@@ -276,19 +276,18 @@ p5.RendererGL.prototype.perspective = function(fovy, aspect, near, far) {
276276 *
277277 */
278278
279- p5 . prototype . ortho = function ( ) {
279+ p5 . prototype . ortho = function ( ) {
280280 this . _renderer . ortho . apply ( this . _renderer , arguments ) ;
281281 return this ;
282282} ;
283283
284284p5 . RendererGL . prototype . ortho = function ( left , right , bottom , top , near , far ) {
285-
286- if ( left === undefined ) left = - this . width / 2 ;
287- if ( right === undefined ) right = + this . width / 2 ;
288- if ( bottom === undefined ) bottom = - this . height / 2 ;
289- if ( top === undefined ) top = + this . height / 2 ;
290- if ( near === undefined ) near = 0 ;
291- if ( far === undefined ) far = Math . max ( this . width , this . height ) ;
285+ if ( left === undefined ) left = - this . width / 2 ;
286+ if ( right === undefined ) right = + this . width / 2 ;
287+ if ( bottom === undefined ) bottom = - this . height / 2 ;
288+ if ( top === undefined ) top = + this . height / 2 ;
289+ if ( near === undefined ) near = 0 ;
290+ if ( far === undefined ) far = Math . max ( this . width , this . height ) ;
292291
293292 var w = right - left ;
294293 var h = top - bottom ;
@@ -303,16 +302,14 @@ p5.RendererGL.prototype.ortho = function(left, right, bottom, top, near, far) {
303302 var tz = - ( far + near ) / d ;
304303
305304 this . uPMatrix = p5 . Matrix . identity ( ) ;
306- this . uPMatrix . set ( x , 0 , 0 , 0 ,
307- 0 , - y , 0 , 0 ,
308- 0 , 0 , z , 0 ,
305+
306+ // prettier-ignore
307+ this . uPMatrix . set ( x , 0 , 0 , 0 ,
308+ 0 , - y , 0 , 0 ,
309+ 0 , 0 , z , 0 ,
309310 tx , ty , tz , 1 ) ;
310311
311312 this . _curCamera = 'custom' ;
312-
313313} ;
314314
315-
316-
317-
318315module . exports = p5 ;
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