From 0bd01411db7327a34af75815082338d245ed42b8 Mon Sep 17 00:00:00 2001 From: ikpil Date: Wed, 29 Nov 2023 23:38:38 +0900 Subject: [PATCH] Add DotRecast in AI & Pathfinding Section MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - https://github.com/ikpil/DotRecast DotRecast is a port of Recast & Detour, a navigation mesh toolset for games, to the C# language. It is useful for game developers who want to use C# servers, C# projects, or Unity3D for their games. DotRecast allows you to generate and use navigation meshes for pathfinding and spatial reasoning in your game world. You can also customize the navmesh generation and runtime navigation systems to suit your specific game’s needs. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 07eaf73..15dfe2e 100644 --- a/README.md +++ b/README.md @@ -71,6 +71,7 @@ Navigation: * [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh. * [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm. * [GOAP](https://github.com/crashkonijn/GOAP) - Multithreaded Goal Oriented Action Planner for Unity. +* [DotRecast](https://github.com/ikpil/DotRecast) - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#. ## Physics * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity.