|
| 1 | +# ----------------------------------------------------------------------------- |
| 2 | +# |
| 3 | +# 8 Ball Pool |
| 4 | +# Language - Python |
| 5 | +# Modules - pygame, sys, random, math |
| 6 | +# |
| 7 | +# Controls - Mouse, the length of Stick is propotional to Force applied |
| 8 | +# |
| 9 | +# By - Jatin Kumar Mandav |
| 10 | +# |
| 11 | +# Website - https://jatinmandav.wordpress.com |
| 12 | +# |
| 13 | +# YouTube Channel - https://www.youtube.com/channel/UCdpf6Lz3V357cIZomPwjuFQ |
| 14 | +# Twitter - @jatinmandav |
| 15 | +# |
| 16 | +# ----------------------------------------------------------------------------- |
| 17 | + |
| 18 | +import pygame |
| 19 | +import sys |
| 20 | +from math import * |
| 21 | +import random |
| 22 | + |
| 23 | +pygame.init() |
| 24 | +width = 660 |
| 25 | +height = 360 |
| 26 | +outerHeight = 400 |
| 27 | +margin = 30 |
| 28 | +display = pygame.display.set_mode((width, outerHeight)) |
| 29 | +pygame.display.set_caption("8 Ball Pool") |
| 30 | +clock = pygame.time.Clock() |
| 31 | + |
| 32 | +background = (51, 51, 51) |
| 33 | +white = (236, 240, 241) |
| 34 | + |
| 35 | +gray = (123, 125, 125) |
| 36 | + |
| 37 | +black = (23, 32, 42) |
| 38 | +yellow = (244, 208, 63) |
| 39 | +blue = (52, 152, 219) |
| 40 | +red = (203, 67, 53) |
| 41 | +purple = (136, 78, 160) |
| 42 | +orange = (230, 126, 34) |
| 43 | +green = (40, 180, 99) |
| 44 | +brown = (100, 30, 22) |
| 45 | +stickColor = (249, 231, 159) |
| 46 | + |
| 47 | +colors = [yellow, blue, red, purple, orange, green, brown, black, yellow, blue, red, purple, orange, green, brown] |
| 48 | + |
| 49 | +balls = [] |
| 50 | +noBalls = 15 |
| 51 | +radius = 10 |
| 52 | +friction = 0.005 |
| 53 | + |
| 54 | +# Ball Class |
| 55 | +class Ball: |
| 56 | + def __init__(self, x, y, speed, color, angle, ballNum): |
| 57 | + self.x = x + radius |
| 58 | + self.y = y + radius |
| 59 | + self.color = color |
| 60 | + self.angle = angle |
| 61 | + self.speed = speed |
| 62 | + self.ballNum = ballNum |
| 63 | + self.font = pygame.font.SysFont("Agency FB", 10) |
| 64 | + |
| 65 | + # Draws Balls on Display Window |
| 66 | + def draw(self, x, y): |
| 67 | + pygame.draw.ellipse(display, self.color, (x - radius, y - radius, radius*2, radius*2)) |
| 68 | + if self.color == black or self.ballNum == "cue": |
| 69 | + ballNo = self.font.render(str(self.ballNum), True, white) |
| 70 | + else: |
| 71 | + ballNo = self.font.render(str(self.ballNum), True, black) |
| 72 | + |
| 73 | + if self.ballNum > 9: |
| 74 | + display.blit(ballNo, (x - 6, y - 5)) |
| 75 | + else: |
| 76 | + display.blit(ballNo, (x - 5, y - 5)) |
| 77 | + |
| 78 | + # Moves the Ball around the Screen |
| 79 | + def move(self): |
| 80 | + self.speed -= friction |
| 81 | + if self.speed <= 0: |
| 82 | + self.speed = 0 |
| 83 | + self.x = self.x + self.speed*cos(radians(self.angle)) |
| 84 | + self.y = self.y + self.speed*sin(radians(self.angle)) |
| 85 | + |
| 86 | + if not (self.x < width - radius - margin): |
| 87 | + self.x = width - radius - margin |
| 88 | + self.angle = 180 - self.angle |
| 89 | + if not(radius + margin < self.x): |
| 90 | + self.x = radius + margin |
| 91 | + self.angle = 180 - self.angle |
| 92 | + if not (self.y < height - radius - margin): |
| 93 | + self.y = height - radius - margin |
| 94 | + self.angle = 360 - self.angle |
| 95 | + if not(radius + margin < self.y): |
| 96 | + self.y = radius + margin |
| 97 | + self.angle = 360 - self.angle |
