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i have been trying to deploy it on windows and I cant find a way to run me file and start server can u please guide me
  • Shaxadhere
  • 2
  • Opened 
    on May 9, 2021
  • #40

Multiple Description Coding (MDC) is a coding technique that can improve real-time communications in variable-bandwidth transmission contexts. On the other hand, the Multi-Channel Set (MCS) can be used ...
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 22, 2019
  • #1

Similarly to #51, a Scalable Video Coding (SVC) transcoder could improve the performance in variable-bandwidth scenarios. In this case, the forward transcoder would input an OGG stream and output a number ...
GSoC idea
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 22, 2019
  • #52

Multiple Description Coding (MDC) is a coding technique that can improve real-time communications in variable-bandwidth transmission contexts. On the other hand, the Multi-Channel Set (MCS) can be used ...
GSoC idea
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 22, 2019
  • #51

Peers should provide better QoS to those neighbors that provide QoS to it. More information at FCS.
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 21, 2019
  • #50

Issue #48 introduces a new entity which is able to synchronize two or more streams. This issue proposes an alternative (and probably much more efficient) way of obtaining the same result. In this case ...
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 21, 2019
  • #49

A streams merger is an HTTP client that inputs two (or more) streams from two (or more) peers that belong to two (or more) teams that are broadcasting the same content, and outputs a stream that is the ...
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 21, 2019
  • #48

In the current version of the protocol, one peer only can serve to one player (notice the data flow is controlled by the source, not by the peers or the players). It would be interesting that a peer can ...
enhancement
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 21, 2019
  • #47

At this moment, when a peer is run, it waits for the player before starting the transmission of chunks. It is preferable that peers start receiving and transmitting chunks as soon as they are instantiated. ...
enhancement
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 21, 2019
  • #46

The current -h option for the simulator (https://github.com/P2PSP/simulator/blob/master/src/simulator.py) is not informative. It s better to use argparse. Example: https://github.com/P2PSP/simulator/blob/master/src/peer.py ...
enhancement
  • vicente-gonzalez-ruiz
  • Opened 
    on Jan 21, 2019
  • #45
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