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src/webgl/light.js

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@@ -497,7 +497,7 @@ p5.prototype.pointLight = function(v1, v2, v3, x, y, z) {
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/**
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* Creates an image light with the given image.
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*
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* The image light stimulates light from all the directions.
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* The image light simulates light from all the directions.
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* This is done by using the image as a texture for an infinitely
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* large sphere light. This sphere contains
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* or encapsulates the whole scene/drawing.

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