal_idx)
if e_prev != None and e_prev.name == e.name and e_prev.pal_idx == e.pal_idx and e_prev.pal_subidx == e.pal_subidx:
e.skip_header = True
# the (pal_idx, pal_subidx) tuple identifies the palette
e.encoded_id = e.pal_base | e.tileset << 3 | e.skip_header << 10 | (e.pal_subidx or 0) << 11
e.encoded_id = e.encoded_id << 8 | ((e.encoded_id + 41) % 255)
BIGW = 148
def save_sprite_set_entry(finaldst, e, master_tilesheets = None):
empty_253 = [253] * 8
def fill_with_empty(dst, dst_offs):
for y in range(8):
o = dst_offs + y * BIGW
dst[o : o + 8] = empty_253
def copy_8x8(dst, dst_offs, src, src_offs, base):
for y in range(8):
for x in range(8):
dst[dst_offs + y * BIGW + x] = src[src_offs + y * 128 + x] + base
def hline(dst, x1, x2, y, color):
for x in range(x1, x2 + 1):
dst[y * BIGW + x] = color
def vline(dst, x, y1, y2, color):
for y in range(y1, y2 + 1):
dst[y * BIGW + x] = color
def fillrect(dst, x1, x2, y1, y2, color):
for y in range(y1, y2 + 1):
hline(dst, x1, x2, y, color)
def encode_id(dst, x, y, v):
while v:
if v & 1:
dst[y * BIGW + x] = 253
x -= 1
v >>= 1
palette = get_full_palette(e.pal_idx, e.pal_subidx)
if not e.skip_header:
pal_subidx = e.pal_subidx
if e.high_palette:
pal_name = '%sR' % e.pal_base
else:
pal_name = '%s' % e.pal_base
if e.pal_base in (1, 2, 3):
assert e.pal_subidx in (0, 1)
pal_subidx = 'LW' if pal_subidx == 0 else 'DW'
if pal_subidx != None:
pal_name = '%s-%s' % (pal_name, pal_subidx)
header = bytearray([255] * BIGW * 9)
draw_string3x5(header, BIGW, 1, 3, e.name[:22], 254)
for i in range(7):
xx = BIGW - 37 + i * 5 - 9
fillrect(header, xx, xx + 4, 3, 7, i + (9 if e.high_palette else 1))
draw_string3x5(header, BIGW, BIGW - 9, 3, '%2s' % e.tileset, 252)
draw_string3x5(header, BIGW, BIGW - 45 - 1 - len(pal_name) * 4, 3, pal_name, 252)
finaldst.extend(convert_to_24bpp(header, palette))
bigdst = bytearray([255] * BIGW * 36)
hline(bigdst, 1, 137, 0, 254)
hline(bigdst, 1, 137, 34, 254)
vline(bigdst, 1, 0, 34, 254)
vline(bigdst, 137, 0, 34, 254)
encode_id(bigdst, 137, 35, e.encoded_id << 9 | 0x55)
src = decode_3bit_tileset(e.tileset) # returns 128x64
for i in range(16*4):
x, y = i % 16, i // 16
dst_offs = (y * 8 + 1 + (y >> 1)) * BIGW + x * 8 + 2 + (x >> 1)
if x & 8: dst_offs
m = e.matrix[y][x]
if m == '.':
fill_with_empty(bigdst, dst_offs)
else:
copy_8x8(bigdst, dst_offs, src, x * 8 + y * 8 * 128, 0)
if master_tilesheets:
master_tilesheets.insert(e.tileset, src, x, y, palette, 0)
# display vram addresses
draw_string3x5(bigdst, BIGW, BIGW - 9, 4, '%Xx' % (e.ss_idx * 0x4), 251)
draw_string3x5(bigdst, BIGW, BIGW - 9, 4 + 17, '%Xx' % (e.ss_idx * 0x4 + 2), 251)
# collapse unused matrix sections
if all(m=='.' for m in e.matrix[0]) and all(m=='.' for m in e.matrix[1]):
del bigdst[1*BIGW:17*BIGW]
elif all(m=='.' for m in e.matrix[2]) and all(m=='.' for m in e.matrix[3]):
del bigdst[18*BIGW:34*BIGW]
if e.skip_header:
draw_string3x5(bigdst, BIGW, BIGW - 9, len(bigdst)//BIGW - 6, '%.2d' % e.tileset, 252)
finaldst.extend(convert_to_24bpp(bigdst, palette))
def fixup_entries():
