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- Updated a couple source code comments that became deprecated due to recent updates (oops)
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## Fixes
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- Resolved an oversight where .jpeg images couldn't be loaded into the program
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- Comment: <i>To clarify, while it can probably accept other types, PIM is specifically written to work with .jpg, .jpeg, and .png images.</i>
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- Corrected unintended behavior in <b>mousePressEvent()</b> where points could also be drawn with the middle and right mouse buttons
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# Version 0.3.0.1 - (2020-12-01)
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## Fixes
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- Fixed a long-standing bug where hot pixels frequently appeared in blended images [[before](https://i.imgur.com/W8RniY5.jpg) and [after](https://i.imgur.com/B5dLjRn.jpg)]
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- Comment: <i>Currently, image zoom functionality has been (somewhat) implemented but point placement will require additional changes.</i>
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## Added
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- <b>Freestyle Point Placement</b> - Gone are the days where point pairs had to begin with the left image!
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- <b>Freestyle Point Placement</b> - Gone are the days when point pairs had to begin with the left image!
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- QoL: The user can now place point pairs on the images in whatever order they wish
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- Keyboard/mouse input logic has been rewritten to maintain previous behavior with Undo, Delete, OUT, etc.
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- <b>Redo (CTRL+Y) Functionality</b>
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- Fixed a crash where the user could press the blend button before morphing was even enabled
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- Comment: <i>I actually laughed when I accidentally caught this during debugging.. what an entertaining oversight.</i>
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- Fixed a bug where the GUI would fail to visibly update during the morphing process
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- The blend button now locks up and the notification bar displays a relevant message while the program operates
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- The blend button now locks up, and the notification bar displays a relevant message while the program operates
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- Comment: <i>These things were already happening in the background; visible changes to the QtGui just wouldn't apply
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due to the fact that the MainWindow "wasn't responding." Qt's repaint() method serves as a simple workaround here.</i>
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- Fixed a bug where regex in <b>loadDataLeft()</b> and <b>loadDataRight()</b> wasn't correctly detecting '.PNG' images
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