diff --git a/lib/empty-example/sketch.js b/lib/empty-example/sketch.js index c614f47b93..33ce6b4450 100644 --- a/lib/empty-example/sketch.js +++ b/lib/empty-example/sketch.js @@ -1,7 +1,7 @@ function setup() { - // put setup code here -} - -function draw() { - // put drawing code here -} + // put setup code here + } + + function draw() { + // put drawing code here + } \ No newline at end of file diff --git a/src/webgl/material.js b/src/webgl/material.js index 35961812d1..718a85740e 100644 --- a/src/webgl/material.js +++ b/src/webgl/material.js @@ -533,7 +533,7 @@ function material(p5, fn){ * let myShader; * * async function setup() { - * myShader = await loadFilterShader('assets/shader.frag'); + * myShader = await loadFilterShader('assets/basic.frag'); * createCanvas(100, 100, WEBGL); * noStroke(); * } @@ -543,7 +543,7 @@ function material(p5, fn){ * shader(myShader); * * // rect gives us some geometry on the screen - * rect(0, 0, width, height); + * rect(-50, -50, width, height); * } * * @@ -551,7 +551,7 @@ function material(p5, fn){ * A rectangle with a shader applied to it. */ fn.loadFilterShader = async function (fragFilename, successCallback, failureCallback) { - p5._validateParameters('loadFilterShader', arguments); + // p5._validateParameters('loadFilterShader', arguments); try { // Load the fragment shader const fragSrc = await this.loadStrings(fragFilename);