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Create weak `WriteWrap` and `ShutdownWrap` objects, and when
referencing them in C++ is necessary, use `BaseObjectPtr<>`
instead of plain pointers to keep these objects from being
garbage-collected.
This solves issues that arise when the underlying `StreamBase`
instance is weak, but the `WriteWrap` or `ShutdownWrap` instances
are not; in that case, they would otherwise potentially stick
around in memory after the stream that they originally belong
to is long gone.
It probably makes sense to use `BaseObjectptr<>` more extensively
in `StreamBase` in the long run as well.
PR-URL: #35488
Reviewed-By: James M Snell <[email protected]>
Reviewed-By: Matteo Collina <[email protected]>
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