| 98 | + |
| 99 | +# Pocket Class |
| 100 | +class Pockets: |
| 101 | + def __init__(self, x, y, color): |
| 102 | + self.r = margin/2 |
| 103 | + self.x = x + self.r + 10 |
| 104 | + self.y = y + self.r + 10 |
| 105 | + self.color = color |
| 106 | + |
| 107 | + # Draws the Pockets on Pygame Window |
| 108 | + def draw(self): |
| 109 | + pygame.draw.ellipse(display, self.color, (self.x - self.r, self.y - self.r, self.r*2, self.r*2)) |
| 110 | + |
| 111 | + # Checks if ball has entered the Hole |
| 112 | + def checkPut(self): |
| 113 | + global balls |
| 114 | + ballsCopy = balls[:] |
| 115 | + for i in range(len(balls)): |
| 116 | + dist = ((self.x - balls[i].x)**2 + (self.y - balls[i].y)**2)**0.5 |
| 117 | + if dist < self.r + radius: |
| 118 | + if balls[i] in ballsCopy: |
| 119 | + if balls[i].ballNum == 8: |
| 120 | + gameOver() |
| 121 | + else: |
| 122 | + ballsCopy.remove(balls[i]) |
| 123 | + |
| 124 | + balls = ballsCopy[:] |
| 125 | + |
| 126 | +# Cue Stick Class |
| 127 | +class CueStick: |
| 128 | + def __init__(self, x, y, length, color): |
| 129 | + self.x = x |
| 130 | + self.y = y |
| 131 | + self.length = length |
| 132 | + self.color = color |
| 133 | + self.tangent = 0 |
| 134 | + |
| 135 | + # Applies force to Cue Ball |
| 136 | + def applyForce(self, cueBall, force): |
| 137 | + cueBall.angle = self.tangent |
| 138 | + cueBall.speed = force |
| 139 | + |
| 140 | + # Draws Cue Stick on Pygame Window |
| 141 | + def draw(self, cuex, cuey): |
| 142 | + self.x, self.y = pygame.mouse.get_pos() |
| 143 | + self.tangent = (degrees(atan2((cuey - self.y), (cuex - self.x)))) |
| 144 | + pygame.draw.line(display, white, (cuex + self.length*cos(radians(self.tangent)), cuey + self.length*sin(radians(self.tangent))), (cuex, cuey), 1) |
| 145 | + pygame.draw.line(display, self.color, (self.x, self.y), (cuex, cuey), 3) |
| 146 | + |
| 147 | + |
| 148 | +# Checks Collision |
| 149 | +def collision(ball1, ball2): |
| 150 | + dist = ((ball1.x - ball2.x)**2 + (ball1.y - ball2.y)**2)**0.5 |
| 151 | + if dist <= radius*2: |
| 152 | + return True |
| 153 | + else: |
| 154 | + return False |
| 155 | + |
| 156 | +# Checks if Cue Ball hits any Ball |
| 157 | +def checkCueCollision(cueBall): |
| 158 | + for i in range(len(balls)): |
| 159 | + if collision(cueBall, balls[i]): |
| 160 | + if balls[i].x == cueBall.x: |
| 161 | + angleIncline = 2*90 |
| 162 | + else: |
| 163 | + u1 = balls[i].speed |
| 164 | + u2 = cueBall.speed |
| 165 | + |
| 166 | + balls[i].speed = ((u1*cos(radians(balls[i].angle)))**2 + (u2*sin(radians(cueBall.angle)))**2)**0.5 |
| 167 | + cueBall.speed = ((u2*cos(radians(cueBall.angle)))**2 + (u1*sin(radians(balls[i].angle)))**2)**0.5 |
| 168 | + |
| 169 | + tangent = degrees((atan((balls[i].y - cueBall.y)/(balls[i].x - cueBall.x)))) + 90 |
| 170 | + angle = tangent + 90 |
| 171 | + |
| 172 | + balls[i].angle = (2*tangent - balls[i].angle) |
| 173 | + cueBall.angle = (2*tangent - cueBall.angle) |
| 174 | + |
| 175 | + balls[i].x += (balls[i].speed)*sin(radians(angle)) |
| 176 | + balls[i].y -= (balls[i].speed)*cos(radians(angle)) |
| 177 | + cueBall.x -= (cueBall.speed)*sin(radians(angle)) |
| 178 | + cueBall.y += (cueBall.speed)*cos(radians(angle)) |
| 179 | + |
| 180 | + |
| 181 | +# Checks Collision Between Balls |
| 182 | +def checkCollision(): |
| 183 | + for i in range(len(balls)): |
| 184 | + for j in range(len(balls) - 1, i, -1): |
| 185 | + if collision(balls[i], balls[j]): |
