From 1c8de534e0de2b521900e92ed27337c28f9bc5ee Mon Sep 17 00:00:00 2001 From: Tom Rothamel Date: Mon, 2 Jun 2025 07:59:28 -0400 Subject: [PATCH] Remove use of the long type. --- src/pygame_sdl2/event.pyx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/pygame_sdl2/event.pyx b/src/pygame_sdl2/event.pyx index 7b790eb..4becb73 100644 --- a/src/pygame_sdl2/event.pyx +++ b/src/pygame_sdl2/event.pyx @@ -332,7 +332,7 @@ cdef object get_events(kinds): The lock must be held when calling this function. """ - if isinstance(kinds, (int, long)): + if isinstance(kinds, int): kinds = [ kinds ] global event_queue @@ -459,7 +459,7 @@ def set_blocked(t=None): if t == None: for et in event_names.keys(): SDL_EventState(et, SDL_ENABLE) - elif isinstance(t, (int, long)): + elif isinstance(t, int): SDL_EventState(t, SDL_IGNORE) else: for et in t: @@ -469,7 +469,7 @@ def set_allowed(t=None): if t == None: for et in event_names.keys(): SDL_EventState(et, SDL_IGNORE) - elif isinstance(t, (int, long)): + elif isinstance(t, int): SDL_EventState(t, SDL_ENABLE) else: for et in t: