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send_task.rs
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314 lines (279 loc) · 9.57 KB
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// Copyright 2021 Parity Technologies (UK) Ltd.
// This file is part of Polkadot.
// Polkadot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Polkadot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Polkadot. If not, see <http://www.gnu.org/licenses/>.
use std::collections::HashMap;
use std::collections::HashSet;
use futures::Future;
use futures::FutureExt;
use futures::SinkExt;
use futures::channel::mpsc;
use futures::future::RemoteHandle;
use polkadot_node_network_protocol::IfDisconnected;
use polkadot_node_network_protocol::request_response::OutgoingRequest;
use polkadot_node_network_protocol::request_response::OutgoingResult;
use polkadot_node_network_protocol::request_response::Recipient;
use polkadot_node_network_protocol::request_response::Requests;
use polkadot_node_network_protocol::request_response::v1::DisputeResponse;
use polkadot_primitives::v1::ValidatorIndex;
use polkadot_primitives::v1::AuthorityDiscoveryId;
use polkadot_subsystem::messages::AllMessages;
use polkadot_subsystem::messages::NetworkBridgeMessage;
use polkadot_node_network_protocol::request_response::v1::DisputeRequest;
use polkadot_primitives::v1::CandidateHash;
use polkadot_primitives::v1::Hash;
use polkadot_subsystem::SubsystemContext;
use polkadot_node_subsystem_util::runtime::RuntimeInfo;
use super::error::{Fatal, NonFatal, Result};
use crate::LOG_TARGET;
/// Delivery status for a particular dispute.
pub struct SendTask {
/// The request we are supposed to get out to all parachain validators of the dispute's session
/// and to all current authorities.
request: DisputeRequest,
/// The set of authorities we need to send our messages to. This set will change at session
/// boundaries. It will always be at least the parachain validators of the session where the
/// dispute happened and the authorities of the current sessions as determined by active heads.
deliveries: HashMap<AuthorityDiscoveryId, DeliveryStatus>,
/// Whether or not we have any tasks failed since the last refresh.
has_failed_sends: bool,
/// Sender to be cloned for tasks.
tx: mpsc::Sender<FromSendingTask>,
}
/// Status of a particular vote/statement delivery to a particular validator.
enum DeliveryStatus {
/// Request is still in flight.
Pending(RemoteHandle<()>),
/// Succeeded - no need to send request to this peer anymore.
Succeeded,
}
/// Messages from tasks trying to get disputes delievered.
pub enum FromSendingTask {
/// Delivery of statements for given candidate finished for this authority.
Finished(CandidateHash, AuthorityDiscoveryId, TaskResult),
}
#[derive(Debug)]
pub enum TaskResult {
/// Task succeeded in getting the request to its peer.
Succeeded,
/// Task was not able to get the request out to its peer.
///
/// It should be retried in that case.
Failed,
}
impl SendTask
{
/// Initiates sending a dispute message to peers.
pub async fn new<Context: SubsystemContext>(
ctx: &mut Context,
runtime: &mut RuntimeInfo,
active_heads: &Vec<Hash>,
tx: mpsc::Sender<FromSendingTask>,
request: DisputeRequest,
) -> Result<Self> {
let mut send_task = Self {
request,
deliveries: HashMap::new(),
has_failed_sends: false,
tx,
};
send_task.refresh_sends(
ctx,
runtime,
active_heads,
).await?;
Ok(send_task)
}
/// Make sure we are sending to all relevant authorities.
///
/// This function is called at construction and should also be called whenever a session change
/// happens and on a regular basis to ensure we are retrying failed attempts.
pub async fn refresh_sends<Context: SubsystemContext>(
&mut self,
ctx: &mut Context,
runtime: &mut RuntimeInfo,
active_heads: &Vec<Hash>,
) -> Result<()> {
let new_authorities = self.get_relevant_validators(ctx, runtime, active_heads).await?;
let add_authorities = new_authorities
.iter()
.filter(|a| !self.deliveries.contains_key(a))
.map(Clone::clone)
.collect();
// Get rid of dead/irrelevant tasks/statuses:
self.deliveries.retain(|k, _| new_authorities.contains(k));
// Start any new tasks that are needed:
let new_statuses = send_requests(
ctx,
self.tx.clone(),
add_authorities,
self.request.clone(),
).await?;
self.deliveries.extend(new_statuses.into_iter());
self.has_failed_sends = false;
Ok(())
}
/// Whether or not any sends have failed since the last refreshed.
pub fn has_failed_sends(&self) -> bool {
self.has_failed_sends
}
/// Handle a finished response waiting task.
pub fn on_finished_send(&mut self, authority: &AuthorityDiscoveryId, result: TaskResult) {
match result {
TaskResult::Failed => {
tracing::warn!(
target: LOG_TARGET,
candidate = ?self.request.0.candidate_hash,
?authority,
"Could not get our message out! If this keeps happening, then check chain whether the dispute made it there."
);
self.has_failed_sends = true;
// Remove state, so we know what to try again:
self.deliveries.remove(authority);
}
TaskResult::Succeeded => {
let status = match self.deliveries.get_mut(&authority) {
None => {
// Can happen when a sending became irrelevant while the response was already
// queued.
tracing::debug!(
target: LOG_TARGET,
candidate = ?self.request.0.candidate_hash,
?authority,
?result,
"Received `FromSendingTask::Finished` for non existing task."
);
return
}
Some(status) => status,
};
tracing::trace!(
target: LOG_TARGET,
candidate = ?self.request.0.candidate_hash,
?authority,
"Successfully distributed dispute request."
);
// We are done here:
*status = DeliveryStatus::Succeeded;
}
}
}
/// Determine all validators that should receive the given dispute requests.
///
/// This is all parachain validators of the session the candidate occurred and all authorities
/// of all currently active sessions, determined by currently active heads.
async fn get_relevant_validators<Context: SubsystemContext>(
&self,
ctx: &mut Context,
runtime: &mut RuntimeInfo,
active_heads: &Vec<Hash>,
) -> Result<HashSet<AuthorityDiscoveryId>> {
// We need some relay chain head for context for receiving session info information:
let ref_head = active_heads.get(0).ok_or(NonFatal::NoActiveHeads)?;
// Parachain validators:
let info = runtime.get_session_info_by_index(ctx, *ref_head, self.request.0.session_index).await?;
let session_info = &info.session_info;
let validator_count = session_info.validators.len();
let mut authorities: HashSet<_> = session_info
.discovery_keys
.iter()
.take(validator_count)
.enumerate()
.filter(|(i, _)| Some(ValidatorIndex(*i as _)) != info.validator_info.our_index)
.map(|(_, v)| v.clone())
.collect();
// Current authorities:
for head in active_heads {
let info = runtime.get_session_info(ctx, *head).await?;
let session_info = &info.session_info;
let new_set = session_info
.discovery_keys
.iter()
.enumerate()
.filter(|(i, _)| Some(ValidatorIndex(*i as _)) != info.validator_info.our_index)
.map(|(_, v)| v.clone());
authorities.extend(new_set);
}
Ok(authorities)
}
}
/// Start sending of the given msg to all given authorities.
async fn send_requests<Context: SubsystemContext>(
ctx: &mut Context,
tx: mpsc::Sender<FromSendingTask>,
receivers: Vec<AuthorityDiscoveryId>,
req: DisputeRequest,
) -> Result<HashMap<AuthorityDiscoveryId, DeliveryStatus>> {
let mut statuses = HashMap::with_capacity(receivers.len());
let mut reqs = Vec::with_capacity(receivers.len());
for receiver in receivers {
let (outgoing, pending_response) = OutgoingRequest::new(
Recipient::Authority(receiver.clone()),
req.clone(),
);
reqs.push(Requests::DisputeSending(outgoing));
let fut = wait_response_task(
pending_response,
req.0.candidate_hash,
receiver.clone(),
tx.clone(),
);
let (remote, remote_handle) = fut.remote_handle();
ctx.spawn("dispute-sender", remote.boxed())
.await
.map_err(Fatal::SpawnTask)?;
statuses.insert(receiver, DeliveryStatus::Pending(remote_handle));
}
let msg = NetworkBridgeMessage::SendRequests(
reqs,
// We should be connected, but the hell - if not, try!
IfDisconnected::TryConnect,
);
ctx.send_message(AllMessages::NetworkBridge(msg)).await;
Ok(statuses)
}
/// Future to be spawned in a task for awaiting a response.
async fn wait_response_task(
pending_response: impl Future<Output = OutgoingResult<DisputeResponse>>,
candidate_hash: CandidateHash,
receiver: AuthorityDiscoveryId,
mut tx: mpsc::Sender<FromSendingTask>,
) {
let result = pending_response.await;
let msg = match result {
Err(err) => {
tracing::warn!(
target: LOG_TARGET,
%candidate_hash,
%receiver,
%err,
"Error sending dispute statements to node."
);
FromSendingTask::Finished(candidate_hash, receiver, TaskResult::Failed)
}
Ok(DisputeResponse::Confirmed) => {
tracing::trace!(
target: LOG_TARGET,
%candidate_hash,
%receiver,
"Sending dispute message succeeded"
);
FromSendingTask::Finished(candidate_hash, receiver, TaskResult::Succeeded)
}
};
if let Err(err) = tx.feed(msg).await {
tracing::debug!(
target: LOG_TARGET,
%err,
"Failed to notify susystem about dispute sending result."
);
}
}