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[SerializeField][Tooltip("Scale image if Unity and capture resolution don't match (can introduce frame dropping, not recommended)")]EResizeModeResizeMode=EResizeMode.DisabledShowMessage;
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[SerializeField][Tooltip("Scale image if Unity and capture resolution don't match (can introduce frame dropping, not recommended)")]EResizeModeResizeMode=EResizeMode.Disabled;
caseECaptureSendResult.WARNING_FRAMESKIP:if(!HideWarnings)Debug.LogWarning("[UnityCapture] Capture device did skip a frame read, capture frame rate will not match render frame rate.");break;
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caseECaptureSendResult.WARNING_CAPTUREINACTIVE:if(!HideWarnings)Debug.LogWarning("[UnityCapture] Capture device is inactive");break;
caseECaptureSendResult.ERROR_TOOLARGERESOLUTION:Debug.LogError("[UnityCapture] Render resolution is too large to send to capture device");break;
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caseECaptureSendResult.ERROR_TEXTUREFORMAT:Debug.LogError("[UnityCapture] Render texture format is unsupported (make sure the main camera has 'Allow HDR' set to off)");break;
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caseECaptureSendResult.ERROR_TEXTUREFORMAT:Debug.LogError("[UnityCapture] Render texture format is unsupported (only basic non-HDR (ARGB32) and HDR (FP16/ARGB Half) formats are supported)");break;
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caseECaptureSendResult.ERROR_READTEXTURE:Debug.LogError("[UnityCapture] Error while reading texture image data");break;
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