Skip to content

pullrequests Search Results · topic:game-development org:godotengine

Filter by

65.7k results
 (187 ms)

65.7k results

ingodotengine (press backspace or delete to remove)

Corrected misspelling; then on line 143 should be than . !-- Please target the master branch in priority. PRs can target other branches (e.g. 3.2, 3.5) if the same change was done in master, or is not ...
  • MichaelMacha
  • Opened 
    2 minutes ago
  • #11525

This provides a centralized view of all web resources commonly referred to by contributors. It also lists the maintainer(s) for each resource, so you know who to contact if there is a particular issue. ...
enhancement
  • Calinou
  • Opened 
    39 minutes ago
  • #38

This PR adds a feature to tonemap directly while drawing 3D geometry in the mobile renderer, a feature that might not be very useful for most projects as it affects the accuracy of the blending, but it ...
feature proposal
performance
topic:rendering
topic:3d
  • DarioSamo
  • 1
  • Opened 
    50 minutes ago
  • #113853

Finishing up the 4.6-beta1 blog post as we speak, and when I generated gdextension_interface.json as a reference for GDExtension section, I realized it isn t actually ignored by the repo like gdextension_interface.h ...
bug
topic:buildsystem
topic:gdextension
  • Repiteo
  • 2
  • Opened 
    1 hour ago
  • #113851

Resolves #113847
bug
topic:core
  • JJCUBER
  • 7
  • Opened 
    2 hours ago
  • #113848

This PR cherry-picks PR #96407, PR #97188, and PR #97458, fixing issue #99710 in the Godot 4.3 branch. In general 4.3 is considered EOL, but buildsystem fixes are still valid to backport. I have a large ...
bug
topic:buildsystem
  • aaronfranke
  • Opened 
    3 hours ago
  • #113846

Fixes an error that caused shader compilation to fail with clearcoat enabled. Regression from #107902
bug
regression
topic:rendering
  • BlueCube3310
  • Opened 
    4 hours ago
  • #113844

When using legacy barriers on D3D12, partially clearing a depth texture can give the uninitialized texture metadata debug layer error. This is because only full clear operations initialize the metadata. ...
bug
topic:rendering
  • blueskythlikesclouds
  • Opened 
    4 hours ago
  • #113842

Closes https://github.com/godotengine/godot-proposals/issues/13803. Implemented as a proof-of-concept, though the code should be good to merge as-is. Except for the fact that it doesn t yet have documentation ...
enhancement
topic:gdscript
  • chrrs
  • Opened 
    4 hours ago
  • #113839

Implements https://github.com/godotengine/godot-proposals/issues/13747
enhancement
topic:particles
topic:3d
  • QbieShay
  • 2
  • Opened 
    5 hours ago
  • #113838