|
| 1 | +--- |
| 2 | +layout: post |
| 3 | +title: Design Review, January 2016 |
| 4 | +author: John Mildinhall |
| 5 | +categories: [design] |
| 6 | +--- |
| 7 | + |
| 8 | +We are always pushing links each others' ways in the design team at pebble {code}. A healthy level of discussion and debate is stimulating, fun, and keeps us interested. We decided that it was about time we share some of these discussions with the wider world. |
| 9 | + |
| 10 | + |
| 11 | + |
| 12 | +##Debate of the Month |
| 13 | + |
| 14 | +**Designs should return to being more playful** |
| 15 | + |
| 16 | +How much whimsical decoration should we put around our designs? How beneficial is playfulness? Do design embellishments add to the journey or distract from it? Have we lost something since we moved away from the whimsical flash sites of yore? |
| 17 | + |
| 18 | +**For** |
| 19 | + |
| 20 | +> I think sometimes people undervalue the role of aesthetics and beauty in design. |
| 21 | +Particularly in the Digital space, where so much is focussed on tools, reduction, and measured behaviours. Empathy and excitement are important tools to hold a viewer's attention, and the dressing you put around a message doesn't have to diminish that message. In most cases it will actually improve it. I'm in favour of a more balanced approach to UX, where form and function are considered more equal. |
| 22 | +<br><br>*TL;DR people like playful, shiny things.* |
| 23 | +<br><br>Niall |
| 24 | + |
| 25 | +**Against** |
| 26 | + |
| 27 | +> We often talk about design in terms of style vs substance or beauty vs utility. However I believe this to be a false dichotomy. We need to address the idea that style has to be sacrificed for us to create substantial work. Or that it’s impossible to create something truly creative that has a focus on usability. |
| 28 | +<br><br>When we talk about web design in this context people often cite the perceived homogeneity of modern web design verses the ‘creative’ flash sites of yesteryear as a negative consequence of more designers optimising for utility. |
| 29 | +<br><br>Firstly we’ve got to understand the motivations for these designs. There’s certainly a divide between designs that are optimised for sales, information, or entertainment. A site optimised for sales may not be very interesting to the user but could still provide an excellent user experience. Similarly a site created to entertain could be confusing yet interesting and still fulfil its goals. |
| 30 | +<br><br>*TL;DR You don't have to sacrifice utility to make beautiful things.* |
| 31 | +<br><br>Mark |
| 32 | +
|
| 33 | +Further arguments for and against this motion: |
| 34 | + |
| 35 | +For: [Is the internet killing creativity?](https://www.smashingmagazine.com/2016/01/is-the-internet-killing-creativity/) |
| 36 | + |
| 37 | +Against: [Design != Art](http://austinknight.com/writing/design-is-not-art/?utm_source=designernews) |
| 38 | + |
| 39 | + |
| 40 | + |
| 41 | +##Tools |
| 42 | + |
| 43 | +Getting images to look right on all sorts of devices can be a pain. [Responsive image breakpoints generator](http://www.responsivebreakpoints.com/) is a service that aims to be the aspirin, if not the morphine. |
| 44 | + |
| 45 | +We sometimes find it hard to find the right unicode character. Here's something that can help: [Draw a shape, get the closest unicode character](http://shapecatcher.com/) |
| 46 | + |
| 47 | +###Colour names |
| 48 | + |
| 49 | +It can be hard dealing with named colour variables in SASS. There are two general approaches - 1) name all the colours yourself (e.g. beige, taupe, cerulean). 2) Give them semantic names (e.g. $button-cancel). Here is a third and possibly better method by [Sorting out your SASS colour names](https://davidwalsh.name/sass-color-variables-dont-suck), using [Name that colour](http://chir.ag/projects/name-that-color/#D0006F). |
| 50 | + |
