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KingsCourt.cs
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37 lines (32 loc) · 1.07 KB
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using System.Linq;
using Dominion.Rules;
using Dominion.Rules.Activities;
using Dominion.Rules.CardTypes;
namespace Dominion.Cards.Actions
{
public class KingsCourt : Card, IActionCard
{
public KingsCourt() : base(7)
{
}
public void Play(TurnContext context)
{
context.AddEffect(this, new KingsCourtEffect());
}
private class KingsCourtEffect : CardEffectBase
{
public override void Resolve(TurnContext context, ICard source)
{
if (context.ActivePlayer.Hand.OfType<IActionCard>().Any())
{
var activity = Activities.SelectActionToPlayMultipleTimes(context, context.ActivePlayer, context.Game.Log, source, 3);
_activities.Add(activity);
}
else
{
context.Game.Log.LogMessage("{0} did not have any actions to use Kings Court on.", context.ActivePlayer.Name);
}
}
}
}
}