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base repository: godotengine/godot-docs
base: master
head repository: godotengine/godot-docs
compare: 4.5
- 18 commits
- 22 files changed
- 6 contributors
Commits on Mar 3, 2025
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Commits on Apr 14, 2025
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Merge pull request #10865 from godotengine/master
Update 4.4 branch
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Commits on May 29, 2025
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Commits on Sep 13, 2025
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Merge pull request #11285 from mhilbrunner/update-rtd-version
Update RTD version
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Merge pull request #11287 from mhilbrunner/update-4.5
Update 4.4 to 4.5
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Commits on Sep 15, 2025
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expands the pygments lexer to cover GDScript 2 better
(cherry picked from commit 5ebeb22)
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Document applying updates on MSVC in Compiling for Windows
This is sometimes required to fix compilation errors. (cherry picked from commit fe23e57)
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This also covers how to create custom loggers. - Remove notice on Windows 10 requirement for `print_rich()` in Output panel, since Godot requires Windows 10 as of 4.5. (cherry picked from commit 7b98025)
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Fix code block highlighting in Logging
Some blocks were using syntax highlighting when they shouldn't. (cherry picked from commit 3b11c2f)
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Remove outdated/broken shared library section in Custom modules in C++
- Replace Mono example with GridMap in the introduction, as Mono/.NET is not enabled by default in non-C# builds. - Recommend GDExtension in the beginning, as it's more suited for most use cases that involve C++ as of September 2025. (cherry picked from commit 160aa37)
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Add note about "Naming Version" in 3D model importers
(cherry picked from commit 4688ffc)
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Add documentation on using the Engine compilation configuration editor
(cherry picked from commit 697eabd)
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