diff --git a/.vscode/dictionaries/proper-names.txt b/.vscode/dictionaries/proper-names.txt index ede18e37ca5e085..7c4a3a296500713 100644 --- a/.vscode/dictionaries/proper-names.txt +++ b/.vscode/dictionaries/proper-names.txt @@ -627,6 +627,7 @@ wisedog Wolenetz Wrox XAMPP +Xandar Xavi Xiluodu Xiowan diff --git a/.vscode/dictionaries/terms-abbreviations.txt b/.vscode/dictionaries/terms-abbreviations.txt index e20bae2cfe88057..162c3604a33c277 100644 --- a/.vscode/dictionaries/terms-abbreviations.txt +++ b/.vscode/dictionaries/terms-abbreviations.txt @@ -304,6 +304,7 @@ ICANN ICNS iconset idents +IDOR IERS IMSC Indo-Pacific diff --git a/files/en-us/games/techniques/3d_on_the_web/glsl_shaders/index.md b/files/en-us/games/techniques/3d_on_the_web/glsl_shaders/index.md index db5836a14a87359..d2770ee8f33af8d 100644 --- a/files/en-us/games/techniques/3d_on_the_web/glsl_shaders/index.md +++ b/files/en-us/games/techniques/3d_on_the_web/glsl_shaders/index.md @@ -5,7 +5,7 @@ page-type: guide sidebar: games --- -Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are [several kinds of shaders](https://www.khronos.org/opengl/wiki/Shader), but two are commonly used to create graphics on the web: Vertex Shaders and Fragment (Pixel) Shaders. Vertex Shaders transform shape positions into 3D drawing coordinates. Fragment Shaders compute the renderings of a shape's colors and other attributes. +Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are [several kinds of shaders](https://wikis.khronos.org/opengl/Shader), but two are commonly used to create graphics on the web: Vertex Shaders and Fragment (Pixel) Shaders. Vertex Shaders transform shape positions into 3D drawing coordinates. Fragment Shaders compute the renderings of a shape's colors and other attributes. GLSL is not as intuitive as JavaScript. GLSL is strongly typed and there is a lot of math involving vectors and matrices. It can get very complicated — very quickly. In this article we will make a simple code example that renders a cube. To speed up the background code we will be using the Three.js API. diff --git a/files/en-us/learn_web_development/core/accessibility/html/index.md b/files/en-us/learn_web_development/core/accessibility/html/index.md index e0f1b247c1d9214..dd4ddee1e5fa0e3 100644 --- a/files/en-us/learn_web_development/core/accessibility/html/index.md +++ b/files/en-us/learn_web_development/core/accessibility/html/index.md @@ -21,7 +21,7 @@ A great deal of web content can be made accessible just by making sure the corre