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It was still skipping the prompt when the player tried to put on a ring
while their ring slots were full of identical rings. It should now prompt
here, as expected.
However, some of the original behavior of this option is difficult to
preserve. There *isn't* any concept of 'different ring slots' anymore to
force the player to choose from when multiple are empty. So, I have edited
the option description to no longer say that it does anything in this case.
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