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ingodotengine (press backspace or delete to remove)Corrected misspelling; then on line 143 should be than .
!-- Please target the master branch in priority. PRs can target other branches (e.g. 3.2, 3.5) if the same change was
done in master, or is not ...
MichaelMacha
- Opened 2 minutes ago
- #11525
This provides a centralized view of all web resources commonly referred to by contributors. It also lists the
maintainer(s) for each resource, so you know who to contact if there is a particular issue. ...
enhancement
Calinou
- Opened 39 minutes ago
- #38
This PR adds a feature to tonemap directly while drawing 3D geometry in the mobile renderer, a feature that might not be
very useful for most projects as it affects the accuracy of the blending, but it ...
feature proposal
performance
topic:rendering
topic:3d
DarioSamo
- 1
- Opened 50 minutes ago
- #113853
Finishing up the 4.6-beta1 blog post as we speak, and when I generated gdextension_interface.json as a reference for
GDExtension section, I realized it isn t actually ignored by the repo like gdextension_interface.h ...
bug
topic:buildsystem
topic:gdextension
Repiteo
- 2
- Opened 1 hour ago
- #113851
This PR cherry-picks PR #96407, PR #97188, and PR #97458, fixing issue #99710 in the Godot 4.3 branch. In general 4.3 is
considered EOL, but buildsystem fixes are still valid to backport.
I have a large ...
bug
topic:buildsystem
aaronfranke
- Opened 3 hours ago
- #113846
Fixes an error that caused shader compilation to fail with clearcoat enabled. Regression from #107902
bug
regression
topic:rendering
BlueCube3310
- Opened 4 hours ago
- #113844
When using legacy barriers on D3D12, partially clearing a depth texture can give the uninitialized texture metadata
debug layer error. This is because only full clear operations initialize the metadata. ...
bug
topic:rendering
blueskythlikesclouds
- Opened 4 hours ago
- #113842
Closes https://github.com/godotengine/godot-proposals/issues/13803.
Implemented as a proof-of-concept, though the code should be good to merge as-is. Except for the fact that it doesn t
yet have documentation ...
enhancement
topic:gdscript
chrrs
- Opened 4 hours ago
- #113839
Implements https://github.com/godotengine/godot-proposals/issues/13747
enhancement
topic:particles
topic:3d
QbieShay
- 2
- Opened 5 hours ago
- #113838