e_prev = None
for e in sprite_sheet_info.entries:
fixup_sprite_set_entry(e, e_prev)
e_prev = e
class MasterTilesheets:
def __init__(self):
self.sheets = {}
def insert(self, tileset, src, xp, yp, palette, pal_base):
sheet = self.sheets.get(tileset)
if sheet == None:
sheet = (array.array('I', [0x00f000] * 128 * 32), None)
self.sheets[tileset] = sheet
sheet24 = sheet[0]
for y in range(yp * 8, yp * 8 + 8):
for x in range(xp * 8, xp * 8 + 8):
o = y * 128 + x
sheet24[o] = palette[pal_base + src[o]]
def add_verify_8x8(self, tileset, pal_lut, img_data, pitch, dst_pos, src_pos):
# add to the master sheet
sheet = self.sheets.get(tileset)
if sheet == None:
sheet = (array.array('I', [0x00f000] * 128 * 32), bytearray([248] * 128 * 32))
self.sheets[tileset] = sheet
sheet24, sheet8 = sheet[0], sheet[1]
for y in range(8):
for x in range(8):
pixel = img_data[src_pos + y * pitch + x]
o = dst_pos + y * 128 + x
sheet24[o] = pixel
pixel8 = pal_lut.get(pixel)
if pixel8 == None:
raise Exception('Pixel #%.6x not found' % pixel)
if sheet8[o] != 248 and pixel8 != sheet8[o]:
raise Exception('Pixel has more than one value')
sheet8[o] = pixel8
def save_to_all_sheets(self, save_also_8bit = False):
rv = array.array('I')
if save_also_8bit:
rv8 = bytearray()
def extend_with_string_line(text):
header = array.array('I', [0xf0f0f0] * 128 * 8)
draw_string3x5(header, 128, 1, 2, text, 0x404040)
rv.extend(header)
if save_also_8bit:
header8 = bytearray([255] * 128 * 8)
draw_string3x5(header8, 128, 1, 2, text, 254)
rv8.extend(header8)
extend_with_string_line('AUTO GENERATED DO NOT EDIT')
kk = 0
for k in sorted(self.sheets.keys()):
extend_with_string_line('Sheet %d' % k)
rv.extend(self.sheets[k][0])
if save_also_8bit:
rv8.extend(self.sheets[k][1])
if k != kk:
print('Missing %d' % kk)
kk = k + 1
if save_also_8bit:
palette8 = get_full_palette(4, 0)
for i, v in enumerate(convert_snes_palette_to_int(get_palette_subset(5, 0))):
palette8[i + 9] = v
palette8[248] = 0x00f000
save_as_png((128, len(rv)//128), rv8, 'sprites/all_sheets_8bit.png', palette = convert_int24_palette_to_bytes(palette8))
self.verify_identical_to_snes()
save_as_24bpp_png((128, len(rv)//128), rv, 'sprites/all_sheets.png')
def verify_identical_to_snes(self):
for tileset in range(103):
a = self.encode_sheet_in_snes_format(tileset)
b = get_unpacked_snes_tileset(tileset)
if a != b:
print('Sheet %d mismatch' % tileset)
break
# convert a tileset to the 8bit snes format, 24 bytes per tile
def encode_sheet_in_snes_format(self, tileset):
sheet8 = self.sheets[tileset][1]
result = bytearray(24 * 16 * 4)
def encode_into(dst_pos, src_pos):
for y in range(8):
for x in range(8):
b = sheet8[src_pos + 128 * y + 7 - x]
result[dst_pos+2*y] |= (b & 1) << x
result[dst_pos+2*y+1] |= ((b & 2) >> 1) << x
result[dst_pos+y+16] |= ((b & 4) >> 2) << x
for y in range(4):
for x in range(16):
encode_into((y * 16 + x) * 24, y * 8 * 128 + x * 8)
return result
def decode_sprite_sheets():
master_tilesheets = MasterTilesheets()
fixup_entries()
for char in "0123456789ABCDEFX":
dst = []
