A simple agent-based free market simulator engine.
This engine consists of various "Agents" trading commodities, with emergent free-floating prices that rise and fall according to the laws of supply and demand.
The eventual goal is to create an open-source "Economics engine" for games and simulations, much like contemporary open-source "Physics engines."
Based on "Emergent Economies for Role Playing Games" by Jonathon Doran and Ian Parberry.
Source: Procedural Content Generation
- Read this: Getting Started with OpenFL
- Open a command-line, navigate to bazaarBot's directory
- Run "openfl build flash" to compile for flash
- Run "openfl build windows" to compile for cpp/windows
- Binaries will appear in the Export/ folder