| 51 | + |
| 52 | +##General CSS |
| 53 | + |
| 54 | +###Pedantic CSS |
| 55 | + |
| 56 | +The book you need to read to become [The One at CSS](http://book.mixu.net/css/). |
| 57 | + |
| 58 | +###Blend modes became a hot topic. |
| 59 | + |
| 60 | +Sadly blend modes are not available in IE, if you need to support that. But what if you have an angry client asking for pop and pizzaz? Maybe blend modes are your answer. Sometimes they [don't work so well](https://css-tricks.com/snippets/sass/tint-shade-functions/), but there are ways to fix them. A good introduction to how they work in theory and practice is [here](http://webdesign.tutsplus.com/tutorials/blending-modes-in-css-color-theory-and-practical-application--cms-25201?ref=webdesignernews.com). You can do some pretty advanced effects with blend-mode, including [Instagram effects](http://www.cssfilters.co/). |
| 61 | + |
| 62 | +Blend modes can also be used with two images (rather than a single image and a solid colour or gradient). I built a [2 picture blend mode tester](https://dl.dropboxusercontent.com/u/17961414/index.html) (Apologies for the Dropbox link), where you can choose two images and try out the different blend modes on them. The github repo is [here](https://github.com/pebblecode/blend-mode-tester). |
| 63 | + |
| 64 | + |
| 65 | + |
| 66 | + |
| 67 | +##Templates |
| 68 | + |
| 69 | +Our very own Peter Tait has created a [simple SASS grid](https://github.com/petertait/GRID). |
| 70 | + |
| 71 | +> It’s just a very simple grid system that I made based on a few grids I’ve come across including: |
| 72 | +<br>- Change number of columns easily with variable |
| 73 | +<br>- Has mobile targeted grid |
| 74 | +<br>- minimal amount of sass code |
| 75 | +<br><br>Peter |
| 76 | +
|
| 77 | +##Graphic Design |
| 78 | +Highlights include a flash new logo for a favourite chicken restaurant, [Nandos](http://www.designweek.co.uk/nandos-global-rebrand-looks-to-re-connect-with-south-african-roots/), and a fancy new identity for an [Argentinian gym](http://www.itsnicethat.com/articles/julian-villagra-le-club-gym-190116?utm_source=twitter&utm_medium=social&utm_campaign=intsocial). |
| 79 | + |
| 80 | +This post about [lovely cartographic lines](https://mapzen.com/blog/lines) includes an interesting discourse on the possible meaning of lines, and plenty of inspiration that can be taken outside of cartography. |
| 81 | + |
| 82 | +We always enjoy people doing radical things to stay creative, so this |
| 83 | +[One month gif-a-thon](https://vimeo.com/channels/staffpicks/151850021) was right up our street. This gif: made our eyes go funny... We asked science, and science said: |
| 84 | + |
| 85 | +> Each blink of the eyelids is associated with a concurrent suppression of vision that lasts as long as 200 msec. <br><br> [Ridder & Tomlinson, 1993](http://www.ncbi.nlm.nih.gov/pubmed/8266635) |
| 86 | +
|
| 87 | +Which explains why when you blink fast, the image appears to jump around, rather than swirl. |
| 88 | + |
| 89 | +Over on Kickstarter, the [give me $ to make massive tube map](https://www.kickstarter.com/projects/1960956629/the-world-metro-map?ref=thanks_tweet) effort piqued our interest. |
| 90 | + |
| 91 | + |
| 92 | + |
| 93 | +> Cool idea, maybe not best execution <br><br>Peter |
| 94 | +
|
| 95 | +Maybe the massive $$ (funded 10x over!) will give them the chance to work on the style in more depth. |
| 96 | + |
| 97 | +Finally, we enjoyed the presentation of the new [UAL Prospectus identity](http://www.spystudio.co.uk/projects/university-of-the-arts-london--2015). |
| 98 | + |
| 99 | + |
| 100 | + |
| 101 | + |
| 102 | +##CMS |
| 103 | + |
| 104 | +It is a designer fact of life that at some point, you will be dealing with a CMS. We liked this post concerning [how to make the difficult choice of which CMS to go for](http://coryetzkorn.com/blog/choosing-the-best-cms/). |
| 105 | + |
