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9 | 9 | import lgsvl |
10 | 10 |
|
11 | 11 | sim = lgsvl.Simulator(os.environ.get("SIMULATOR_HOST", "127.0.0.1"), 8181) |
12 | | -if sim.current_scene == "SanFrancisco": |
| 12 | +if sim.current_scene == "BorregasAve": |
13 | 13 | sim.reset() |
14 | 14 | else: |
15 | | - sim.load("SanFrancisco") |
| 15 | + sim.load("BorregasAve") |
16 | 16 |
|
17 | 17 | spawns = sim.get_spawn() |
18 | 18 |
|
19 | 19 | state = lgsvl.AgentState() |
20 | | -state.transform = spawns[1] |
21 | | -a = sim.add_agent("XE_Rigged-apollo", lgsvl.AgentType.EGO, state) |
| 20 | +state.transform = spawns[0] |
| 21 | +a = sim.add_agent("Jaguar2015XE (Apollo 3.5)", lgsvl.AgentType.EGO, state) |
22 | 22 |
|
23 | 23 | state = lgsvl.AgentState() |
24 | | -state.transform = spawns[1] |
| 24 | +state.transform = spawns[0] |
25 | 25 |
|
26 | | -sx = spawns[1].position.x |
27 | | -sz = spawns[1].position.z |
| 26 | +sx = spawns[0].position.x |
| 27 | +sz = spawns[0].position.z |
28 | 28 |
|
29 | | -# 10 meters ahead, on right lane |
30 | | -state.transform.position.x = sx - 10.0 |
31 | | -#state.transform.position.z = sz + 6.0 |
| 29 | +# 10 meters ahead, on left lane |
| 30 | +state.transform.position.z = sz + 10.0 |
32 | 31 |
|
33 | 32 | npc1 = sim.add_agent("Sedan", lgsvl.AgentType.NPC, state) |
34 | 33 |
|
35 | 34 | state = lgsvl.AgentState() |
36 | | -state.transform = spawns[1] |
| 35 | +state.transform = spawns[0] |
37 | 36 |
|
38 | | -# 10 meters ahead, on left lane |
39 | | -state.transform.position.x = sx - 10.0 |
40 | | -state.transform.position.z = sz - 4.0 |
| 37 | +# 10 meters ahead, on right lane |
| 38 | +state.transform.position.x = sx + 4.0 |
| 39 | +state.transform.position.z = sz + 10.0 |
41 | 40 |
|
42 | 41 | npc2 = sim.add_agent("SUV", lgsvl.AgentType.NPC, state) |
43 | 42 |
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