|
11 | 11 | Assumed Knowledge |
12 | 12 | ==================================================================================================== |
13 | 13 |
|
| 14 | +Math |
| 15 | +---------------------------------------------------------------------------------------------------- |
| 16 | + |
| 17 | + |
| 18 | +Programming |
| 19 | +---------------------------------------------------------------------------------------------------- |
| 20 | + |
| 21 | + |
| 22 | +Ray Tracing Common |
| 23 | +==================================================================================================== |
| 24 | + |
| 25 | + |
14 | 26 | Ray Tracing in One Weekend |
15 | 27 | ==================================================================================================== |
16 | 28 |
|
17 | 29 |
|
| 30 | +Output an Image |
| 31 | +---------------------------------------------------------------------------------------------------- |
| 32 | + |
| 33 | +The vec3 class |
| 34 | +---------------------------------------------------------------------------------------------------- |
| 35 | + |
| 36 | +Rays, a Simple Camera, and Background |
| 37 | +---------------------------------------------------------------------------------------------------- |
| 38 | + |
| 39 | +Adding a Sphere |
| 40 | +---------------------------------------------------------------------------------------------------- |
| 41 | + |
| 42 | +Surface Normals and Multiple Objects |
| 43 | +---------------------------------------------------------------------------------------------------- |
| 44 | + |
| 45 | +Antialiasing |
| 46 | +---------------------------------------------------------------------------------------------------- |
| 47 | + |
| 48 | +Diffuse Materials |
| 49 | +---------------------------------------------------------------------------------------------------- |
| 50 | + |
| 51 | +Metal |
| 52 | +---------------------------------------------------------------------------------------------------- |
| 53 | + |
| 54 | +Dielectrics |
| 55 | +---------------------------------------------------------------------------------------------------- |
| 56 | + |
| 57 | +Positionable Camera |
| 58 | +---------------------------------------------------------------------------------------------------- |
| 59 | + |
| 60 | +Defocus Blur |
| 61 | +---------------------------------------------------------------------------------------------------- |
| 62 | + |
| 63 | + |
18 | 64 | Ray Tracing: The Next Week |
19 | 65 | ==================================================================================================== |
20 | 66 |
|
21 | 67 |
|
| 68 | +Motion Blur |
| 69 | +---------------------------------------------------------------------------------------------------- |
| 70 | + |
| 71 | +Bounding Volume Hierarchies |
| 72 | +---------------------------------------------------------------------------------------------------- |
| 73 | + |
| 74 | +Solid Textures |
| 75 | +---------------------------------------------------------------------------------------------------- |
| 76 | + |
| 77 | +Perlin Noise |
| 78 | +---------------------------------------------------------------------------------------------------- |
| 79 | + |
| 80 | +Image Texture Mapping |
| 81 | +---------------------------------------------------------------------------------------------------- |
| 82 | + |
| 83 | +Rectangles and Lights |
| 84 | +---------------------------------------------------------------------------------------------------- |
| 85 | + |
| 86 | +Instances |
| 87 | +---------------------------------------------------------------------------------------------------- |
| 88 | + |
| 89 | +Volumes |
| 90 | +---------------------------------------------------------------------------------------------------- |
| 91 | + |
| 92 | + |
22 | 93 | Ray Tracing: The Rest of Your Life |
23 | 94 | ==================================================================================================== |
24 | 95 |
|
25 | 96 |
|
| 97 | +A Simple Monte Carlo Program |
| 98 | +---------------------------------------------------------------------------------------------------- |
| 99 | + |
| 100 | +One Dimensional MC Integration |
| 101 | +---------------------------------------------------------------------------------------------------- |
| 102 | + |
| 103 | +MC Integration on the Sphere of Directions |
| 104 | +---------------------------------------------------------------------------------------------------- |
| 105 | + |
| 106 | +Light Scattering |
| 107 | +---------------------------------------------------------------------------------------------------- |
| 108 | + |
| 109 | +Importance Sampling Materials |
| 110 | +---------------------------------------------------------------------------------------------------- |
| 111 | + |
| 112 | +Generating Random Directions |
| 113 | +---------------------------------------------------------------------------------------------------- |
| 114 | + |
| 115 | +Ortho-normal Bases |
| 116 | +---------------------------------------------------------------------------------------------------- |
| 117 | + |
| 118 | +Sampling Lights Directly |
| 119 | +---------------------------------------------------------------------------------------------------- |
| 120 | + |
| 121 | +Mixture Densities |
| 122 | +---------------------------------------------------------------------------------------------------- |
| 123 | + |
| 124 | +Some Architectural Decisions |
| 125 | +---------------------------------------------------------------------------------------------------- |
| 126 | + |
| 127 | +Cleaning Up pdf Management |
| 128 | +---------------------------------------------------------------------------------------------------- |
| 129 | + |
| 130 | + |
26 | 131 | Tread not, for Here be Dragons |
27 | 132 | ==================================================================================================== |
28 | 133 |
|
| 134 | +Seminal Ray Tracing Papers |
| 135 | +---------------------------------------------------------------------------------------------------- |
| 136 | + |
| 137 | +Materials |
| 138 | +---------------------------------------------------------------------------------------------------- |
| 139 | + |
| 140 | +Re-Using Paths |
| 141 | +---------------------------------------------------------------------------------------------------- |
| 142 | + |
| 143 | +Sampling |
| 144 | +---------------------------------------------------------------------------------------------------- |
| 145 | + |
| 146 | +Optimal MCMC |
| 147 | +---------------------------------------------------------------------------------------------------- |
| 148 | + |
| 149 | +Volumes |
| 150 | +---------------------------------------------------------------------------------------------------- |
| 151 | + |
| 152 | +Denoising |
| 153 | +---------------------------------------------------------------------------------------------------- |
| 154 | + |
| 155 | +Scheduling |
| 156 | +---------------------------------------------------------------------------------------------------- |
| 157 | + |
| 158 | +Traversal |
| 159 | +---------------------------------------------------------------------------------------------------- |
| 160 | + |
29 | 161 |
|
30 | 162 | Weep not, For there are Infinite Worlds to Conquer |
31 | 163 | ==================================================================================================== |
32 | 164 |
|
| 165 | +Machine Learned Denoising |
| 166 | +---------------------------------------------------------------------------------------------------- |
| 167 | + |
| 168 | +Ray Marching |
| 169 | +---------------------------------------------------------------------------------------------------- |
| 170 | + |
| 171 | +Production |
| 172 | +---------------------------------------------------------------------------------------------------- |
| 173 | + |
| 174 | + |
33 | 175 |
|
34 | 176 | <!-- Markdeep: https://casual-effects.com/markdeep/ --> |
35 | 177 | <link rel='stylesheet' href='../style/book.css'> |
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