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| 1 | +// Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style license that can be |
| 3 | +// found in the LICENSE file. |
| 4 | + |
| 5 | +#include <memory> |
| 6 | +#include "flutter/testing/testing.h" |
| 7 | +#include "impeller/core/allocator.h" |
| 8 | +#include "impeller/core/formats.h" |
| 9 | +#include "impeller/core/texture_descriptor.h" |
| 10 | +#include "impeller/geometry/size.h" |
| 11 | +#include "impeller/renderer/testing/mocks.h" |
| 12 | + |
| 13 | +namespace impeller { |
| 14 | +namespace testing { |
| 15 | + |
| 16 | +TEST(AllocatorTest, TextureDescriptorCompatibility) { |
| 17 | + // Size. |
| 18 | + { |
| 19 | + TextureDescriptor desc_a = {.size = ISize(100, 100)}; |
| 20 | + TextureDescriptor desc_b = {.size = ISize(100, 100)}; |
| 21 | + TextureDescriptor desc_c = {.size = ISize(101, 100)}; |
| 22 | + |
| 23 | + ASSERT_EQ(desc_a, desc_b); |
| 24 | + ASSERT_NE(desc_a, desc_c); |
| 25 | + } |
| 26 | + // Storage Mode. |
| 27 | + { |
| 28 | + TextureDescriptor desc_a = {.storage_mode = StorageMode::kDevicePrivate}; |
| 29 | + TextureDescriptor desc_b = {.storage_mode = StorageMode::kDevicePrivate}; |
| 30 | + TextureDescriptor desc_c = {.storage_mode = StorageMode::kHostVisible}; |
| 31 | + |
| 32 | + ASSERT_EQ(desc_a, desc_b); |
| 33 | + ASSERT_NE(desc_a, desc_c); |
| 34 | + } |
| 35 | + // Format. |
| 36 | + { |
| 37 | + TextureDescriptor desc_a = {.format = PixelFormat::kR8G8B8A8UNormInt}; |
| 38 | + TextureDescriptor desc_b = {.format = PixelFormat::kR8G8B8A8UNormInt}; |
| 39 | + TextureDescriptor desc_c = {.format = PixelFormat::kB10G10R10A10XR}; |
| 40 | + |
| 41 | + ASSERT_EQ(desc_a, desc_b); |
| 42 | + ASSERT_NE(desc_a, desc_c); |
| 43 | + } |
| 44 | + // Sample Count. |
| 45 | + { |
| 46 | + TextureDescriptor desc_a = {.sample_count = SampleCount::kCount4}; |
| 47 | + TextureDescriptor desc_b = {.sample_count = SampleCount::kCount4}; |
| 48 | + TextureDescriptor desc_c = {.sample_count = SampleCount::kCount1}; |
| 49 | + |
| 50 | + ASSERT_EQ(desc_a, desc_b); |
| 51 | + ASSERT_NE(desc_a, desc_c); |
| 52 | + } |
| 53 | + // Sample Count. |
| 54 | + { |
| 55 | + TextureDescriptor desc_a = {.type = TextureType::kTexture2DMultisample}; |
| 56 | + TextureDescriptor desc_b = {.type = TextureType::kTexture2DMultisample}; |
| 57 | + TextureDescriptor desc_c = {.type = TextureType::kTexture2D}; |
| 58 | + |
| 59 | + ASSERT_EQ(desc_a, desc_b); |
| 60 | + ASSERT_NE(desc_a, desc_c); |
| 61 | + } |
| 62 | + // Compression. |
| 63 | + { |
| 64 | + TextureDescriptor desc_a = {.compression_type = CompressionType::kLossless}; |
| 65 | + TextureDescriptor desc_b = {.compression_type = CompressionType::kLossless}; |
| 66 | + TextureDescriptor desc_c = {.compression_type = CompressionType::kLossy}; |
| 67 | + |
| 68 | + ASSERT_EQ(desc_a, desc_b); |
| 69 | + ASSERT_NE(desc_a, desc_c); |
| 70 | + } |
| 71 | + // Mip Count. |
| 72 | + { |
| 73 | + TextureDescriptor desc_a = {.mip_count = 1}; |
| 74 | + TextureDescriptor desc_b = {.mip_count = 1}; |
| 75 | + TextureDescriptor desc_c = {.mip_count = 4}; |
| 76 | + |
| 77 | + ASSERT_EQ(desc_a, desc_b); |
| 78 | + ASSERT_NE(desc_a, desc_c); |
| 79 | + } |
| 80 | +} |
| 81 | + |
| 82 | +} // namespace testing |
| 83 | +} // namespace impeller |
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