-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscene.py
More file actions
83 lines (67 loc) · 2.73 KB
/
scene.py
File metadata and controls
83 lines (67 loc) · 2.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
from manim import *
# To run the scenes below, use command `uv run manim -pql scene.py SquareToCircle`
# `ql` for low quality for prototyping, `qh` for 60 fps 1080p render
class SquareToCircle(Scene):
def construct(self):
circle = Circle() # create a circle
circle.set_fill(PINK, opacity=0.5) # set color and transparency
square = Square() # create a square
square.rotate(PI / 4) # rotate a certain amount
self.play(Create(square)) # animate the creation of the square
self.play(Transform(square, circle)) # interpolate the square into the circle
self.play(FadeOut(square)) # fade out animation
class SquareAndCircle(Scene):
def construct(self):
circle = Circle() # create a circle
circle.set_fill(PINK, opacity=0.5) # set the color and transparency
square = Square() # create a square
square.set_fill(BLUE, opacity=0.5) # set the color and transparency
square.next_to(circle, RIGHT, buff=0.5) # set the position
self.play(Create(circle), Create(square)) # show the shapes on screen
class AnimatedSquareToCircle(Scene):
def construct(self):
circle = Circle() # create a circle
square = Square() # create a square
self.play(Create(square)) # show the square on screen
self.play(square.animate.rotate(PI / 4)) # rotate the square
self.play(Transform(square, circle)) # transform the square into a circle
self.play(
square.animate.set_fill(PINK, opacity=0.5)
) # color the circle on screen
class DifferentRotations(Scene):
def construct(self):
left_square = Square(color=BLUE, fill_opacity=0.7).shift(2 * LEFT)
right_square = Square(color=GREEN, fill_opacity=0.7).shift(2 * RIGHT)
self.play(
left_square.animate.rotate(PI), Rotate(right_square, angle=PI), run_time=2
)
self.wait()
# `Transform` vs `ReplacementTransform`
class TwoTransforms(Scene):
def transform(self):
a = Circle()
b = Square()
c = Triangle()
self.play(Transform(a, b))
self.play(Transform(a, c))
self.play(FadeOut(a))
def replacement_transform(self):
a = Circle()
b = Square()
c = Triangle()
self.play(ReplacementTransform(a, b))
self.play(ReplacementTransform(b, c))
self.play(FadeOut(c))
def construct(self):
self.transform()
self.wait(0.5) # wait for 0.5 seconds
self.replacement_transform()
class TransformCycle(Scene):
def construct(self):
a = Circle()
t1 = Square()
t2 = Triangle()
self.add(a)
self.wait()
for t in [t1,t2]:
self.play(Transform(a,t))