| 186 | + if balls[i].x == balls[j].x: |
| 187 | + angleIncline = 2*90 |
| 188 | + else: |
| 189 | + u1 = balls[i].speed |
| 190 | + u2 = balls[j].speed |
| 191 | + |
| 192 | + balls[i].speed = ((u1*cos(radians(balls[i].angle)))**2 + (u2*sin(radians(balls[j].angle)))**2)**0.5 |
| 193 | + balls[j].speed = ((u2*cos(radians(balls[j].angle)))**2 + (u1*sin(radians(balls[i].angle)))**2)**0.5 |
| 194 | + |
| 195 | + tangent = degrees((atan((balls[i].y - balls[j].y)/(balls[i].x - balls[j].x)))) + 90 |
| 196 | + angle = tangent + 90 |
| 197 | + |
| 198 | + balls[i].angle = (2*tangent - balls[i].angle) |
| 199 | + balls[j].angle = (2*tangent - balls[j].angle) |
| 200 | + |
| 201 | + balls[i].x += (balls[i].speed)*sin(radians(angle)) |
| 202 | + balls[i].y -= (balls[i].speed)*cos(radians(angle)) |
| 203 | + balls[j].x -= (balls[j].speed)*sin(radians(angle)) |
| 204 | + balls[j].y += (balls[j].speed)*cos(radians(angle)) |
| 205 | + |
| 206 | +def border(): |
| 207 | + pygame.draw.rect(display, gray, (0, 0, width, 30)) |
| 208 | + pygame.draw.rect(display, gray, (0, 0, 30, height)) |
| 209 | + pygame.draw.rect(display, gray, (width - 30, 0, width, height)) |
| 210 | + pygame.draw.rect(display, gray, (0, height - 30, width, height)) |
| 211 | + |
| 212 | +def score(): |
| 213 | + font = pygame.font.SysFont("Agency FB", 30) |
| 214 | + |
| 215 | + pygame.draw.rect(display, (51, 51, 51), (0, height, width, outerHeight)) |
| 216 | + for i in range(len(balls)): |
| 217 | + balls[i].draw((i + 1)*2*(radius + 1), height + radius + 10) |
| 218 | + |
| 219 | + text = font.render("Remaining Balls: " + str(len(balls)), True, stickColor) |
| 220 | + display.blit(text, (width/2 + 50, height + radius/2)) |
| 221 | + |
| 222 | + |
| 223 | +def reset(): |
| 224 | + global balls, noBalls |
| 225 | + noBalls = 15 |
| 226 | + balls = [] |
| 227 | + |
| 228 | + s = 70 |
| 229 | + |
| 230 | + b1 = Ball(s, height/2 - 4*radius, 0, colors[0], 0, 1) |
| 231 | + b2 = Ball(s + 2*radius, height/2 - 3*radius, 0, colors[1], 0, 2) |
| 232 | + b3 = Ball(s, height/2 - 2*radius, 0, colors[2], 0, 3) |
| 233 | + b4 = Ball(s + 4*radius, height/2 - 2*radius, 0, colors[3], 0, 4) |
| 234 | + b5 = Ball(s + 2*radius, height/2 - 1*radius, 0, colors[4], 0, 5) |
| 235 | + b6 = Ball(s, height/2, 0, colors[5], 0, 6) |
| 236 | + b7 = Ball(s + 6*radius, height/2 - 1*radius, 0, colors[6], 0, 7) |
| 237 | + b8 = Ball(s + 4*radius, height/2, 0, colors[7], 0, 8) |
| 238 | + b9 = Ball(s + 8*radius, height/2, 0, colors[8], 0, 9) |
| 239 | + b10 = Ball(s + 6*radius, height/2 + 1*radius, 0, colors[9], 0, 10) |
| 240 | + b11 = Ball(s + 2*radius, height/2 + 1*radius, 0, colors[10], 0, 11) |
| 241 | + b12 = Ball(s, height/2 + 2*radius, 0, colors[11], 0, 12) |
| 242 | + b13 = Ball(s + 4*radius, height/2 + 2*radius, 0, colors[12], 0, 13) |
| 243 | + b14 = Ball(s + 2*radius, height/2 + 3*radius, 0, colors[13], 0, 14) |
| 244 | + b15 = Ball(s, height/2 + 4*radius, 0, colors[14], 0, 15) |
| 245 | + |
| 246 | + balls.append(b1) |
| 247 | + balls.append(b2) |
| 248 | + balls.append(b3) |
| 249 | + balls.append(b4) |
| 250 | + balls.append(b5) |
| 251 | + balls.append(b6) |
| 252 | + balls.append(b7) |
| 253 | + balls.append(b8) |
| 254 | + balls.append(b9) |
| 255 | + balls.append(b10) |
| 256 | + balls.append(b11) |
| 257 | + balls.append(b12) |
| 258 | + balls.append(b13) |
| 259 | + balls.append(b14) |
| 260 | + balls.append(b15) |
| 261 | + |
| 262 | + |
| 263 | + |
| 264 | +def gameOver(): |
