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path_utils.hpp
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58 lines (50 loc) · 2.19 KB
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/*
* Copyright (c) 2024-2026, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2024-2026, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <filesystem>
#include <vector>
#include <nvutils/file_operations.hpp>
namespace nvsamples {
// WARNING: These functions use CMake-defined macros (TARGET_EXE_TO_ROOT_DIRECTORY, etc.)
// Only include this header from .cpp files that have the proper CMake target definitions
// (i.e., from tutorial sample .cpp files, not from other header files)
inline static std::vector<std::filesystem::path> getResourcesDirs()
{
std::filesystem::path exePath = nvutils::getExecutablePath().parent_path();
return {
std::filesystem::absolute(exePath / TARGET_EXE_TO_ROOT_DIRECTORY / "resources"),
std::filesystem::absolute(exePath / "resources") //
};
}
inline static std::vector<std::filesystem::path> getShaderDirs()
{
std::filesystem::path exePath = nvutils::getExecutablePath().parent_path();
return {
std::filesystem::absolute(exePath / TARGET_EXE_TO_SOURCE_DIRECTORY / "shaders"),
std::filesystem::absolute(exePath / TARGET_EXE_TO_NVSHADERS_DIRECTORY),
std::filesystem::absolute(exePath / TARGET_EXE_TO_ROOT_DIRECTORY),
std::filesystem::absolute(exePath / TARGET_EXE_TO_ROOT_DIRECTORY / "common" / "shaders"),
std::filesystem::absolute(NVSHADERS_DIR),
std::filesystem::absolute(exePath / TARGET_NAME "_files" / "shaders"),
std::filesystem::absolute(exePath / "common"),
std::filesystem::absolute(exePath / "common" / "shaders"),
std::filesystem::absolute(exePath),
};
}
} // namespace nvsamples