| 106 | +Hugo is apparently the [new hotness in CMS-land](https://gohugo.io/overview/introduction/). By pre-processing the html, rather than doing it on the fly, it is supposed to be faster than your normal one (and believe me, we've come across some super-slow CMSs in our time). We will try it out and report back. |
| 107 | + |
| 108 | + |
| 109 | +##Typography |
| 110 | + |
| 111 | +We are always delighted to see new things in the field of typography. Here are some of our favourites for the month: |
| 112 | + |
| 113 | +* [An open-source highway sign font](http://overpassfont.org/) |
| 114 | +* [An SVG Icon system boilerplate](https://github.com/una/svg-icon-system-boilerplate) |
| 115 | +* [The average font, as chosen by a neural network](http://erikbern.com/2016/01/21/analyzing-50k-fonts-using-deep-neural-networks/) |
| 116 | +* [The best font for data-heavy interfaces](https://www.designernews.co/stories/62324-what-are-the-best-typefaces-for-dataheavy-web-interfaces) |
| 117 | +* [The 10 most popular fonts of the year](https://www.typewolf.com/blog/most-popular-fonts-of-the-year) |
| 118 | +* [A flag building typeface](http://www.flagsmithfont.com/) |
| 119 | + |
| 120 | +##Speak your brainz |
| 121 | + |
| 122 | +[Nobody wants to use your product](https://www.smashingmagazine.com/2016/01/nobody-wants-use-your-product/) |
| 123 | + |
| 124 | + |
| 125 | +##Careers |
| 126 | +The need for designers to have a degree is a hot topic at pebble {code} at the moment. Increasingly, we are not seeing any difference in the skill level of those with and without degrees. The additional three years of work experience may mean that candidates without a degree are pound-for-pound more experienced and independent at the same age as those who do. We were interested to read that [Penguin have dropped the degree requirement for their candidates](http://www.theguardian.com/books/2016/jan/18/penguin-ditches-the-need-for-job-seekers-to-have-university-degrees). |
| 127 | + |
| 128 | + |
| 129 | +##Design / Science |
| 130 | + |
| 131 | +###Not the way to do it. |
| 132 | + |
| 133 | +This [UI Evidence website](http://www.goodui.org/evidence/) was bandied around earlier in the month. |
| 134 | + |
| 135 | + |
| 136 | +> Summarising evidence in user research should be a good thing, but this is not the way to do it. The designer does not appear to understand p values. Making p < .25 the threshold for significance is ludicrous. The very fact that these tests are lumped together means that you should have a more stringent p threshold (and the standard is .05). This can be achieved with the [Bonferroni correction](https://en.wikipedia.org/wiki/Bonferroni_correction). If this was applied to the data, I doubt whether there would be many significant tests at all. This site on the other hand is supporting [p hacking](https://en.wikipedia.org/wiki/Data_dredging). |
| 137 | +<br><br>John |
| 138 | +
|
| 139 | +###The way to do it |
| 140 | +Nielsen-Norman group have discovered that flat design results in [loss of efficiency for users](https://www.nngroup.com/articles/flat-design-long-exposure/). |
| 141 | + |
| 142 | + |
| 143 | + |
| 144 | +##General |
| 145 | + |
| 146 | +###UX Timeline |
| 147 | + |
| 148 | +Go [back in time](http://uxtimeline.com/spotify.html ) to see how the UX of famous brands such as Vimeo and Spotify have changed over time. |
| 149 | + |
| 150 | + |
| 151 | +##And finally: |
| 152 | + |
| 153 | +<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">I call this one “The impossibility of using more instructions to fix user design flaws.” <a href="https://t.co/P5FTtLoN6j">pic.twitter.com/P5FTtLoN6j</a></p>— mudge (@mudge) <a href="https://twitter.com/mudge/status/685418851262173184">January 8, 2016</a></blockquote> |
| 154 | +<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script> |
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