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Server.java
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70 lines (59 loc) · 2.59 KB
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package HandGame;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
private static int port = 9004;
private static String player1Name;
private static String player2Name;
private static Socket player1Socket;
private static Socket player2Socket;
private static PrintWriter out1;
private static PrintWriter out2;
public static void main(String[] args) {
try (ServerSocket serverSocket = new ServerSocket(port)) {
System.out.println("서버 시작됨. 클라이언트 연결 대기 중...");
player1Socket = serverSocket.accept();
System.out.println("플레이어 1 연결됨");
out1 = new PrintWriter(player1Socket.getOutputStream(), true);
BufferedReader in1 = new BufferedReader(new InputStreamReader(player1Socket.getInputStream()));
out1.println("isPlayer1"); // 첫 번째 클라이언트가 Player1임을 알림
player2Socket = serverSocket.accept();
System.out.println("플레이어 2 연결됨");
out2 = new PrintWriter(player2Socket.getOutputStream(), true);
BufferedReader in2 = new BufferedReader(new InputStreamReader(player2Socket.getInputStream()));
// 플레이어 1 이름 수신
player1Name = in1.readLine();
// 플레이어 2 이름 수신
player2Name = in2.readLine();
// 서로의 이름을 각 플레이어에게 전송
out1.println("PLAYER2:" + player2Name);
out2.println("PLAYER2:" + player1Name);
// 클라이언트의 메시지를 처리하는 스레드 시작
new Thread(() -> handleClient(player1Socket, in1, out2)).start();
new Thread(() -> handleClient(player2Socket, in2, out1)).start();
} catch (IOException e) {
e.printStackTrace();
}
}
private static void handleClient(Socket socket, BufferedReader in, PrintWriter out) {
try {
String message;
while ((message = in.readLine()) != null) {
System.out.println("Received: " + message);
out.println(message);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}