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Filled out the skeleton for FurtherReading
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books/FurtherReading.html

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Assumed Knowledge
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Math
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Programming
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Ray Tracing Common
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Ray Tracing in One Weekend
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Output an Image
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The vec3 class
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Rays, a Simple Camera, and Background
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Adding a Sphere
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Surface Normals and Multiple Objects
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Antialiasing
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Diffuse Materials
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Metal
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Dielectrics
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Positionable Camera
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Defocus Blur
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Ray Tracing: The Next Week
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Motion Blur
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Bounding Volume Hierarchies
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Solid Textures
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Perlin Noise
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Image Texture Mapping
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Rectangles and Lights
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Instances
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Volumes
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Ray Tracing: The Rest of Your Life
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A Simple Monte Carlo Program
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One Dimensional MC Integration
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MC Integration on the Sphere of Directions
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Light Scattering
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Importance Sampling Materials
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Generating Random Directions
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Ortho-normal Bases
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Sampling Lights Directly
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Mixture Densities
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Some Architectural Decisions
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Cleaning Up pdf Management
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Tread not, for Here be Dragons
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Seminal Ray Tracing Papers
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Materials
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Re-Using Paths
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Sampling
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Optimal MCMC
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Volumes
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Denoising
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Scheduling
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Traversal
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Weep not, For there are Infinite Worlds to Conquer
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Machine Learned Denoising
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Ray Marching
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Production
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<!-- Markdeep: https://casual-effects.com/markdeep/ -->
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<link rel='stylesheet' href='../style/book.css'>

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