| 265 | + font = pygame.font.SysFont("Agency FB", 75) |
| 266 | + if len(balls) == 0: |
| 267 | + text = font.render("You Won!", True, (133, 193, 233)) |
| 268 | + else: |
| 269 | + text = font.render("You Lost! Black in Hole!", True, (241, 148, 138)) |
| 270 | + |
| 271 | + while True: |
| 272 | + for event in pygame.event.get(): |
| 273 | + if event.type == pygame.QUIT: |
| 274 | + close() |
| 275 | + if event.type == pygame.KEYDOWN: |
| 276 | + if event.key == pygame.K_q: |
| 277 | + close() |
| 278 | + |
| 279 | + if event.key == pygame.K_r: |
| 280 | + poolTable() |
| 281 | + display.blit(text, (50, height/2)) |
| 282 | + |
| 283 | + pygame.display.update() |
| 284 | + clock.tick() |
| 285 | + |
| 286 | +def close(): |
| 287 | + pygame.quit() |
| 288 | + sys.exit() |
| 289 | + |
| 290 | +# Main Function |
| 291 | +def poolTable(): |
| 292 | + loop = True |
| 293 | + |
| 294 | + reset() |
| 295 | + |
| 296 | + noPockets = 6 |
| 297 | + pockets = [] |
| 298 | + |
| 299 | + p1 = Pockets(0, 0, black) |
| 300 | + p2 = Pockets(width/2 - p1.r*2, 0, black) |
| 301 | + p3 = Pockets(width - p1.r - margin - 5, 0, black) |
| 302 | + p4 = Pockets(0, height - margin - 5 - p1.r, black) |
| 303 | + p5 = Pockets(width/2 - p1.r*2, height - margin - 5 - p1.r, black) |
| 304 | + p6 = Pockets(width - p1.r - margin - 5, height - margin - 5 - p1.r, black) |
| 305 | + |
| 306 | + pockets.append(p1) |
| 307 | + pockets.append(p2) |
| 308 | + pockets.append(p3) |
| 309 | + pockets.append(p4) |
| 310 | + pockets.append(p5) |
| 311 | + pockets.append(p6) |
| 312 | + |
| 313 | + cueBall = Ball(width/2, height/2, 0, white, 0, "cue") |
| 314 | + cueStick = CueStick(0, 0, 100, stickColor) |
| 315 | + |
| 316 | + |
| 317 | + start = 0 |
| 318 | + end = 0 |
| 319 | + |
| 320 | + while loop: |
| 321 | + for event in pygame.event.get(): |
| 322 | + if event.type == pygame.QUIT: |
| 323 | + close() |
| 324 | + if event.type == pygame.KEYDOWN: |
| 325 | + if event.key == pygame.K_q: |
| 326 | + close() |
| 327 | + |
| 328 | + if event.key == pygame.K_r: |
| 329 | + poolTable() |
| 330 | + |
| 331 | + if event.type == pygame.MOUSEBUTTONDOWN: |
| 332 | + start = [cueBall.x, cueBall.y] |
| 333 | + x, y = pygame.mouse.get_pos() |
| 334 | + end = [x ,y] |
| 335 | + dist = ((start[0] - end[0])**2 + (start[1] - end[1])**2)**0.5 |
| 336 | + force = dist/10.0 |
| 337 | + if force > 10: |
| 338 | + force = 10 |
| 339 | + |
| 340 | + cueStick.applyForce(cueBall, force) |
| 341 | + |
| 342 | + |
| 343 | + display.fill(background) |
| 344 | + |
| 345 | + cueBall.draw(cueBall.x, cueBall.y) |
| 346 | + cueBall.move() |
| 347 | + |
| 348 | + if not (cueBall.speed > 0): |
| 349 | + |
| 350 | + cueStick.draw(cueBall.x, cueBall.y) |
| 351 | + |
| 352 | + for i in range(len(balls)): |
| 353 | + balls[i].draw(balls[i].x, balls[i].y) |
| 354 | + |
| 355 | + for i in range(len(balls)): |
| 356 | + balls[i].move() |
| 357 | + |
| 358 | + checkCollision() |
| 359 | + checkCueCollision(cueBall) |
| 360 | + border() |
| 361 | + |
| 362 | + for i in range(noPockets): |
| 363 | + pockets[i].draw() |
| 364 | + |
| 365 | + for i in range(noPockets): |
| 366 | + pockets[i].checkPut() |
| 367 | + |
| 368 | + if len(balls) == 1 and balls[0].ballNum == 8: |
| 369 | + gameOver() |
| 370 | + |
| 371 | + score() |
| 372 | + |
| 373 | + pygame.display.update() |
| 374 | + clock.tick(60) |
| 375 | + |
| 376 | +poolTable() |
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