for e in sprite_sheet_info.entries:
if e.name[0].upper() == char:
save_sprite_set_entry(dst, e, master_tilesheets)
if len(dst):
save_as_24bpp_png((BIGW, len(dst) // BIGW), dst, 'sprites/sprites_%s.png' % char)
master_tilesheets.save_to_all_sheets()
def load_sprite_sheets():
master_tilesheets = MasterTilesheets()
for char in "0123456789ABCDEFX":
img = Image.open('sprites/sprites_%s.png' % char)
img_size = img.size
img_data = array.array('I', (a[0] | a[1] << 8 | a[2] << 16 for a in img.getdata()))
pitch = img.size[0]
def find_next_tag(start_pos):
for i in range(start_pos, len(img_data) - pitch * 2, pitch if start_pos != 0 else 1):
if img_data[i+0] == 0x404040 and img_data[i+pitch] == 0x404040 and \
img_data[i+pitch * 2 + 0] == 0xf0f0f0 and img_data[i+pitch * 2 - 1] == 0xe0e0e0 and \
img_data[i+pitch * 2 - 2] == 0xf0f0f0 and img_data[i+pitch * 2 - 3] == 0xe0e0e0 and \
img_data[i+pitch * 2 - 4] == 0xf0f0f0 and img_data[i+pitch * 2 - 5] == 0xe0e0e0 and \
img_data[i+pitch * 2 - 6] == 0xf0f0f0 and img_data[i+pitch * 2 - 7] == 0xe0e0e0:
return i + pitch * 2
else:
return None
def decode_tag(pos):
r = 0
for i in range(64):
v = img_data[pos - 63 + i]
assert v in (0xe0e0e0, 0xf0f0f0)
r = r * 2 + (v == 0xf0f0f0)
if (r & 0x1ff) != 0x55:
raise Exception('Invalid tag')
r >>= 9
if (((r >> 8) + 41) % 255) != (r & 0xff):
raise Exception('Invalid checksum')
r >>= 8
return r & 7, (r >> 3) & 127, (r >> 10) & 1, (r >> 11) & 31
def determine_image_rects(tag_pos):
h = 1
while (img_data[tag_pos - pitch * (h + 1)] == 0x404040):
h += 1
if h == 19:
if img_data[tag_pos - pitch * 2 - 1] == 0xe0e0e0:
image_rects = ((0, tag_pos - 135 - pitch * 18), )
elif img_data[tag_pos - pitch * 18 - 1] == 0xe0e0e0:
image_rects = ((1, tag_pos - 135 - pitch * 17), )
else:
raise Exception('cant uncompact')
elif h == 35:
image_rects = ((0, tag_pos - 135 - pitch * 34), (1, tag_pos - 135 - pitch * 17))
else:
raise Exception('height not found')
return image_rects, h
def get_pal_lut(tag_pos, is_high):
# read palette colors from the image pixels
pal_lut = {img_data[tag_pos + 5 * i] : i + (9 if is_high else 1) for i in range(7)}
pal_lut[0x808000] = 0 # transparent color
return pal_lut
def is_empty(pos):
return all(img_data[pos+y*pitch+x] == 0xf0f0f0 for x in range(8) for y in range(8))
pal_lut = None
tag_pos = 0
while True:
tag_pos = find_next_tag(tag_pos)
if tag_pos == None:
break
pal_base, tileset, headerless, pal_subidx = decode_tag(tag_pos)
image_rects, box_height = determine_image_rects(tag_pos)
if not headerless:
pal_lut = get_pal_lut(tag_pos - pitch * (box_height + 3) - 34, is_high_3bit_tileset(tileset))
for idx, sheet_pos in image_rects:
for y in range(2):
for x in range(16):
src_pos = sheet_pos + (y * 8 + (y >> 1)) * pitch + (x * 8 + (x >> 1))
dst_pos = (y + idx * 2) * 8 * 128 + x * 8
if not is_empty(src_pos):
master_tilesheets.add_verify_8x8(tileset, pal_lut, img_data, pitch, dst_pos, src_pos)
return master_tilesheets
#if __name__ == "__main__":
# ROM = util.load_rom(sys.argv[1] if len(sys.argv) >= 2 else None, True)
# decode_font()